Krongorka

Active Member
Sep 22, 2017
832
2,676
Yo dude, have you fixed the forced type A skin issue? If you did can i have the new version? If not im sorry for bothering
It's only an issue for Complex Breeding mod, not for base game. And it affects offsprings, not the base races which spawn with different colors, therefore for "Type A skin" is just a text and doesn't mean anything. I don't think it can be fixed with the code logic it have, not by my kind of edits.
 
Nov 23, 2023
56
10
It's only an issue for Complex Breeding mod, not for base game. And it affects offsprings, not the base races which spawn with different colors, therefore for "Type A skin" is just a text and doesn't mean anything. I don't think it can be fixed with the code logic it have, not by my kind of edits.
So the v3 will be forced with 1 skin color for offsprings?
 

Krongorka

Active Member
Sep 22, 2017
832
2,676
So the v3 will be forced with 1 skin color for offsprings?
Like I said, if you're using Complex Breeding mod it's like it was by default. Base game doesn't have this limitation, plus if I remember correctly I activated a possibility to change skin color with Cosmetic Potion. Complex Breeding have a rather strict code which doesn't allow that.
 
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Nov 23, 2023
56
10
Like I said, if you're using Complex Breeding mod it's like it was by default. Base game doesn't have this limitation, plus if I remember correctly I activated a possibility to change skin color with Cosmetic Potion. Complex Breeding have a rather strict code which doesn't allow that.
I tried but it just wont let me change skin color
 

PixelLewd

Member
Jan 31, 2022
152
307
Monster Black Market - Mod Pack
(v13; BepInEx 670 for v2.0.16 of the game; Mono build)

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Edit: Updated for v2.0 of the game. Compared to the previous version, BepInEx doesn't need to download anything now.
The game should be installed in a folder with a short path that does not contain non-English characters for BepInEx to work correctly.
Moved tits unlocker to a separate mod disabled by default.
Added BiE6 ports of ComplexBreeding, CBwithTits, CBforDummies and CheatMenu (originally called MBMModMenu).
Hey Krongorka, sorry to bother, but I wanted to know if there are or would be any known conflicts between the modpack quoted up above and V2 of your Tits mod, as the only mod I ever bothered to use before was the CheatMenu/MBMModMenu one.

I just want to be sure there's wouldn't be any conflicts if I use both on my game( well, any conflict not caused by ME doing something wrong)

Thanks in advance for taking the time to respond if you do
 
May 25, 2022
496
373
Screenshot 2024-10-22 232849.png

hey guys I have just finished my first run of this game (unmodded) and I was wondering what is this room for? it seems like I cant brain wash in more characters
 

Krongorka

Active Member
Sep 22, 2017
832
2,676
Hey Krongorka, sorry to bother, but I wanted to know if there are or would be any known conflicts between the modpack quoted up above and V2 of your Tits mod, as the only mod I ever bothered to use before was the CheatMenu/MBMModMenu one.

I just want to be sure there's wouldn't be any conflicts if I use both on my game( well, any conflict not caused by ME doing something wrong)

Thanks in advance for taking the time to respond if you do
It shouldn't cause any conflict by default. If you're planning to play with Complex Breeding - CBwithTits must be enabled.
 
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Krongorka

Active Member
Sep 22, 2017
832
2,676
One thing about assets started to bother me a lot: some textures use bad jpeg-like compression called "DXT5 Crunched". Base game mostly used it for outlines and some insignificant stuff, while DLC content started to use it on most assets.
So was anyone bothered by this room?
BrainwashRoomTexture.png

Dots at both sides of the door and flawed gradient on door and reddish wall. That's the result of that texture compression. I understand why they used it, since it actually saves RAM/VRAM, probably by a lot. But all rooms use that compression. So if you see some stuff like this, that's the reason.

Now, it's not much, but this is my edit:
BrainwashRoomTextureEdit.png

Cleaned it up a bit, made new gradient. Now, room assets comes with a big Atlas textures with 4096x4096, maybe with mipmaps attached (I redo them in Nvidia's Texture Tool) and texture format is probably need to be BC7 to avoid more artifacts. How will it affect VRAM usage at the end is a mystery.

Edits are handmade at this point, I did try some upscaler algorithms to improve it but unless it's a very specific algorithm to reduce "artifacts" it will do more harm. Increasing overall resolution is also a no-go. The point is to clean up assets, not to upscale them.

If there's people who want to give a try with cleaning up room assets and maybe some slave assets (if I'll find these unusable in the future) - please let me know. I also attached original room asset and my edit in attached section if you want to look at it.
 
May 25, 2022
496
373
Hey guys I am playing modded for the first time, night 12 and I need an Orc to give to Amelia this time but she hasn't sold me any orcs, and so far I have only managed to breed goblins and hobgoblins. How can I get an orc?
 

Clangokkuner

Member
Jan 30, 2020
172
141
One thing about assets started to bother me a lot: some textures use bad jpeg-like compression called "DXT5 Crunched". Base game mostly used it for outlines and some insignificant stuff, while DLC content started to use it on most assets.
So was anyone bothered by this room?
View attachment 4159788

Dots at both sides of the door and flawed gradient on door and reddish wall. That's the result of that texture compression. I understand why they used it, since it actually saves RAM/VRAM, probably by a lot. But all rooms use that compression. So if you see some stuff like this, that's the reason.

Now, it's not much, but this is my edit:
View attachment 4159795

Cleaned it up a bit, made new gradient. Now, room assets comes with a big Atlas textures with 4096x4096, maybe with mipmaps attached (I redo them in Nvidia's Texture Tool) and texture format is probably need to be BC7 to avoid more artifacts. How will it affect VRAM usage at the end is a mystery.

Edits are handmade at this point, I did try some upscaler algorithms to improve it but unless it's a very specific algorithm to reduce "artifacts" it will do more harm. Increasing overall resolution is also a no-go. The point is to clean up assets, not to upscale them.

If there's people who want to give a try with cleaning up room assets and maybe some slave assets (if I'll find these unusable in the future) - please let me know. I also attached original room asset and my edit in attached section if you want to look at it.
looking forward to V3, any possible ETA?
 

Jimboguy

Newbie
Jul 31, 2018
18
3
Hey guys I am playing modded for the first time, night 12 and I need an Orc to give to Amelia this time but she hasn't sold me any orcs, and so far I have only managed to breed goblins and hobgoblins. How can I get an orc?
Make sure you have unlocked the Orc within her upgrades, and come nighttime try using the "Refresh Stock" button until you get an orc to buy.
1729720259084.png
 
4.50 star(s) 120 Votes