Krongorka
Well-Known Member
- Sep 22, 2017
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Yes, but I don't want to do it again. I've done this mod multiple times over the past week, and while the action itself isn't that annoying, doing it over and over again...Oh thank you kindly good sir/madam! is there a way to keep the pubic hair though?
actually nevermind what I said. I'm high as fucOh man, code broken successfully:
View attachment 2371827
So, how did this happened? I actually made another tits type, duplicating tits_type_4 and enlarging it.
Next, I edited HumanData and added "m_TitsTypeList [1, 4, 5]" where 5 is non-existing tits type (It kinda exists now, but Assembly code won't allow it anyway.
As for Assembly code...
Before edit:
View attachment 2371848
After edit:
View attachment 2371850
Other changes: this also removes 'l0li check' like Surgy made for 1.2.10.
This was a test for Idle (Woman_Stand) pose. I'll make rest of spine edits later. This doesn't change milk value, doesn't show tits name either obviously (there's no code for it), it also seems to break gallery character creation code if it spawns an adult slave with this new breast type. But it proves my theory about Spine skeleton slots.
I'll see if I'll be able to disable code check for pubic hair for l0li. And I'm pretty sure I know what kind of code is responsible for thighs size when tits size is bigger than 1.
PS: Pubic l0li code check disabled:
View attachment 2371936
i would like that file sireThat's basically what we need for any kind of serious modding - tweaking the code. I'm willing to tweak Spine files to add new breast size bigger than existing "4". It doesn't really need changing sprite work, just duplicating size 4 and increasing it in size a bit.
If you're interested I'll tweak all needed base-girl/woman .json files (all poses) and send it to you.
View attachment 2370630
ComplexBreeding Mod (version: proof of concept) (no file yet)
Someone ask for update so Im here to deliver, its a wall of text so I understand that only I will read it
Please do not have big hopes. Its my second mod in my life and first mod after posting on this thread I was informed that it is not working
I want to describe mod Im working on. MBM is amazing game and it have great potencial but for me developers should focus more on sandbox features and not "story".
(by story I meant unique characters itp. if I can be honest I will sell all features from DLC for assets like wings for generic slaves)
Many mechanics are very messy for me like trait system or upgrades rooms or even upgrading stats by consumig hectoliters of milk.
Progression in not linear but very "snowbally", you buying cat slave on beginning and you basicly shooting monsters left and right and after 10 minuts you have god slaves and monsters.
I like more slow and calculated sandbox experience when after few hours of game I can still have something to achieve or created.
I also like when you can "customize" your solutions to problems and achieve goals in diffrent ways. (like in factorio you can use belts, trains or robots)
Changed mechanics:
- Slaves cannot escape from brothel (I dont know who think it is a cool feature...)
- Fully depraved slaves are no longer supermens (they lose health like before)
- When "depraved face" is off, slave have originals eyes
- There is only one type of milk, milk not longer upgrades stats
- Most of room upgrades are disabled (I think only works health regeneration, cure disease, ending in and out)
- tentacle eggs are sold for 100 gold (5000... why not million)
- all triats and racial traits are removed and new system is implemented
- milk is for selling, slave generete milk in diff ratio and there is new attribute "milk quality" which is used when selling milk (milk is sold in automatic way in millking room)
- s with monster can give slaves and slave are more consistent in looks when in same species
- removed clone parent mechanics (monsters and slave can "mutated" simple visual stats (like eye shape and ball sack), there is ~10% chance per parameter, in case of tits size there is 5% for one size up and 5% for one size down)
- no slave species is restricted in tits size (some species like rabbits still have only for example flat on market but you can breed your way to huge if you want)
- you can have 5 childs in one pregnancy, big monsters only take 2 "slots" because getting this parameter up is much harder then in base game
- clients in brothel are changed for new trait system
Triats:
I was thinking for days how implemented system which will be possible in current UI, it will include genetics (but in not overpower way like in base game) and will be fun.
I early drop the idea of many individual triats inheriting by children -> trait slot are very limited, UI is very small and hard to see stuff, and can be messy quickly
I created something I named "essences", essence can have tier value from 1 to 10 and describe how much concetration of specific group of genes slave/monster have.
For example slave can have demonic essence +1 which means that there is small group of genes originated from demons. More concetration more bonuses and sometimes weaknesses.
Tiers are inherited by gender and can be upgraded but every tier is harder to get then last one but having partner with high concetration of specific essence increase chances.
Tiers can be also lost by generations if you are not focus on selective breeding
For example feral essence:
View attachment 2369787
Racial triats:
Renamed to just traits, this can be anything like: immunity to diseases or tattoo/crest mechenics from elfs
Some traits are added just for beeing specific species, for example ghoul girl cannot be sick
Some traits are chance based and can be gained when essences levels are high, for example you have 10% chances to gain immunity for diseases when at least have eternal essence +4
When at least one parent have trait then of course you have bigger chance
Brothel changes:
Clients are now named after classes from dnd and can give you required essences to start your breeding program
View attachment 2369788
New species mechanics:
Species can now change, for example elf after taking to much demonic essence can give birth to drows (dark elfs) etc.
Species are divided to tiers Common -> Uncommon -> Rare -> Epic -> Legendary
Current human posibilities:
View attachment 2369790
Some starting species are recreated, for example dragonian is not more and you start with cute lizard and you must breed your way to powerful dragons:
View attachment 2369794
That all for now, everything I showed now is working in some way, Im currently playing to learn how number works and add at least minimum acceptable balance changes etc.
If someore read this I will be in shock.
you got locked out, shouldn't have done thatDoes anyone know a way to get tentacle eggs without the room. I messed up and I don't have enough.
At first I thought the changes were too big or didn't like some of them. But after thinking if it like a whole new game rather than just a mod, I am now excited for this. You're doing great work manComplexBreeding Mod (version: proof of concept) (no file yet)
Someone ask for update so Im here to deliver, its a wall of text so I understand that only I will read it
Please do not have big hopes. Its my second mod in my life and first mod after posting on this thread I was informed that it is not working
I want to describe mod Im working on. MBM is amazing game and it have great potencial but for me developers should focus more on sandbox features and not "story".
(by story I meant unique characters itp. if I can be honest I will sell all features from DLC for assets like wings for generic slaves)
Many mechanics are very messy for me like trait system or upgrades rooms or even upgrading stats by consumig hectoliters of milk.
Progression in not linear but very "snowbally", you buying cat slave on beginning and you basicly shooting monsters left and right and after 10 minuts you have god slaves and monsters.
I like more slow and calculated sandbox experience when after few hours of game I can still have something to achieve or created.
I also like when you can "customize" your solutions to problems and achieve goals in diffrent ways. (like in factorio you can use belts, trains or robots)
Changed mechanics:
- Slaves cannot escape from brothel (I dont know who think it is a cool feature...)
- Fully depraved slaves are no longer supermens (they lose health like before)
- When "depraved face" is off, slave have originals eyes
- There is only one type of milk, milk not longer upgrades stats
- Most of room upgrades are disabled (I think only works health regeneration, cure disease, ending in and out)
- tentacle eggs are sold for 100 gold (5000... why not million)
- all triats and racial traits are removed and new system is implemented
- milk is for selling, slave generete milk in diff ratio and there is new attribute "milk quality" which is used when selling milk (milk is sold in automatic way in millking room)
- s with monster can give slaves and slave are more consistent in looks when in same species
- removed clone parent mechanics (monsters and slave can "mutated" simple visual stats (like eye shape and ball sack), there is ~10% chance per parameter, in case of tits size there is 5% for one size up and 5% for one size down)
- no slave species is restricted in tits size (some species like rabbits still have only for example flat on market but you can breed your way to huge if you want)
- you can have 5 childs in one pregnancy, big monsters only take 2 "slots" because getting this parameter up is much harder then in base game
- clients in brothel are changed for new trait system
Triats:
I was thinking for days how implemented system which will be possible in current UI, it will include genetics (but in not overpower way like in base game) and will be fun.
I early drop the idea of many individual triats inheriting by children -> trait slot are very limited, UI is very small and hard to see stuff, and can be messy quickly
I created something I named "essences", essence can have tier value from 1 to 10 and describe how much concetration of specific group of genes slave/monster have.
For example slave can have demonic essence +1 which means that there is small group of genes originated from demons. More concetration more bonuses and sometimes weaknesses.
Tiers are inherited by gender and can be upgraded but every tier is harder to get then last one but having partner with high concetration of specific essence increase chances.
Tiers can be also lost by generations if you are not focus on selective breeding
For example feral essence:
View attachment 2369787
Racial triats:
Renamed to just traits, this can be anything like: immunity to diseases or tattoo/crest mechenics from elfs
Some traits are added just for beeing specific species, for example ghoul girl cannot be sick
Some traits are chance based and can be gained when essences levels are high, for example you have 10% chances to gain immunity for diseases when at least have eternal essence +4
When at least one parent have trait then of course you have bigger chance
Brothel changes:
Clients are now named after classes from dnd and can give you required essences to start your breeding program
View attachment 2369788
New species mechanics:
Species can now change, for example elf after taking to much demonic essence can give birth to drows (dark elfs) etc.
Species are divided to tiers Common -> Uncommon -> Rare -> Epic -> Legendary
Current human posibilities:
View attachment 2369790
Some starting species are recreated, for example dragonian is not more and you start with cute lizard and you must breed your way to powerful dragons:
View attachment 2369794
That all for now, everything I showed now is working in some way, Im currently playing to learn how number works and add at least minimum acceptable balance changes etc.
If someore read this I will be in shock.
Hoping the dev's next DLC involves an incursion into whatever demon realm she crawled out from for a little bit of pillaging, so to speak.The Succubus Ending was a Bullshit.![]()
It might be good idea to add it to first page BaasBIs there any patch can make game full uncensored?
Is there a way to get it in english after the patch? Or am i missing something here, its in japanese even tho it says it can be in english on the main page of this download. Or did the patch indeed screw that up.It might be good idea to add it to first page BaasB
Uncensor patch is pinned on developer Twitter page. Check first message. They're updating it as well.
You must be registered to see the links
Thank you.It might be good idea to add it to first page BaasB
Uncensor patch is pinned on developer Twitter page. Check first message. They're updating it as well.
You must be registered to see the links
Damn, sounding pretty good. I salute your ambition and eagerly await your mod.ComplexBreeding Mod (version: proof of concept) (no file yet)
Someone ask for update so Im here to deliver, its a wall of text so I understand that only I will read it
Please do not have big hopes. Its my second mod in my life and first mod after posting on this thread I was informed that it is not working
I want to describe mod Im working on. MBM is amazing game and it have great potencial but for me developers should focus more on sandbox features and not "story".
(by story I meant unique characters itp. if I can be honest I will sell all features from DLC for assets like wings for generic slaves)
Many mechanics are very messy for me like trait system or upgrades rooms or even upgrading stats by consumig hectoliters of milk.
Progression in not linear but very "snowbally", you buying cat slave on beginning and you basicly shooting monsters left and right and after 10 minuts you have god slaves and monsters.
I like more slow and calculated sandbox experience when after few hours of game I can still have something to achieve or created.
I also like when you can "customize" your solutions to problems and achieve goals in diffrent ways. (like in factorio you can use belts, trains or robots)
Changed mechanics:
- Slaves cannot escape from brothel (I dont know who think it is a cool feature...)
- Fully depraved slaves are no longer supermens (they lose health like before)
- When "depraved face" is off, slave have originals eyes
- There is only one type of milk, milk not longer upgrades stats
- Most of room upgrades are disabled (I think only works health regeneration, cure disease, ending in and out)
- tentacle eggs are sold for 100 gold (5000... why not million)
- all triats and racial traits are removed and new system is implemented
- milk is for selling, slave generete milk in diff ratio and there is new attribute "milk quality" which is used when selling milk (milk is sold in automatic way in millking room)
- s with monster can give slaves and slave are more consistent in looks when in same species
- removed clone parent mechanics (monsters and slave can "mutated" simple visual stats (like eye shape and ball sack), there is ~10% chance per parameter, in case of tits size there is 5% for one size up and 5% for one size down)
- no slave species is restricted in tits size (some species like rabbits still have only for example flat on market but you can breed your way to huge if you want)
- you can have 5 childs in one pregnancy, big monsters only take 2 "slots" because getting this parameter up is much harder then in base game
- clients in brothel are changed for new trait system
Triats:
I was thinking for days how implemented system which will be possible in current UI, it will include genetics (but in not overpower way like in base game) and will be fun.
I early drop the idea of many individual triats inheriting by children -> trait slot are very limited, UI is very small and hard to see stuff, and can be messy quickly
I created something I named "essences", essence can have tier value from 1 to 10 and describe how much concetration of specific group of genes slave/monster have.
For example slave can have demonic essence +1 which means that there is small group of genes originated from demons. More concetration more bonuses and sometimes weaknesses.
Tiers are inherited by gender and can be upgraded but every tier is harder to get then last one but having partner with high concetration of specific essence increase chances.
Tiers can be also lost by generations if you are not focus on selective breeding
For example feral essence:
View attachment 2369787
Racial triats:
Renamed to just traits, this can be anything like: immunity to diseases or tattoo/crest mechenics from elfs
Some traits are added just for beeing specific species, for example ghoul girl cannot be sick
Some traits are chance based and can be gained when essences levels are high, for example you have 10% chances to gain immunity for diseases when at least have eternal essence +4
When at least one parent have trait then of course you have bigger chance
Brothel changes:
Clients are now named after classes from dnd and can give you required essences to start your breeding program
View attachment 2369788
New species mechanics:
Species can now change, for example elf after taking to much demonic essence can give birth to drows (dark elfs) etc.
Species are divided to tiers Common -> Uncommon -> Rare -> Epic -> Legendary
Current human posibilities:
View attachment 2369790
Some starting species are recreated, for example dragonian is not more and you start with cute lizard and you must breed your way to powerful dragons:
View attachment 2369794
That all for now, everything I showed now is working in some way, Im currently playing to learn how number works and add at least minimum acceptable balance changes etc.
If someore read this I will be in shock.
The game has always been in English, you do not need to install anything extra. Just change it under options button.Is there a way to get it in english after the patch? Or am i missing something here, its in japanese even tho it says it can be in english on the main page of this download. Or did the patch indeed screw that up.