looking forward to it!Hey all, I'm starting production on a new Fantasy Overhaul mod for this game. I know projectR is underway, and this game is a tiny bit dated (only 2 years), but I personally quite like the more complex breeding in this game and want to expand on its content. The project is currently in the conceptual and early development stage, though some assets have already been created (using photobashing, AI, and photoshop sketching/adjustments).
I have a bit of experience in using live2d/spine2d rigging (luckily I already own spine2d pro which this game uses). Furthermore, I need to still rip apart the assets here and create animations/rigs to implement into the game's asset bundles. I also have a rudimentary understanding of the game's code, unity, and bepinex/harmony patching, but will need to spend more time experimenting to really know how much I can accomplish within a reasonable timeframe. If all goes well, it'll likely start small, with 1 new monster and 1 new female race at first.
- More overall Content - I plan to extend everything to add unlocking new monsters and girl races for endgame or similar to CB (might make the prices really steep to make them hard to get early, or add more origin dna to unlock big monsters).
- New Monster Types - Initially introduce approximately 6 additional monster varieties, beginning with a single implementation to assess development timeframes. Current concepts include futa succubi (will be marked as male), hobgoblins, ogres, ghouls, and mind flayers.
- Additional Female Races - Incorporate approximately 8 new female races. Compatibility with the original Complex Breeding system is uncertain due to the absence of the OG creator. Conceptualized races include dryads, goblin girls, onis, slime girls, vampires/damphyrs, arachne, harpies, lamias, aliens, cyborgs, cyclopes, kitsune, ghost girls, cat girls, and mermaids (some may not make the cut).
- Enhanced Breeding Mechanics - Depending on complexity, I'd like to implement new monster and female race breeding combinations. Some variants may be exclusively obtainable through specific breeding combinations, while others might be unlocked via late-game Amilia upgrades or hybrid combinations. While not as extensive as the original Complex Breeding system, this will introduce some new combination possibilities between monster and female types, potentially including race-exclusive features.
- Expanded Customization Options - Introduce new head and leg variations (such as serpent tails and race-specific head shapes). If complications with texture atlas limitations arise, complete asset redesigns may be necessary for certain races, similar to the approach taken with Claire, Bella, and Nero (essentially creating whole new scenes for each room just for them). That might however take a toll on low-end machines.
- New Rooms - Perhaps adding 1 or 2 new rooms to the underground or ground floors. That's a big maybe though.
- As a bonus, I might try adding new hairstyles and bonus accessories, similar to Krongorka's tits mod. Hopefully compatibility doesn't become a concern. But it will largely depend on bugs arising between the modpack and new female races, especially if new scenes/animations need to be made for them.
I realize this is a massive undertaking, so any advice or help will be appreciated so that there isn't any burnout. If anyone is willing to assist with coding/rigging/playtesting/suggestions, please reach out via replies here, posting on my profile, or PMs!
View attachment 4663415
I don't know what you're trying to refer to by saying 'it', really sorryyy. If you're talking about the 'Phantasy Overhaul' mod that we were just discussing before your message, then I'm sorry to disappoint because it doesn't exist yet. Work on it is just beginning, so it will take some time. But once it's completed it will be just amazing. If that's what you meant then I'm in the same boat, I'm really excited too, but we should be patient and let our lovely resident mod developer do his magic. If you're talking about mods in general however I would kindly refer you to the modding guide that flannan made. I don't know the first thing about programming or any of that scary stuff but he explained everything so nicely that even I managed to do the modding using his guide. So it's not difficult at all and he holds our hand through the entire process too. The document is linked below every message of his and on his profile too. Hope I covered everything that you could have meant. If not feel free to ask again of course c:How do I put it in the game
ntr mod please hahaHey all, I'm starting production on a new Fantasy Overhaul mod for this game. I know projectR is underway, and this game is a tiny bit dated (only 2 years), but I personally quite like the more complex breeding in this game and want to expand on its content. The project is currently in the conceptual and early development stage, though some assets have already been created (using photobashing, AI, and photoshop sketching/adjustments).
I have a bit of experience in using live2d/spine2d rigging (luckily I already own spine2d pro which this game uses). Furthermore, I need to still rip apart the assets here and create animations/rigs to implement into the game's asset bundles. I also have a rudimentary understanding of the game's code, unity, and bepinex/harmony patching, but will need to spend more time experimenting to really know how much I can accomplish within a reasonable timeframe. If all goes well, it'll likely start small, with 1 new monster and 1 new female race at first.
- More overall Content - I plan to extend everything to add unlocking new monsters and girl races for endgame or similar to CB (might make the prices really steep to make them hard to get early, or add more origin dna to unlock big monsters).
- New Monster Types - Initially introduce approximately 6 additional monster varieties, beginning with a single implementation to assess development timeframes. Current concepts include futa succubi (will be marked as male), hobgoblins, ogres, ghouls, and mind flayers.
- Additional Female Races - Incorporate approximately 8 new female races. Compatibility with the original Complex Breeding system is uncertain due to the absence of the OG creator. Conceptualized races include dryads, goblin girls, onis, slime girls, vampires/damphyrs, arachne, harpies, lamias, aliens, cyborgs, cyclopes, kitsune, ghost girls, cat girls, and mermaids (some may not make the cut).
- Enhanced Breeding Mechanics - Depending on complexity, I'd like to implement new monster and female race breeding combinations. Some variants may be exclusively obtainable through specific breeding combinations, while others might be unlocked via late-game Amilia upgrades or hybrid combinations. While not as extensive as the original Complex Breeding system, this will introduce some new combination possibilities between monster and female types, potentially including race-exclusive features.
- Expanded Customization Options - Introduce new head and leg variations (such as serpent tails and race-specific head shapes). If complications with texture atlas limitations arise, complete asset redesigns may be necessary for certain races, similar to the approach taken with Claire, Bella, and Nero (essentially creating whole new scenes for each room just for them). That might however take a toll on low-end machines.
- New Rooms - Perhaps adding 1 or 2 new rooms to the underground or ground floors. That's a big maybe though.
- As a bonus, I might try adding new hairstyles and bonus accessories, similar to Krongorka's tits mod. Hopefully compatibility doesn't become a concern. But it will largely depend on bugs arising between the modpack and new female races, especially if new scenes/animations need to be made for them.
I realize this is a massive undertaking, so any advice or help will be appreciated so that there isn't any burnout. If anyone is willing to assist with coding/rigging/playtesting/suggestions, please reach out via replies here, posting on my profile, or PMs!
View attachment 4663415
I think we already have it somewhere around this thread. The mod that allows you to prostitute your colleagues.ntr mod please haha
Hiiii, from a quick search this is closest to what I feel you're asking for and what flannan mentioned already. It's not perfect from what the post says and I'd love to see some more work put into this too. Having at least one copy of the room in private and public estates would be lovely and being able to at least move them between those two copies, not even other rooms. That would be amazing too, but would require new animations, so I feel what I outlined would be a compromise between the idea and effort skyrocketing. But you can always dream ofc :3 Anyway soooo, here's the postntr mod please haha
I think I've got my mod mostly working, I will likely release it tonight or tomorrow, I am currently attempting a play through with v2.0.15.1 (mod was built on 2.0.12.0) to see if it works. I am also looking for this bug I've been experiencing (not sure if caused by mod or caused by game, or caused by computer). Due to how the mod works right now, a completely new save is required, otherwise some funky behavior will occur. I will probably also upload the source code file eventually after I clean it up. The building that NPCs have sex in will not show up in private estate.
Here is a list of some things that will probably not be fixed or changed if I release it:
View attachment 2451015You don't have permission to view the spoiler content. Log in or register now.
edit: I have not fixed anything in the list so far, but I have played through and got all NPCs brainwashed, aside from a new bug I found (Clients will always instantly begin ejaculation upon having sex), everything else seems to work fine. I uploaded two files: One contains the mod DLL, the other file contains the mods .cs file, and a .txt file listing dlls needed as reference, for anyone looking to debug, rework, or take over.
If you want to try the mod, there will probably be bugs, and be sure to start a new save.
I want to ask if the language of this MOD is Chinese?flannan,post: 16496558,member: 5607135 said:触手可以使用吸取的生命力储备来进行大量的升级。
但他们只能加1级永恒精华,带“污点”升级。其余的升级是对非本质特征的改变,如乳房大小和子宫大小。
请查看我的复杂育种指南,在我的签名。里面有一个完整物种列表的链接,以及关于整个mod如何工作的解释。
Complex Breeding is in English. I do not know if it supports other languages, but all of its words are hard-coded into the DLL file.I want to ask if the language of this MOD is Chinese?
Thanks for the reply and I would actually find what you said very good, also moving between rooms freely would be wonderful.Hiiii, from a quick search this is closest to what I feel you're asking for and what flannan mentioned already. It's not perfect from what the post says and I'd love to see some more work put into this too. Having at least one copy of the room in private and public estates would be lovely and being able to at least move them between those two copies, not even other rooms. That would be amazing too, but would require new animations, so I feel what I outlined would be a compromise between the idea and effort skyrocketing. But you can always dream ofc :3 Anyway soooo, here's the post
Thank you. I'll try to see if it can be localized in Chinese.flannan,post: 16553497,member: 5607135 said:复杂育种是英文。我不知道它是否支持其他语言,但是它的所有单词都被硬编码到DLL文件中。
it looks cool, but will it be possible to disable the futanari dick somewhere in the settings, or will there be a version of the mod without a dick in the future?
Very cool. I think it would be nice if we could breed new Monsters/ Girls with the Bestiality Show.Hey all, I'm starting production on a new Fantasy Overhaul mod for this game. I know projectR is underway, and this game is a tiny bit dated (only 2 years), but I personally quite like the more complex breeding in this game and want to expand on its content. The project is currently in the conceptual and early development stage, though some assets have already been created (using photobashing, AI, and photoshop sketching/adjustments).
I have a bit of experience in using live2d/spine2d rigging (luckily I already own spine2d pro which this game uses). Furthermore, I need to still rip apart the assets here and create animations/rigs to implement into the game's asset bundles. I also have a rudimentary understanding of the game's code, unity, and bepinex/harmony patching, but will need to spend more time experimenting to really know how much I can accomplish within a reasonable timeframe. If all goes well, it'll likely start small, with 1 new monster and 1 new female race at first.
- More overall Content - I plan to extend everything to add unlocking new monsters and girl races for endgame or similar to CB (might make the prices really steep to make them hard to get early, or add more origin dna to unlock big monsters).
- New Monster Types - Initially introduce approximately 6 additional monster varieties, beginning with a single implementation to assess development timeframes. Current concepts include futa succubi (will be marked as male), hobgoblins, ogres, ghouls, and mind flayers.
- Additional Female Races - Incorporate approximately 8 new female races. Compatibility with the original Complex Breeding system is uncertain due to the absence of the OG creator. Conceptualized races include dryads, goblin girls, onis, slime girls, vampires/damphyrs, arachne, harpies, lamias, aliens, cyborgs, cyclopes, kitsune, ghost girls, cat girls, and mermaids (some may not make the cut).
- Enhanced Breeding Mechanics - Depending on complexity, I'd like to implement new monster and female race breeding combinations. Some variants may be exclusively obtainable through specific breeding combinations, while others might be unlocked via late-game Amilia upgrades or hybrid combinations. While not as extensive as the original Complex Breeding system, this will introduce some new combination possibilities between monster and female types, potentially including race-exclusive features.
- Expanded Customization Options - Introduce new head and leg variations (such as serpent tails and race-specific head shapes). If complications with texture atlas limitations arise, complete asset redesigns may be necessary for certain races, similar to the approach taken with Claire, Bella, and Nero (essentially creating whole new scenes for each room just for them). That might however take a toll on low-end machines.
- New Rooms - Perhaps adding 1 or 2 new rooms to the underground or ground floors. That's a big maybe though.
- As a bonus, I might try adding new hairstyles and bonus accessories, similar to Krongorka's tits mod. Hopefully compatibility doesn't become a concern. But it will largely depend on bugs arising between the modpack and new female races, especially if new scenes/animations need to be made for them.
I realize this is a massive undertaking, so any advice or help will be appreciated so that there isn't any burnout. If anyone is willing to assist with coding/rigging/playtesting/suggestions, please reach out via replies here, posting on my profile, or PMs!
View attachment 4663415
Now that I think of it, I don't think I ever saw a game that worked in this way, even though it's rather obvious. Is it because of censorship, or because there is almost no overlap between monstergirl fandom and bestiality fandom?Very cool. I think it would be nice if we could breed new Monsters/ Girls with the Bestiality Show.
Horse = Zentaur / Zentrea (monster musume), Cow = Minotaurus / Cowgirl, Pig = Orc / ...
In the first post there's a link to the modpack, which includes Complex Breeding.I can't find the complex breeding mod download anywhere. I think it might have been taken down? Every time I click on a link to the download post I get "Oops! We ran into some problems". The only place I could find to download it was pornova with a slow download option which i do not trust that shit is gonna give me mad malware. Please can someone give a link or reupload of the mod? Thanks![]()
You need some special DNA from the disassembler and use it to create a Salamander monster at the monster breeding vat.how do i unlock salamanders????
i did get a tutorial for the minator but i didn't get one for salamanders when the quest to sell one appeared as for the special dna is there a spesific trait i should look for on which creature do i grind or do i just grind and hope rng gives me the special dna?You need some special DNA from the disassembler and use it to create a Salamander monster at the monster breeding vat.
You should get a tutorial for that by the time you need them for the quest, unless you're playing Complex Breeding, which disables all tutorials and dialogue.
You get salamanders exactly the same way as minotaurs.i did get a tutorial for the minator but i didn't get one for salamanders when the quest to sell one appeared as for the special dna is there a spesific trait i should look for on which creature do i grind or do i just grind and hope rng gives me the special dna?
i didn't get a tutorial telling me to dismantle a special creature to get origin dna my game broke maybe :/ but now i know how to get one thank youYou get salamanders exactly the same way as minotaurs.
Yes, you just dismantle a lot of creatures and hope to get "Origin DNA". It's not that rare, actually.
I heard that dismantling goblins and humans has higher chances of giving that DNA.