Ahh thank you! It's working now lolTutorial option only occurs if you cleared game at least once:
View attachment 2483080
Drop attached file into your save folder which is located at:
AppData/LocalLow/ApplePie/MonsterBlackMarket/SaveData
Ahh thank you! It's working now lolTutorial option only occurs if you cleared game at least once:
View attachment 2483080
Drop attached file into your save folder which is located at:
AppData/LocalLow/ApplePie/MonsterBlackMarket/SaveData
hello i got a question on how to export the edited files from spine software. to the game which folder does edited slaves file go to?Alright, let's see how it goes:
MBM 2.0.15.1 + DLC Unpacked Sprite Data (Mega link)
I unpacked each .bundle file and sorted sprite data to individual folders. I also downgraded Spine file version back to 3.8.75, which you can find cracked online. My reasoning is simple - I want people to be able to edit it themselves with a proper tools and learn how to work with Spine itself.
However, there's one big downside with no real solution before we'll have access to a cracked Spine editor version no lower than 4.0.61: 3.8.75 output .skel/json are not compatible with the game as is. Also, some data may be lost between downgrading/upgrading v3 and v4.
One solution I can think of: make your edits, save a project and send it to me with data folder in PM, so I can upgrade it to a game-compatible version.
I'm still figuring some stuff myself, such as correct texture packer settings and generating outline .png(s) correctly.
It's not a mod. Only check it if you want to see how game works "under the hood"/learn how to use Spine Editor: setting up animation, editing graphics data.
Anyway, send me a PM if you have any questions about it.
Example for how to load a .json animation and sprite data in Spine Editor 3.8.75
View attachment 2453825
View attachment 2453844
Are Pixies currently not working in the mod? Is there something I need to do to make them do something? It's been a few minutes and so far they haven't been doing anything, even though I have slaves that need to be moved around.Tutorial option only occurs if you cleared game at least once:
View attachment 2483080
Drop attached file into your save folder which is located at:
AppData/LocalLow/ApplePie/MonsterBlackMarket/SaveData
This also unlocks the gallery mode.
I've had the same issue, as there is no way to get a girl with 3 concurrent pregnancies before day 35 without some ungodly RNG (best I managed was 2). Maybe reducing the requirement for big monsters so that 2 is enough would be better for balance. The earliest I managed to get a girl with 3 was on day 59 and on the private estate where there is no damage.I just finished my run of Complex Breeding mod and i have to say.... what a amazing mod!
The new species are cool and the job system is the thing i was awaiting for, no more lazy daughterus. The money seems to be a problem in the begining, but sooner than later the brothel becames a gold mine. The fact that monsters breeding can result in girls is great, it was one of the few things i didnt like from the original. This mod is literally what a eugenics games should be, not a guaranteed directly upgrade every generation, but a game where planning, calculating and testing are important to get the master race, is a shame that only Slave Matrix, CK2 and Rimworld with mods and dlc, have decent genetics mechanics. (pokemon can be counted too but i find it lacking)
However, this mod made me realize that, or i am a noob that is ignoring something, or i got the worst luck in h-games ever. The feral 3, holy shit, the only way i could end my run was with the help of genocide and savescuming until i got origin genes. I never obtained a feral 3 girl, but i got a 4-feral werewolf' army, at least the homicide elf was happy. I truly need an advanced tutorial. Even now i dont know if the building-bonus of traits on the delivery room had helped me.
Feedback? the mod is great, and, as far i could read in this thread, moding is a pain in the balls, so i could only clap at the work done. Maybe i could comment that it would be cool to increase the essence and breeding rates but i understand that it maybe could conflict with the vision on the creator. As a genetics mod, a possibility to mutate your avatar so it/you could have some essences to pass on, would be wonderful.
Finally, a personal wish, it would be awesome to have more species and to mantain the traits of the brainwashed npcs, i would love a harem full of huge ghoul and goblin bazoongas courtesy of the blonde slaver.
They worked for me.Are Pixies currently not working in the mod? Is there something I need to do to make them do something? It's been a few minutes and so far they haven't been doing anything, even though I have slaves that need to be moved around.
I hate to be the bearer of bad news for all the time you've spent trying to get 3 concurrent. But with the mod it is only 2 required for big monsters. I have had multiple 5 concurrents that can have up to two big monsters and one same race pregnancy. And with 4 concurrent they can have two big monster births at once.I've had the same issue, as there is no way to get a girl with 3 concurrent pregnancies before day 35 without some ungodly RNG (best I managed was 2). Maybe reducing the requirement for big monsters so that 2 is enough would be better for balance. The earliest I managed to get a girl with 3 was on day 59 and on the private estate where there is no damage.
Also special girls should come with some base traits. As is their only use is the fact that they're super cheap to keep.
for species ping guyverek.so all i can say is. you guys have my admiration. all i wanna see is more species to breed and more variation in the girls.
Quick question.when 5 concurrent ,what is the 1 same race pregnancy?I have had multiple 5 concurrents that can have up to two big monsters and one same race pregnancy. And with 4 concurrent they can have two big monster births at once.
So like, if in the mod you have elemental as a stat for a character they can produce their own race as part of the pregnancy. For example a human can birth a human while breeding with salamander or an elf can produce an elf. With 5 concurrent pregnancy on a slave you could potentially have up to two salamanders birthed at once since they count as two, or any mix of those up to just flat out 5 of that same slave's race.Quick question.when 5 concurrent ,what is the 1 same race pregnancy?
Kinda blur.Like you mean small* monster race?
How the heck do you boost up the essences in slaves?So like, if in the mod you have elemental as a stat for a character they can produce their own race as part of the pregnancy. For example a human can birth a human while breeding with salamander or an elf can produce an elf. With 5 concurrent pregnancy on a slave you could potentially have up to two salamanders birthed at once since they count as two, or any mix of those up to just flat out 5 of that same slave's race.
First of all, what version of Spine software do you use? Is it cracked 3.8.75? If so, it can't produce a game compatible edited .skel file. I can do an upgrade to a compatible version if you'll send me your saved spine project (if you only changed animation, bone position-size). If you also updated sprites then I'll need edited sprites as well to create .atlas and new sprite sheets.hello i got a question on how to export the edited files from spine software. to the game which folder does edited slaves file go to?
Tiime for yet another playthroughI added new mahor version of my mod, 0.5.0.0
starting new game is recommended
changes:
- karen is werewolf with feral essence +3 for easy huge monster breeding start
- rebalance species stats (created very arbitrary point system to help me with that)
- species can birth lower evolution tier species (for example angel can give birth to humans) -> so you cannot copy high level slaves like in factory
- added deprivation gain/loss essence skill to demonic/sacred
- clients in brothel return condom/gel if there not found any interesting slave to take
- added personalities to slaves, used for now as possible preferences in brothel and depravation resitance (but mostly to give slave a little depth, I know its not much but its honest work )
View attachment 2484431
- added Artificer profession, have small chance to create new monster girl 'Golem'
- added Golem, Devil, Nekomata (cat girl from base game) species
- new trait, Corrupted Womb - After failed conception, 20% health restoration (4 demonic essence required)
- minor fixes like tutorial is always off etc.
I leave previous version in case there are major game breaking bugs like always
Probably next update will take longer than before, testing is now very hard because of amount of changes in this mod and time consuming so if I dont create integration tests of somekind, there is hard to progress with development
Thank you for another one! Personalities is the exact kind of fun character depth I was hoping for. Looking forward to trying this out.I added new mahor version of my mod, 0.5.0.0
starting new game is recommended
changes:
- karen is werewolf with feral essence +3 for easy huge monster breeding start
- rebalance species stats (created very arbitrary point system to help me with that)
- species can birth lower evolution tier species (for example angel can give birth to humans) -> so you cannot copy high level slaves like in factory
- added deprivation gain/loss essence skill to demonic/sacred
- clients in brothel return condom/gel if there not found any interesting slave to take
- added personalities to slaves, used for now as possible preferences in brothel and depravation resitance (but mostly to give slave a little depth, I know its not much but its honest work )
View attachment 2484431
- added Artificer profession, have small chance to create new monster girl 'Golem'
- added Golem, Devil, Nekomata (cat girl from base game) species
- new trait, Corrupted Womb - After failed conception, 20% health restoration (4 demonic essence required)
- minor fixes like tutorial is always off etc.
I leave previous version in case there are major game breaking bugs like always
Probably next update will take longer than before, testing is now very hard because of amount of changes in this mod and time consuming so if I dont create integration tests of somekind, there is hard to progress with development
ahhhh noted. Nice unique mechanics.hmmmmmmm........I think I can copy that mechanics.(kinda want to lol)elemental as a stat for a character they can produce their own race as part of the pregnancy. For example a human can birth a human while breeding with salamander or an elf can produce an elf. With 5 concurrent pregnancy on a slave you could potentially have up to two salamanders birthed at once since they count as two, or any mix of those up to just flat out 5 of that same slave's race.
I found and have tried editing the ConfigData text asset, using the "Edit Data" button inside of EUBEA, however when I save and re-compress the game fails to load assets.Yes, it's possible. You just need to learn how to use UABEA tool (if you'll decide to check it, grabYou must be registered to see the linksonly). Data.unity3d contains scripting data in text files, one of them you need is a ConfigData.
"m_SecondsOfDay": 300,
That's the one you want to increase/decrease to change the length of a day.
If you don't want to figure it all out I uploaded a modified data package. Length of day is increased to 900 seconds instead of 300. Works on 2.0.15.1 only. Just drop it in MonsterBlackMarket_Data folder and replace it. Make a backup copy of original file just in case.
MEGA (link)
no idea.I found and have tried editing the ConfigData text asset, using the "Edit Data" button inside of EUBEA, however when I save and re-compress the game fails to load assets.
I'm not sure what you mean by "re-compress". I know there's an option to compress archive back using LZ4 or LZMA compression (don't try to load the game when you select LZMA option, it will take forever), but if you already decompressed it there's no reason for you to compress it back.I found and have tried editing the ConfigData text asset, using the "Edit Data" button inside of EUBEA, however when I save and re-compress the game fails to load assets.
Is there a step I'm missing or tool that you use to get the text into a format it can be edited? It does appear in all my editors I've tried using that the text data doesn't load in properly.