If someone have some cool room upgrades ideas which are reasonable to create and are not of type: +5% conception rate etc. I always happly take some ideas
For delivery room:
- guaranteed that any new slaves are de-ranked to a lower rarity (like orc -> goblin). It's a negative modifier that can be useful to achieve high tier essences on common species, since rarer species have more consistent upgrade chances.
- high chance to randomize colors in newborn (within species parameters). If you setup breeding with goblin girls you are guaranteed to end up with pitch black monsters in a few generations, which is boring.
- high chance to randomize physical assets, not in color but in shape/model.
- skew probability more in favor of monster or slave birthing, that way you have more control on your farm.
For breeding room:
- guaranteed to cause disease: to ease ghoul generation, venereal achievements and venereal cure production.
For tentacle breeding room:
- probability to enlarge assets on each successful birthing cycle (tit size, womb size, thigh thickness or upgrade from loli). Tentacles modify the host to achieve a more efficient seedbed. It could also leave the host debilitated somehow to compensate (less health? Less health regen? A negative trait you have to breed out from future generations).
- the opposite: probability (on succesfull tentacle egg generation) to revert your slaves to loli form if possible, and reduce assets. Tentacles are absorbing life force out of their host. It could also help remove the debuff from the idea above, and/or partially restore birthcount.
- you can also break down these ideas into different upgrades.
- probability to add one stack of eternal essence (the one that has the reference to a corrupting/ungodly influence on it). The probability goes down the higher the essence already is.
For depraving room:
- probability to learn a random profession (if the requirements are met, and with weighted probabilities), justified as brainwashing.
- probability to forget the profession, with the same reasoning.
For showers:
- at the end of a deep shower (had 3 levels of either outer or inner cum) all health is restored: healing water.
- probability that at the end of a deep shower one or more births are deducted, to prolong slave longevity and lessen reliance on ovum recovery injections; especially useful on early game where you don't have access to it, and have to micromanage anyways.
I tried to stay within what is feasible, using mechanics already present in the mod. Hope you'll consider some of these!