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Krongorka

Active Member
Sep 22, 2017
842
2,716
Monster customization is heavily limited by Assembly code, huh.

MonsterExpandedCustomization.png

Females don't have that much "additional" customizing slots. "Body Hair" and "Dragon Tail" are mostly unique to some races, especially true for Complex Breeding mod.
But monsters apparently have lots of racial unique customization slots, never even noticed that disparity.

At this point I really can't tell where this mod is going.

Optimizations and fixing textures first. Pregnancy belly size tied to fetus count as well. After that might take a shot at randomizing monster looks a bit more than base game does.
 

flannan

Engaged Member
Dec 15, 2022
2,234
2,197
i need a waltrhopugh to get thesecret final i dont get the 50 tactical room
Please use my "main" guide for this game, in my signature.
You need 50 (or maybe 100) tentacle rooms. Just build a lot of breeding rooms, and install tentacles in them. Don't forget that you can get more mana by selling tentacle eggs to Rune the demoness.
 

Krongorka

Active Member
Sep 22, 2017
842
2,716
i need a waltrhopugh to get thesecret final i dont get the 50 tactical room
Not "tactical", but "Tentacle"

I really need to change provided base translation with this correction...

Requirements for Rune ending:
- You have to build 50 tentacle rooms (+1 counting room you get in the Rune intro, so build 51 for good measure)
- You have to sell 100 or more tentacle eggs
- You also have to brainwash all NPCs (after you manage to get their 100%/opening their CG scenes AND you need to buy a mansion for 50 000 gold for that) : Amilia, Flora, Niel, Barbara, Sena-Rena

Take a note: in the base game you absolutely don't want to get Rune ending. It will send you back to the main menu after 50 days, locking you out of infinite game loop. This is by developer's design. Plot wise: you're now a puppet of Rune. Game over man, game over.

With "Tits mod" that isn't the issue, though. Game continues infinitely as usual.
 
Last edited:

cooperdk

Engaged Member
Jul 23, 2017
3,508
5,172
I am not sure what help you need, but please check my main guide to Monster Black Market, in my signature.
If that is not enough, check the modding guide too.
Most of the mods don't work. In fact, only 3 of them do work, and one of those is the cheat menu.


Code:
[Info   :   BepInEx] 14 plugins to load
[Info   :   BepInEx] Loading [ComplexBreeding 0.5.0]
[Error  : Unity Log] BadImageFormatException: Could not resolve field token 0x04000011, due to: Could not load type of field 'ComplexBreeding.GameData:PersonalityTraitId' (26) due to: Could not resolve type with token 0100002e (from typeref, class/assembly MBMScripts.ETrait, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:MBMScripts.ETrait member:(null) signature:<none> assembly:G:\X-Nye\Black Market\BepInEx\plugins\ComplexBreeding.dll type:GameData member:(null) signature:<none>
Stack trace:
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Unity.Mono.Bootstrap.UnityChainloader:LoadPlugin(PluginInfo, Assembly)
BepInEx.Bootstrap.BaseChainloader`1:LoadPlugins(IList`1)
BepInEx.Bootstrap.BaseChainloader`1:Execute()
BepInEx.Unity.Mono.Bootstrap.UnityChainloader:StaticStart(String)
UnityEngine.Application:.cctor()
SVBoxSlider:Awake()

[Info   :   BepInEx] Loading [CBforDummies 1.1.0]
[Error  : Unity Log] TypeLoadException: Could not load type of field 'CBforDummies.Configuration.EssenceConfigValues:<EssenceDataAttributes>k__BackingField' (0) due to: Could not resolve type with token 01000024 (from typeref, class/assembly MBMScripts.ETrait, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:MBMScripts.ETrait member:(null) signature:<none>
Stack trace:
Rethrow as TypeInitializationException: The type initializer for 'CBforDummies.CBforDummiesPlugin' threw an exception.
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Unity.Mono.Bootstrap.UnityChainloader:LoadPlugin(PluginInfo, Assembly)
BepInEx.Bootstrap.BaseChainloader`1:LoadPlugins(IList`1)
BepInEx.Bootstrap.BaseChainloader`1:Execute()
BepInEx.Unity.Mono.Bootstrap.UnityChainloader:StaticStart(String)
UnityEngine.Application:.cctor()
SVBoxSlider:Awake()

[Error  : Unity Log] TypeLoadException: Could not load type of field 'CBforDummies.Configuration.EssenceConfigValues:<EssenceDataAttributes>k__BackingField' (0) due to: Could not resolve type with token 01000024 (from typeref, class/assembly MBMScripts.ETrait, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:MBMScripts.ETrait member:(null) signature:<none>
Stack trace:
Rethrow as TypeInitializationException: The type initializer for 'CBforDummies.CBforDummiesPlugin' threw an exception.
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Unity.Mono.Bootstrap.UnityChainloader:LoadPlugin(PluginInfo, Assembly)
BepInEx.Bootstrap.BaseChainloader`1:LoadPlugins(IList`1)
BepInEx.Bootstrap.BaseChainloader`1:Execute()
BepInEx.Unity.Mono.Bootstrap.UnityChainloader:StaticStart(String)
UnityEngine.Application:.cctor()
SVBoxSlider:Awake()

[Info   :   BepInEx] Loading [CBwithTits 1.2.0]
[Error  : Unity Log] TypeLoadException: Could not resolve type with token 01000030 (from typeref, class/assembly MBMScripts.Hitsuji, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Stack trace:
CBwithTits.CBwithTitsPlugin.get_Logger () (at <c6cdb854e4154b8685daa27c09e10dfd>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Unity.Mono.Bootstrap.UnityChainloader:LoadPlugin(PluginInfo, Assembly)
BepInEx.Bootstrap.BaseChainloader`1:LoadPlugins(IList`1)
BepInEx.Bootstrap.BaseChainloader`1:Execute()
BepInEx.Unity.Mono.Bootstrap.UnityChainloader:StaticStart(String)
UnityEngine.Application:.cctor()
SVBoxSlider:Awake()

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
CBwithTits.CBwithTitsPlugin.Awake () (at <c6cdb854e4154b8685daa27c09e10dfd>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Unity.Mono.Bootstrap.UnityChainloader:LoadPlugin(PluginInfo, Assembly)
BepInEx.Bootstrap.BaseChainloader`1:LoadPlugins(IList`1)
BepInEx.Bootstrap.BaseChainloader`1:Execute()
BepInEx.Unity.Mono.Bootstrap.UnityChainloader:StaticStart(String)
UnityEngine.Application:.cctor()
SVBoxSlider:Awake()

[Info   :   BepInEx] Loading [MBMModsServices 2.0.0]
[Error  : Unity Log] TypeLoadException: Could not set up parent class, due to: Could not load type of field 'MBMModsServices.CharacterAccessTool:Females' (1) due to: Could not resolve type with token 01000017 (from typeref, class/assembly MBMScripts.Female, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:MBMScripts.Female member:(null) signature:<none> assembly:G:\X-Nye\Black Market\BepInEx\plugins\MBMModsServices.dll type:CharacterAccessTool member:(null) signature:<none>
Stack trace:
MBMModsServices.ToolsPlugin..ctor () (at <6f6123c323f74f7dbcdf8823cc491f24>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Unity.Mono.Bootstrap.UnityChainloader:LoadPlugin(PluginInfo, Assembly)
BepInEx.Bootstrap.BaseChainloader`1:LoadPlugins(IList`1)
BepInEx.Bootstrap.BaseChainloader`1:Execute()
BepInEx.Unity.Mono.Bootstrap.UnityChainloader:StaticStart(String)
UnityEngine.Application:.cctor()
SVBoxSlider:Awake()

[Info   :   BepInEx] Loading [ChaoticMarket 2.0.0]
[Error  : Unity Log] TypeLoadException: Could not load type of field 'ChaoticMarket.RandomTraitGeneration.RandomTraitGenerator:CharacterTypeTraitGenerator' (0) due to: Could not resolve type with token 01000022 (from typeref, class/assembly MBMScripts.EUnitType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:MBMScripts.EUnitType member:(null) signature:<none>
Stack trace:
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Unity.Mono.Bootstrap.UnityChainloader:LoadPlugin(PluginInfo, Assembly)
BepInEx.Bootstrap.BaseChainloader`1:LoadPlugins(IList`1)
BepInEx.Bootstrap.BaseChainloader`1:Execute()
BepInEx.Unity.Mono.Bootstrap.UnityChainloader:StaticStart(String)
UnityEngine.Application:.cctor()
SVBoxSlider:Awake()

[Info   :   BepInEx] Loading [RandomNames 2.0.0]
[Error  : Unity Log] TypeLoadException: Could not resolve type with token 0100001d (from typeref, class/assembly MBMScripts.Character, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Stack trace:
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Unity.Mono.Bootstrap.UnityChainloader:LoadPlugin(PluginInfo, Assembly)
BepInEx.Bootstrap.BaseChainloader`1:LoadPlugins(IList`1)
BepInEx.Bootstrap.BaseChainloader`1:Execute()
BepInEx.Unity.Mono.Bootstrap.UnityChainloader:StaticStart(String)
UnityEngine.Application:.cctor()
SVBoxSlider:Awake()

[Info   :   BepInEx] Loading [BepInExConfigManager 1.4.0]
[Message:BepInExConfigManager] [UniverseLib] UniverseLib 1.6.0 initializing...
[Message:BepInExConfigManager] [UniverseLib] Finished UniverseLib initial setup.
[Info   :   BepInEx] Loading [AutoBuyCondomAndLoveGel 2.0.0]
[Message:AutoBuyCondomAndLoveGel] Registered BuyCondoms action for period of 1sec.
[Message:AutoBuyCondomAndLoveGel] Registered BuyLoveGel action for period of 1sec.
[Info   :   BepInEx] Loading [CureSTD 2.0.0]
[Message:   CureSTD] Registered CureSTD action for period of 3sec.
[Info   :   BepInEx] Loading [HealthPixyPlus 2.0.0]
[Warning: Unity Log] The script 'HealthPixyPlus.HealthPixyPlusPlugin' could not be instantiated!
[Info   :   BepInEx] Loading [MapKeyboardExtended 2.0.0]
[Error  : Unity Log] TypeLoadException: Could not resolve type with token 01000044 (from typeref, class/assembly MBMScripts.SeqLocalization, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Stack trace:
Rethrow as TypeInitializationException: The type initializer for 'MapKeyboardExtended.MKEPlugin' threw an exception.
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Unity.Mono.Bootstrap.UnityChainloader:LoadPlugin(PluginInfo, Assembly)
BepInEx.Bootstrap.BaseChainloader`1:LoadPlugins(IList`1)
BepInEx.Bootstrap.BaseChainloader`1:Execute()
BepInEx.Unity.Mono.Bootstrap.UnityChainloader:StaticStart(String)
UnityEngine.Application:.cctor()
SVBoxSlider:Awake()

[Error  : Unity Log] TypeLoadException: Could not resolve type with token 01000044 (from typeref, class/assembly MBMScripts.SeqLocalization, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Stack trace:
Rethrow as TypeInitializationException: The type initializer for 'MapKeyboardExtended.MKEPlugin' threw an exception.
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Unity.Mono.Bootstrap.UnityChainloader:LoadPlugin(PluginInfo, Assembly)
BepInEx.Bootstrap.BaseChainloader`1:LoadPlugins(IList`1)
BepInEx.Bootstrap.BaseChainloader`1:Execute()
BepInEx.Unity.Mono.Bootstrap.UnityChainloader:StaticStart(String)
UnityEngine.Application:.cctor()
SVBoxSlider:Awake()

[Info   :   BepInEx] Loading [NoTitsLimit 2.0.0]
[Warning: Unity Log] The script 'NoTitsLimit.NoTitsLimitPlugin' could not be instantiated!
[Info   :   BepInEx] Loading [OvumRejuvenation 2.0.0]
[Message:OvumRejuvenation] OvumRejuvenation is enabled.
[Info   :OvumRejuvenation] Installing OvumRejuvenation Harmony patches...
[Error  :OvumRejuvenation] OvumRejuvenation Harmony patches failed!
[Info   :   BepInEx] Loading [CheatMenu 2.0.0]
[Warning: Unity Log] The script 'CheatMenu.CheatMenu' could not be instantiated!
[Message:   BepInEx] Chainloader startup complete
[Message:BepInExConfigManager] [UniverseLib] Initialized Legacy Input support
[Message:BepInExConfigManager] [UniverseLib] Loaded modern bundle for Unity 2019.2.11f1
[Message:BepInExConfigManager] [UniverseLib] UniverseLib 1.6.0 initialized.
[Info   :BepInExConfigManager] Found BepInEx core config...
[Info   : Unity Log] Load
 

FlamerionFF

Newbie
Apr 6, 2022
63
65
Most of the mods don't work. In fact, only 3 of them do work, and one of those is the cheat menu.
Most mods have error similar to version mismatch. You also cut out from Your log a crucial first two lines which show which build of BepInEx You run.
I can guarantee everything works with 670 build.
Code:
[Message: Preloader] BepInEx 6.0.0-be.670 - MonsterBlackMarket
[Message: Preloader] Built from commit 42a6727370c2b9356fc043ea601410540a8b4042
Otherwise need to check version of the game, could be that it differs or Assembly-CSharp.dll was modified in conflicting way.
 
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Nagafish

New Member
Apr 5, 2022
2
0
Is there some way to modify the cheat menu?
I want to change the give item to just give milk and not the other items
 

AserDevil

Newbie
Aug 18, 2020
65
52
Cool, they finally fixed BepInEx so it can properly run BepInExConfigManager again (called by F5 key).
IDK what happened to the original modpack topic that it drifted into read-only Rejected Game Requests forum.
So I'll post the mods here for now even if it'll be more difficult to find them this way.

The latest version of MapKeyboardExtended in the modpack allows (un)age/undress/recolor/partially modify (tails/ears/tits/tattoo) everyone under multi-selection at once. The additions are unconfigurable and mapped to keys 1-9 on numeric pad in NumLock mode temporarily. So, hevensdragon, mass undressing can be done with Numeric Pad 2 key :cool:.
I also removed uncensor as it's not needed for now.
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Monster Black Market - Mod Pack
(v13; BepInEx 670 for v2.0.16 of the game; Mono build)

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Edit: Updated for v2.0 of the game. Compared to the previous version, BepInEx doesn't need to download anything now.
The game should be installed in a folder with a short path that does not contain non-English characters for BepInEx to work correctly.
Moved tits unlocker to a separate mod disabled by default.
Added BiE6 ports of ComplexBreeding, CBwithTits, CBforDummies and CheatMenu (originally called MBMModMenu).
Does someone have updated version of the link or the Mod Pack ?
 

flannan

Engaged Member
Dec 15, 2022
2,234
2,197
Does someone have updated version of the link or the Mod Pack ?
Modpack v13 in the quoted post should be the latest available. If you need help installing it, you can refer to my modding guide (in my signature).
If you want a newer version of some specific mod, please specify which mod you want.
 

aanon15

Newbie
Sep 22, 2024
29
13
The game isn't starting for me. I choose a difficulty and then it just goes into a blank grey screen with black bars and music playing. Does it just have a really long load time? Pressing all the buttons on my keyboard doesn't work, not does clicking, or anything.

Ended up figuring it out! For some reason the full screen it opens up to was obscuring the text behind my hot bar.
This is very important, i see it happening to many others as well.
 

ElCativo1988

Newbie
Mar 13, 2018
50
7
Is there a mod or cheat that makes it possible to own the house right from the start? Then I could not only improve the DNA of the monsters but also the girls. If you unlock it normally in the game, I think it's pointless. Then it doesn't matter.
 

flannan

Engaged Member
Dec 15, 2022
2,234
2,197
Is there a mod or cheat that makes it possible to own the house right from the start? Then I could not only improve the DNA of the monsters but also the girls. If you unlock it normally in the game, I think it's pointless. Then it doesn't matter.
You can use cheat menu to give yourself a lot of money and buy the house.
Complex Breeding reduces the price of the house to a very low one. But it changes pretty much everything.
Or you can focus on tentacles in the early game, and earn a lot of money selling their eggs. Note that you can sell eggs to Rune for mana, which is nice since you wouldn't have much mana at that point.
 
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ElCativo1988

Newbie
Mar 13, 2018
50
7
You can use cheat menu to give yourself a lot of money and buy the house.
Complex Breeding reduces the price of the house to a very low one. But it changes pretty much everything.
Or you can focus on tentacles in the early game, and earn a lot of money selling their eggs. Note that you can sell eggs to Rune for mana, which is nice since you wouldn't have much mana at that point.
Ah okay, to be honest I thought I wasn't allowed to buy it at the beginning, my mistake. Yes, by selling it I should be able to get the money together early, thanks.
 
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