Yeah! Dash of HxH, sprinkle of One Punch Man and a helping of Monster Girl Quest. We got it all!I love how the story is basically HxH but with the mc tryna find his mom instead of dad
Yeah! Dash of HxH, sprinkle of One Punch Man and a helping of Monster Girl Quest. We got it all!I love how the story is basically HxH but with the mc tryna find his mom instead of dad
I was wondering if Historia was at all a reference to Dimitrescu from Resident Evil, since that's the first thing I thought of when the characters kept mentioning how tall she was.Yeah! Dash of HxH, sprinkle of One Punch Man and a helping of Monster Girl Quest. We got it all!
You can grind once you get access to the training arena in Chapter 4I mean, it's good, but it really needs an option to grind for levels if that's something the user wants to do. Feels rather cheap as is
Yeah, that didn't work... How many times do I need to buy the training dummies in order to actually be able to gain exp fighting them in the arena? Cause once sure didn't work.You can grind once you get access to the training arena in Chapter 4
You don't even need to fight the dummy. Just fight Mimi EX to begin with. you can get coins from talking to Moona everyday, if I recall, so you can technically stock up on unlimited potions and items to help you winYeah, that didn't work... How many times do I need to buy the training dummies in order to actually be able to gain exp fighting them in the arena? Cause once sure didn't work.
How does the lack of repeatable busy work with low depth and low return make the game feel cheap? If I just included mini-quests people could repeat forever people will grind the fun straight out of the carefully balanced game. That's already evident to me by the people that have been grinding the Training Arena battles, and now they'll be too strong for almost the next whole half year of updates and won't find any boss or contract challenging.I mean, it's good, but it really needs an option to grind for levels if that's something the user wants to do. Feels rather cheap as is
Sooo...Hides-in-Barrels will need a bigger cask?Pregnancy coming soooon
Yeah, that's very much what it is.As the game stands, it's basically a VN with hints of rpg.
I phrased question incorrectly. From the beginning.Sewerslvt is my favourite artist, and an indie artist that allows anyone to use their music with credit. Gotta respect that! Please check out their work if you enjoy it.
Check out cocos2d-x. Quit easy and simple, multiplatform support, open source, support coding on C++, Lua and Javascript.I'll definitely be avoiding RPGmaker in the future, and everyone else should too, it's complete garbage and if it wasn't for the extremely dedicated community making this F-Tier software usable with their scripts I don't think anyone would ever use it anyway.
Oh, that's just because Sewerslvt deleted a lot of their old music, you'd have to find a reupload. Try searching 'Sewerslvt Archive'.I checked whole Sewerslvt youtube channel, and I didnt find there tracks, that are present in the game.
I hate the grind, love the level of depth so far gameplay wise and the writing is delightful and charming.How does the lack of repeatable busy work with low depth and low return make the game feel cheap? If I just included mini-quests people could repeat forever people will grind the fun straight out of the carefully balanced game. That's already evident to me by the people that have been grinding the Training Arena battles, and now they'll be too strong for almost the next whole half year of updates and won't find any boss or contract challenging.
If linearity is the problem, it's about to get a lot less linear in the next few updates as three new locations are unlocked simultaneously (I won't develop them simultaneously, though)