Loving the mod.ComplexBreeding Mod (version: 0.4.0.0)
Some feedback after playing a few runs on Master:
Clutter mechanics: I like this for trying to force the player to go for quality over quantity, maybe disabling this after day 50 would be a good idea, it's great for limiting the player while the first 50 days are going, but after that it really gets bad when late game slaves bomb you with 4+ offspring each time they give birth.
You can go from 40ish slaves to 60++ in a matter of seconds and sometimes it can happen just before end-of-day.
Slave races: Currently only a few "higher rarity" races are worth the effort to get to them, mainly cause their stats are just not great, or even in some cases worse than the starting slave (human).
Brothel: Loving the brothel changes, they are great.
But I did find some weird things, slave stats don't seem to affect income, brothel partons seem to not care what they are fucking, they pay the same for fucking a depraved goblin(0 essences) and a non-depraved angel(20+ total essences).
BUG?: Health modifiers from essences don't seem to work for some reason?
Sheep have a base health of 240
Sheep with Demonic3(+30) Elemental2(-20) Eternal4(+80) Feral5(-20) has 244...
Thanks for the awesome mod.
EDIT: on the slave race feedback I forgot to mention that it might be related to the fact that essences are giving flat increases to stats,so they affect higher rarity races less, like getting elemental 10 on a human makes the human have 20 upkeep instead of the original 120.. the same 10 elemental essence on a Salamander girl just drops her from 400 upkeep to 300.. percentage based bonuses on essences might be able to help this but could also break the game I guess.
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