The crash didn't say anything, just abruptly closed the window. Nor did there appear to be a log file left behind. I suspect it might have had something to do with my playing under 32-bit Windows, which I suppose nowadays counts as an unusual OS. But the good news is that I've found a solution, by switching to a newer version of RPGM, namely this one: nwjs-53.0-win-ia32. (Which also comes in a 64-bit version.) I just extracted all the files from its archive into the game folder, overwriting when files had the same name. Having done that, the game seems to work just fine. (I'd remembered that I'd had a similar problem back when I first started playing the game, and that that was how I'd solved it.)Could you tell me what the crash said? Coding wise, nothing really happens there that should cause a crash, except maybe the music track. The only thing I can think of that might cause a crash here is the usage of an unusual OS system. For a long time there was a crash in the Abomination quest because a file had different capitalisation to the one the game was trying to pull, which is fine on Windows, but not Mac and Linux.