Gonna add info to this with what I know as a Modder.You are right about the rework and some problems.Buckle in, this explanation's gonna be a long one.
True its kinda wachky sometimes,even my modding setup need practically a clone from some other pro modders setup.Having some trouble installing the Complex Breeding Mod. Tried searching through for a solution in this thread but it doesn't specify.
Yeah this issue currently me and guyverek temporarily use a code patch to not use this.lmao.Some news about spine editing. Remember that weird looking bug with eyes "C type"?
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hmmm brothel clients......Yeah Degenerator-ERO 's explanation is on point here. Can't say it better myself. One idea I can think of
- maybe it can be possible to make futas as brothel clients at least? And yeah, some code changes needed still.
sure why not seems like a neat tool lets give it a shot.As for modding, here's another idea. I've been thinking about mod distribution and one thing I want to avoid is uploading whole data.unity3d and .bundles files. So, how about delta file patching using this tool (You must be registered to see the links)? Maybe it would be even possible to make a shell script (.bat file) later to patch every file automatically and at once with this method?
maybe you should read more post before hand.My antivirus detects a file called "backdoor" something for this, looked interesting but unfortunately too untrustworthy
Can you put it on another upload site please, MEGA with it's download limit is a pain in the ass.Well, about false-positives, I've noticed that when I upload edited Assembly-Csharp.dll on f95 directly, it always flags it as a virus. I've also seen uploaded Pixel Game Maker MV decompiler here, which also was flagged by f95 as virus (but that's an injector decompiler which actually does its job).
So yeah, I don't really bother with these flags anyway. Try this upload:
MEGA (2.0.15.1+separate archives DLC and Uncensor)
I tried it on virustotal recently and it was something like "0/60".
Alright, let's see how it goes:sure why not seems like a neat tool lets give it a shot.
Here you go,Can you put it on another upload site please, MEGA with it's download limit is a pain in the ass.
Thank you for your work. The future of modding this game looks bright.Alright, let's see how it goes:
This is a test mod version which allows to create grown versions of usagi slaves, only one idle standing pose is fully working with new Type C face/ears/tail. This upload is made specifically to test delta patching tool. It's made for version 2.0.15.1 ONLY and your original files shouldn't be modded/edited prior to using xdelta patch.
Following files must be patched:
- data.unity3d in MonsterBlackMarket_Data folder
- Assembly-CSharp.dll in MonsterBlackMarket_Data/Managed folder
- woman_assets_all.bundle in MonsterBlackMarket_Data/StreamingAssets/aa/StandaloneWindows64
Patching order doesn't matter.
If everything is done correctly, you should be able to create Usagi slaves like this (screenshot)
Windows version build of Delta patcher tool is attached to the archive as a freeware software. Linux and MacOS builds can be found here (You must be registered to see the links)
Files attached to this post like that just to avoid filesize limit, alternatively this whole package can be downloaded here (link).
Main point I'm sharing it like that is I don't want to make people to download 80-100 mb for each mod iteration, it also probably easier to patch it like that, instead of UABEA mod packs (although I'm thinking about it, can be an alternative). I also want to see if its possible to make a .bat script for this tool to patch every file in these folders at once. I have no knowledge about it, so maybe someone can look into it? I'd want this process to be as easy as possible, mainly because people REALLY don't like to follow multiple steps in instructions and in the end it usually doesn't work for them
Here you go,You must be registered to see the links.
Holy smokes, that is quite the explanation. Seems the game itself would need to be rebuilt from the ground up if you wanted futa characters that are interchangable. A hand-wave method would probably be to make them essentially act like male monsters exclusively, but then that would defeat the whole purpose of them being a 'futa' and having both male and female sex organs. Another would probably be making them toggleable as to who's the top and bottom, but as you said -- messing with the code will probably yield some odd bugs.
I will say, since yesterday, two other ways to implement this kind of thing have occurred to me. Again, pretty hefty blocks of text in here.One idea I can think of - maybe it can be possible to make futas as brothel clients at least? But that will require some of custom graphics created (although not as many as if you'll have to make for slaves/monsters types). And yeah, some code changes needed still. And what's the benefit of that, again?
Personally, my intuition there would be to see if it can be tacked on as a late-game addition Rune's abilities. Right now, she already lets you drag in dead slaves in order to revive them; perhaps after you've managed to do all the brainwashes, she lets you drag in living ones, and will swap them over to being a futa (or set them back to standard hardware, if they were already a futa when you dragged them in) for a flat amount of essence. Again, though, it'd take some testing to see if that could work.As for the balancing, it'd probably be best for something like that to be end game -- by the time you reach day 50 anyways, you'd already have a Sex-Industrial Complex making thousands in cash a day.
That's a new change as of the DLC, to my knowledge. That said, the old behavior was also probably a huge bug; before the DLC, you'd gain access to the personal estate for the first time when you made it to day 51 on any save, but from then on, you'd be given an estate immediately whenever you open up any save, or start a new game. Being able to access it was probably supposed to be save-specific from the get-go, and they just kinda futzed it up somewhere.Just finished the game on normal difficulty. I read some older posts in this thread about ng+. As far as I understand, when starting a new game, the button to switch to your own estate should be available from the very beginning. But if i start a new game i have to spend 50k once again for it. Am I missing something?
Excellent explanation again. Here's another idea I think of futa's implementation. In a base game there is a horse room, which does have one special room type and one animation. There's an impregnation possibility, but births always result in money basically.I will say, since yesterday, two other ways to implement this kind of thing have occurred to me. Again, pretty hefty blocks of text in here.
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Personally, my intuition there would be to see if it can be tacked on as a late-game addition Rune's abilities. Right now, she already lets you drag in dead slaves in order to revive them; perhaps after you've managed to do all the brainwashes, she lets you drag in living ones, and will swap them over to being a futa (or set them back to standard hardware, if they were already a futa when you dragged them in) for a flat amount of essence. Again, though, it'd take some testing to see if that could work.
- With this modification, are Usagi slaves purchased from the market fully-grown or still in their loli state?With this modification, are Usagi slaves purchased from the market fully-grown or still in their loli state? If fully-grown, does this move Usagi slaves from the "Small Furry" category to the "Furry" category? I am curious about how this interacts with the market manipulation window/system. If they can't be recategorized, I think it wouldn't be so bad if fully-grown Usagi slaves were only obtainable via cosmetic potion (not milk, etc.) for the sake of coherence, but it's at your discretion. Thanks again.
we would need to create a new room type/data?i assume?Will need some assets patching&animations for that and some code along it.But definitely much more possible.Excellent explanation again. Here's another idea I think of futa's implementation. In a base game there is a horse room, which does have one special room type and one animation. There's an impregnation possibility, but births always result in money basically.
So maybe it can be possible to duplicate horse room slot and actually populate it with 2 futa characters (like in original)? Conception Rate might be set to 0 for them to avoid pregnancies so it would work just as a "brothel show room" and nothing more. As a trade-off for the lack of pregnancies, slave would receive deprivation points in higher rate. It also needs one special animation, of course.
customization is possible to be used* but there is no effect since its the fixed spine.- There's also a code for that which I actually want to bypass for special slaves/NPCs to allow their customization. But I'm also limited by lack of knowledge and IL editing aspects.
depends on the code logic/mods.For me I currently uses random/genetic inheritance.(its switchable so yeah I implemented a few to let me play around.)With this modification, are Usagi slaves purchased from the market fully-grown or still in their loli state?
By default no .If fully-grown, does this move Usagi slaves from the "Small Furry" category to the "Furry" category?
I see....I get your point because you want to control where can you get them and not depend on random luck in market i assume?I am curious about how this interacts with the market manipulation window/system. If they can't be recategorized, I think it wouldn't be so bad if fully-grown Usagi slaves were only obtainable via cosmetic potion (not milk, etc.) for the sake of coherence
This method 2 seems kinda possible.I think if I read it correctly.The core flow is>I will say, since yesterday, two other ways to implement this kind of thing have occurred to me. Again, pretty hefty blocks of text in here.
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Personally, my intuition there would be to see if it can be tacked on as a late-game addition Rune's abilities. Right now, she already lets you drag in dead slaves in order to revive them; perhaps after you've managed to do all the brainwashes, she lets you drag in living ones, and will swap them over to being a futa (or set them back to standard hardware, if they were already a futa when you dragged them in) for a flat amount of essence. Again, though, it'd take some testing to see if that could work.
It works but currently only if in slave cage&when dragging,also can you add the cute hand for them?seems kinda sad no hand.Alright, let's see how it goes:
This is a test mod version which allows to create grown versions of usagi slaves, only one idle standing pose is fully working with new Type C face/ears/tail. This upload is made specifically to test delta patching tool. It's made for version 2.0.15.1 ONLY and your original files shouldn't be modded/edited prior to using xdelta patch.
Following files must be patched:
- data.unity3d in MonsterBlackMarket_Data folder
- Assembly-CSharp.dll in MonsterBlackMarket_Data/Managed folder
- woman_assets_all.bundle in MonsterBlackMarket_Data/StreamingAssets/aa/StandaloneWindows64