Yeah, and don't forget you need 666 essences for EACH brainwash, so you better keep these tentacle eggs to get them to Rune when it's time to do multiple brainwashes. Each egg you give to Rune adds 50 of essence value in total. So you'll need to give her 14 to get it from 0 to 666 cap.
- Hey guys I recreated this bug! When you give milk to the slave for the first time inside the capsule they remain flat chested!
Well, there's still more than half of animations I should update to current standard for slaves to even render the chest area. It's a mess for now. As for that particular bug, tits size must have a "blank" state - that's when game will crash when you'll hover on other slave, open her menu and then try to close it. If you see blank stat field, you should sell that slave immediately. Probably the only way to avoid softlock. If fields are not empty and still show "flat-small-average-big-huge or extra" everything's fine. Probably
- Is there a mod that adds new rooms such as a footjob room, or new animations?
No, but I did add a chance for slave to give a clients a blowjob with cumming in her mouth finish. That was an unfinished animation with a partially working code for it. So the reason why it exist in V2 at all is because there was that code in place.
Game's skeleton animation mixing is still a mystery for me to this day. I know how it works internally, but only partially. Most of the time it has mixing animation timelines for particular stuff: like slave's blinking. Yes, NPC/Slave blinking animation timeline, while other movements goes without blinking animation at all. I don't know why they did it this way.
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When you add new animation state in a particular animation, game's code won't recognize it. ProjectR more opened structure might share some light on it eventually, but I'll keep my expectations for it low, for now.
Another thing I noticed is overreliance on multiple separate skeleton entities. Like separate maid skeleton, or even Clients/Player character in MBM. They all use separate entities (Normal Woman/Girl - Maid Woman/Girl; Client standing/Client masturbating in birthing or horse events) but it's really not necessary. I'm merging some of them together so it doesn't have to switch between them.
So this graph confirms my prediction about lost game's performance by default:
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