Hey all, I'm starting production on a new
Fantasy Overhaul mod for this game...
...I realize this is a massive undertaking, so any advice or help will be appreciated so that there isn't any burnout. If anyone is willing to assist with coding/rigging/playtesting/suggestions, please reach out via replies here, posting on my profile, or PMs!
I have spent a long time experimenting with rebalances of MBM trying to give its somewhat compelling management side that special sauce I feel it's missing beyond just the sex. One of the things I think is heavily underutilized is the market, both buying and selling. I think it'd be good to make high stat slaves feel more valuable, so that you can:
a. Sell rarer and higher statted slaves you breed for more money, making quality matter to your income more than pure quantity
b. Watch the market for exciting opportunities to buy desirably rare slaves each day - CB kind of does this with the backgrounds system for the girls but I think this could be done much better
Beyond that, focusing on some great balancing that makes the management/breeding more interesting could be really good as I think MBM already has the mechanics necessary to be quite an addictive game but just needs better balancing to make interacting with those mechanics more compelling.
Particularly, having it feel like there's strategy to what kind of slaves you buy and breed to what kind of monsters, rather than feeling purelly cosmetic where nothing really matters and it's a very simple sandbox, balance wise.
Personally, I'd also really prefer if the "small" races weren't such a forced part of the experience. My main complaint about CB is the dev's "pokemon evolution" vision made them heavily emphasize starting with the tiny flat girl types to get to the more normally adult sized ones, and I hate "loli" style content and don't want to touch it with a ten foot pole. Short women who are still clearly adults is fine but being stuck purely to short+flat chest for "that" appearance on purpose for large parts of the game is not what I want to be forced into.
MBM is great and has a lot of potential but its "mid to late game" falls flat IMO once you start to snowball and get things rolling. If you do want some help with design/balancing/testing on any of the above, please let me know, I do that stuff all the time and am already interested in making a better MBM experience, so we could work together if you'd like some help on those aspects.