sina157

Newbie
Sep 28, 2019
38
55
Witchs are too strong they take many hits to die
This game reminds me plants vs zombies
 
Aug 21, 2022
1
4
The porn itself is good, but however speaking strictly from the point of a pvz fangame, the balance is off mostly with the sun meta. Nothing wrong with a hard game, however its difficulty doesnt really lie in varying up stratagies, moreso in just the amont of zombies. The zombies also dont really have a good pace, when you put it on 1x, the zombies are slightly too slow however when you put it on 2x the zombies are too fast to deal with. Overall, I think the game is great but balance needs some work, it doesnt really fit into being casual or difficult, it just feels slightly annoying. Im sorry if i sound a little harsh, thats not my intention, I really do like the game and I wish you the best.
 
May 28, 2022
114
80
i really like this game but man
those producer is rough,even using strat meta(putting producer in front) still pain.
i guess the game is slighty challenging


Ok
.
.
i just play newest version and it have a lot of improvement,i like the big dick guy putting baby seed on monster witch(wish it also on other monster girl lol)
and ice wizard might be just too strong of Stalling
 
Last edited:

NyaaRrar

Member
Jan 18, 2019
260
522
My thoughts on the game are following the difficulty is fine and at the end of the day all level in tower defense are puzzle games. Once you have the solution that means that unless you're purposefully challenging yourself you can 'end' levels with the solution. I have also come to understand the pattern for each stage. 1 common enemy (i.e., the goblins and dolls) and an elite enemy (i.e., sheep girls and witches). Also if stages continue following along the PvZ 1 formula, I look forwards to the kappas or mermaids (shark girls?) that will be going into the two middle lanes. All said this is an enjoyable game.

Though wonder what the plan is for the giant smasher enemy that'd be in the final area. Tall/giantess women that amazon style on our towers?
 
Last edited:

Nub123XXD

Newbie
Mar 15, 2018
51
69
There's a bug that made me stuck in an act, i used the "chomper" when the final witch is on the stage. if it helps i was also alt-tabbed outside of the game and also when you use the speed toggle when something is almost finished charging it might cast it twice or not cast it at all (farmer guy spawning double cash or nothing, witch firing 2 orbs or no orbs)


Bug aside, game is pretty good! you can still do some pvz techs surprisingly effectively. but if it wants to be a good pvz clone that "kill sex"(?) animation/mechanic needs to be reworked(can be fixed by killing both the girl and the human unit) because it ruins the fundamental "sacrificing sunflower" strategy and making the game unnecessarily difficult(i understand for lore reason it needs to be haha woman get semen she get stronger but damn it sucks when they are fully invulnerable). Maybe the dev can take inspiration from pvz2's octo-zombie(he throws octopus to plants and blocks projectile/targeting to the plant behind it until destroyed) and maybe if the unit didnt cum yet it can still exist/live

Is it just me but i swear the wizard's projectile is slower than anyone else's and it can be gamechanging when a unit is getting attacked and needs that dps reduction for the enemy(with the invulnerability on kill it becomes HELLA brutal) though, all projectile's speed needs to be increased significantly.

Animation is top notch, i didnt expect that high-quality game over animations! fuckin perfection. the gallery is broken though, it doesnt count the act 2 part of the game overs and kill animations.


Overall, pretty solid. 8/10 The animation can be a bit goofy when sped up but still great
 

cfmoi2013

Newbie
Aug 24, 2019
19
17
There's a bug that made me stuck in an act, i used the "chomper" when the final witch is on the stage. if it helps i was also alt-tabbed outside of the game and also when you use the speed toggle when something is almost finished charging it might cast it twice or not cast it at all (farmer guy spawning double cash or nothing, witch firing 2 orbs or no orbs)


Bug aside, game is pretty good! you can still do some pvz techs surprisingly effectively. but if it wants to be a good pvz clone that "kill sex"(?) animation/mechanic needs to be reworked(can be fixed by killing both the girl and the human unit) because it ruins the fundamental "sacrificing sunflower" strategy and making the game unnecessarily difficult(i understand for lore reason it needs to be haha woman get semen she get stronger but damn it sucks when they are fully invulnerable). Maybe the dev can take inspiration from pvz2's octo-zombie(he throws octopus to plants and blocks projectile/targeting to the plant behind it until destroyed) and maybe if the unit didnt cum yet it can still exist/live

Is it just me but i swear the wizard's projectile is slower than anyone else's and it can be gamechanging when a unit is getting attacked and needs that dps reduction for the enemy(with the invulnerability on kill it becomes HELLA brutal) though, all projectile's speed needs to be increased significantly.

Animation is top notch, i didnt expect that high-quality game over animations! fuckin perfection. the gallery is broken though, it doesnt count the act 2 part of the game overs and kill animations.


Overall, pretty solid. 8/10 The animation can be a bit goofy when sped up but still great
There's a bug that made me stuck in an act, i used the "chomper" when the final witch is on the stage. if it helps i was also alt-tabbed outside of the game and also when you use the speed toggle when something is almost finished charging it might cast it twice or not cast it at all (farmer guy spawning double cash or nothing, witch firing 2 orbs or no orbs)


Bug aside, game is pretty good! you can still do some pvz techs surprisingly effectively. but if it wants to be a good pvz clone that "kill sex"(?) animation/mechanic needs to be reworked(can be fixed by killing both the girl and the human unit) because it ruins the fundamental "sacrificing sunflower" strategy and making the game unnecessarily difficult(i understand for lore reason it needs to be haha woman get semen she get stronger but damn it sucks when they are fully invulnerable). Maybe the dev can take inspiration from pvz2's octo-zombie(he throws octopus to plants and blocks projectile/targeting to the plant behind it until destroyed) and maybe if the unit didnt cum yet it can still exist/live

Is it just me but i swear the wizard's projectile is slower than anyone else's and it can be gamechanging when a unit is getting attacked and needs that dps reduction for the enemy(with the invulnerability on kill it becomes HELLA brutal) though, all projectile's speed needs to be increased significantly.

Animation is top notch, i didnt expect that high-quality game over animations! fuckin perfection. the gallery is broken though, it doesnt count the act 2 part of the game overs and kill animations.


Overall, pretty solid. 8/10 The animation can be a bit goofy when sped up but still great
Part 2 library is in version 0.2.2 but no hero has provided the link yet.
 
May 28, 2022
114
80
wondering if there gonna be "mushroom" type of your unit, like equivalent of sun-shroom(start weak but give more sun) or puff shroom(weak,short range but spammable)etc.
 

syuuki167

Member
May 29, 2020
174
67
is there a way to cheat money. it's getting so hard and monster girl overwhelm my lane before I can build enough resouces to defense.
 
May 28, 2022
114
80
is there a way to cheat money. it's getting so hard and monster girl overwhelm my lane before I can build enough resouces to defense.
just use PvZ meta strat("sunflower" in front) and a lot of stalling(mine),also use combo of ice wizard and dwarf guy as your main attacker
 

Nait Sieve

Active Member
Mar 5, 2021
857
1,056
is there a way to cheat money. it's getting so hard and monster girl overwhelm my lane before I can build enough resouces to defense.
i suggest placing 10 peasants (2x5) as quickly as possible in pretty much every mission. that gives you plenty economy and you can always replace them with combat units later on, once you have the rest of your defense set up.
in terms of defense in the early game your best friend is the cheap landmine. placing archers this early is too expensive and slows down your economy growth too much, so only place archers reactionary if your landmine is on cooldown. once the money flows in earnest you can spam archers or whatever combat units you fancy.
i also suggest always bringing the big bomb to use as a get-out-of-jail card, or to deal with final waves.
 
Last edited:
  • Like
Reactions: EvilLadyKitten

syuuki167

Member
May 29, 2020
174
67
i suggest placing 10 peasants (2 lanes) as quickly as possible in pretty much every mission. that gives you plenty economy and you can always replace them with combat units later on, once you have the rest of your defense set up.
in terms of defense in the early game your best friend is the cheap landmine. placing archers this early is too expensive and slows down your economy growth too much, so only place archers reactionary if your landmine is on cooldown. once the money flows in earnest you can spam archers or whatever combat units you fancy.
i also suggest always bringing the big bomb to use as a get-out-of-jail card, or to deal with final waves.
Oh yeah big bomb is our saviour during the final wave. also when I miss use it recharge very slow. if I'm not aim at the perfect time I always ended up dead during the final wave.
I did manage to pass 2-10 thanks to your advise. but for future patch and update in case this method might not work. So there are no way to cheat? there are have to be a way right. in rpgmaker, the formula is (number *2) + 1.
 
4.00 star(s) 21 Votes