Sep 1, 2018
294
691
Don't you just love being nearly invincible? :KEK:
Seriously though, that build was my favorite to discover in the game. As soon as I got the antshell gear, I knew what I had to do from that point on-
It does have the weakness of not being able to evade counterattacks (except with natural evasion), since counterattacks can't be countered. I've still lost a few times due to being too aggressive.
 
Mar 24, 2019
360
252
It does have the weakness of not being able to evade counterattacks (except with natural evasion), since counterattacks can't be countered. I've still lost a few times due to being too aggressive.
Yup, you definitely still gotta think carefully about what you do-

Plus there's also characters who may overwhelm you with so many attacks you can't counter them all if you don't have the right gear in the late or post game.
 

flynn1986

Member
Dec 4, 2022
375
528
Newest review is so on point. Game is passable and the story is a mediocre shonen and Twisted clearly is obsessed and showed bias towards Swiftstroke. He didn't give a fuck about critical feedback and just made what he wanted to make. Which is whatever I guess but after sitting on this game for a while after beating and enjoying it, I can say it started as an 4/5 and finished as a 2. Twisted needs to learn not to be so in love with his own writing and keep it in mind to ground himself. Then again he probably won't give a fuck about what I or anyone else has to say, so this post or any review or comment doesn't even matter.
 
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TwistedScarlett60

Will lewd cute girls for cash
Game Developer
Sep 13, 2019
1,380
6,158
Newest review is so on point. Game is passable and the story is a mediocre shonen and Twisted clearly is obsessed and showed bias towards Swiftstroke. He didn't give a fuck about critical feedback and just made what he wanted to make. Which is whatever I guess but after sitting on this game for a while after beating and enjoying it, I can say it started as an 4/5 and finished as a 2. Twisted needs to learn not to be so in love with his own writing and keep it in mind to ground himself. Then again he probably won't give a fuck about what I or anyone else has to say, so this post or any review or comment doesn't even matter.
Bro... o_O
Literally posted on Discord yesterday about how the writing at the end was my biggest regret when developing this game.
1708762280307.png

To accuse me of "not giving a fuck about critical feedback" is perhaps the biggest fucking insult anyone on this site has ever given me.

You've been on this thread, seen me chatting so you've seen first hand how much crticism matters to me and how much I listen to it. The controversial ending sequence is entirely regrettable, so let me tell you how I'd write it now if I had the time and opportunity to just redo the entire thing.
1. Swiftstroke would be significantly weaker. She's not nearly important or relevant enough to get the screentime and growth I gave her.
2. Dante, Bessie and Ray would be significantly stronger and now major players in several aspects of the raid. I'd take advantage of his Calamity Overlook power boost to pit him against several of the Shadow Hunters.
3. I'd keep the focus and perspective on Dante, instead of playing out entire battles with the other characters. The other characters will only get snippets and updates of their situation.
4. "But why wasn't it already changed?" - Because this is an extremely long game, and the final mission was released all at once. It took a long time for the complaints to build up, and I did make changes where I could to smooth out this issue from the criticism I'd received by that point. I looked at every single scene Swiftstroke appeared in and rewrote it to try to make her growth more natural. At this point, it's felt like it was too late, I made a mistake and there's no magical fix beyond rewriting 50,000 words of story - it'd feel even more wrong going back to the RPGMaker Engine which might be the single biggest thing preventing me from wanting to make any more changes to be honest. If this game was designed in Ren'Py I probably would have already changed the ending.

It's sad to me that 4% of the game, the very last mission, is enough to sour a previous fan into hating my game and hating its creator. I fucked up, and it's just that simple sometimes, and if you don't realize that then I don't think you realize just how hard writing can be. Consider this situation for a second, I made one small mistsake at the very end of my 500,000 word game and it was enough for you to drop my game from a "4/5 to a 2". That is insane.
 
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Mar 24, 2019
360
252
Bro... o_O
Literally posted on Discord yesterday about how the writing at the end was my biggest regret when developing this game.
View attachment 3381486

To accuse me of "not giving a fuck about critical feedback" is perhaps the biggest fucking insult anyone on this site has ever given me.

You've been on this thread, seen me chatting so you've seen first hand how much crticism matters to me and how much I listen to it. The controversial ending sequence is entirely regrettable, so let me tell you how I'd write it now if I had the time and opportunity to just redo the entire thing.
1. Swiftstroke would be significantly weaker. She's not nearly important or relevant enough to get the screentime and growth I gave her.
2. Dante, Bessie and Ray would be significantly stronger and now major players in several aspects of the raid. I'd take advantage of his Calamity Overlook power boost to pit him against several of the Shadow Hunters.
3. I'd keep the focus and perspective on Dante, instead of playing out entire battles with the other characters. The other characters will only get snippets and updates of their situation.
4. "But why wasn't it already changed?" - Because this is an extremely long game, and the final mission was released all at once. It took a long time for the complaints to build up, and I did make changes where I could to smooth out this issue from the criticism I'd received by that point. I looked at every single scene Swiftstroke appeared in and rewrote it to try to make her growth more natural. At this point, it's felt like it was too late, I made a mistake and there's no magical fix beyond rewriting 50,000 words of story - it'd feel even more wrong going back to the RPGMaker Engine which might be the single biggest thing preventing me from wanting to make any more changes to be honest. If this game was designed in Ren'Py I probably would have already changed the ending.

It's sad to me that 4% of the game, the very last mission, is enough to sour a previous fan into hating my game and hating its creator. I fucked up, and it's just that simple sometimes, and if you don't realize that then I don't think you realize just how hard writing can be. Consider this situation for a second, I made one small mistsake at the very end of my 500,000 word game and it was enough for you to drop my game from a "4/5 to a 2". That is insane.
Honestly, I got massive respect for the amount of work you put into these games. Especially this one since it's what first really made me start following you.

Honestly, this is still my favorite RPGMaker game I've ever played-

But it's regrettable that you never really meshed well with the RPGMaker engine, honestly though, while I don't personally know in detail the differences between working in Ren'Py and working in RPGMaker, I will always say it'd be great to have more of this game in some form-

Be that in a sequel, a spin off, a "director's cut" remake or any number of things-

The story is good, characters are solid, and the gameplay, apart from a few bugs and what seems to be an issue with new players struggling to grasp the systems, is solid.

I won't lie, the ending was also one thing that peeved me a bit as well, but it didn't ruin the whole experience for me, and I actually grew to appreciate it somewhat with some of the Post-Game content, with me personally recognizing-

"The MC, Bessie and Ray are ABSOLUTE beginners practically, it'd make no sense at all if they were ready for this."

Could things have been done differently and possibly better? Probably, but would you have done it? Probably not. That's just how creative projects go, and this is a game that was such a massive project, I genuinely still can't believe it was made by one person-

And yes, I realize that I basically just quoted Zap, it wasn't intentional, but that's how good the writing in the game generally is, it sticks with you.

It'd be nice to see what you could do or could've done in say-

A Ren'Py remake to the game.

But that's a big project, and you're already moving on to new things, either way though, this is still one of the top adult RPGs. For all it's flaws, it's still damn good to have a 4 and a half star average, literally the only way you could make it better is by perfecting what's already there in my opinion.

But that's up to your choices as a developer, and no matter how perfect the games get, the negative comments are still gonna stand out more than the positive.

It's the creative's curse.
 
Mar 19, 2023
34
76
You don't actually fuck 1000 girls, right? I can only count to ten so I wouldn't know

I'm gonna play it cuz this is the guy/girl/theythem who made Unveiling the Unknow, the first game that got me into futa and shit (ten out of ten)
 
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Mar 24, 2019
360
252
You don't actually fuck 1000 girls, right? I can only count to ten so I wouldn't know

I'm gonna play it cuz this is the guy/girl/theythem who made Unveiling the Unknow, the first game that got me into futa and shit (ten out of ten)
You don't actually get to 1,000, though just a word of warning, since you're coming from UtU, this game is VERY gameplay heavy, it's a true RPG, think of a JRPG made by only one person, that's this.

It's massive, you'll get at least a few dozen if not hundred hours of play out of this, and overall it's great. Just remember to pay attention to what gear you're using the further you get.

But yeah, the cast is large, but it's not impossibly large. 10/10, did recommend.
 
Sep 1, 2018
294
691
Finally beat the Ultimate Tournament, and with it all of the Colosseum. The final fight dragged on because Grand Magus just would not go down, between her huge damage resistance (even Armor Break didn't seem to help) and regenerating 5 million HP a turn. Bessie and Ray just could not stay alive, even after I defeated the other two bosses in the battle. I changed my equipment multiple times, eventually realising all I had to do was equip Deck of Cards and use the skill that inflicts Zombie. That made things easy.
 
Mar 24, 2019
360
252
Finally beat the Ultimate Tournament, and with it all of the Colosseum. The final fight dragged on because Grand Magus just would not go down, between her huge damage resistance (even Armor Break didn't seem to help) and regenerating 5 million HP a turn. Bessie and Ray just could not stay alive, even after I defeated the other two bosses in the battle. I changed my equipment multiple times, eventually realising all I had to do was equip Deck of Cards and use the skill that inflicts Zombie. That made things easy.
Yeah, I used deck of cards and a counter build for that-

Though oddly enough, the one I struggled most with then was Molly, because she is one of the few enemies in the game that can cure zombie on herself, so it was just a battle of attrition.
 

Kisama33

Active Member
May 13, 2018
693
988
Yes, but I couldn't keep her alive long enough to get it off.
Both Bessie and Ray have a set piece of equipment that let them survive fatal blows with a few HP as long they have a certain amount of it in % that could help you, you can even combine them with other sets that turn a % of damage made to them in HP making them kinda invincible just try to make their defenses the lowest possible to improve the recover, that together with Immortality casted on MC and you kinda break the game what takes the fun of the challenge, but you don't need to exactly do that and only use the "Second Chance" equipment (I belive that's the close name for Bessie equipment and it's a reward from beating a challenge in the training building on Mistral village tho you still probably need to give her something else to protect her from things like sleep or stop).
 
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Vince_Tanka

Member
Apr 17, 2019
232
289
BUG: Game time seems to run about double speed (played for 90 minutes, save file shows almost 4 hours)

also for some weird reason it's the only RPG maker game that is like really dark.....any way to fix this? (brightness/color)
Edit: Turning off HDR seems to fix this (all RPGMakerMV games have the issue...) or launch with compatability for win 8/7 (this way you can keep hdr on ans fix the bug)
 
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Kalkrion

Member
Feb 27, 2019
204
211
BUG: Game time seems to run about double speed (played for 90 minutes, save file shows almost 4 hours)
No idea what you're talking about, just opened the game, loaded a save, setup a timer, saved, checked the time between the saves, and the time difference matched the seconds I timed.
 
4.50 star(s) 105 Votes