- Jul 11, 2018
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It actually isn't player.stats.Intelligence.during charcreation your int is always 5 no matter the difficulty View attachment 714177
EDIT: okay. using the console it seems that my int is saved as 10 (in easy) but only shows 5 in the stat sheet and calculates the energy with 5
View attachment 714186
what about this?v23.b is now out for more bug fixing, hopefully got everything.
threshold-sama can you add player skills that force stances?
(for breast smother/ titfuck/blowjob/face sit and the others)
Oh right I meant to reply to that, my bad xDwhat about this?
i see..While adding stance starters for the player sounds nice on paper, the issue is that it would exponentially increase the amount of writing needed per monster
similar to the request system in mgq?i see..
how about a new surrender option that lets the player decide with what kind of attack they get fucked?
but with the option to go back in the fight after every climax (losing a spirit)
A request type feature is definitely something I would like to add, but I don't know when such a feature would or could be implemented.i see..
how about a new surrender option that lets the player decide with what kind of attack they get fucked?
but with the option to go back in the fight after every climax (losing a spirit)
There should be a button to go into the menu at the top of your screen.How do you equip items in the android version?
Willpower was both a defense and offence stat, it kind of also had most of the really good buffing skills. So it was very overloaded.I'm not sure what's causing it, might just be my own incompetence. But I am getting my ass whooped now. On paper I shouldn't be struggling against forest enemies at level 30+, but maybe there's something wrong with how I spent my respec. I think a new game's in order so I can learn the ropes again.
At any rate, looking forward to all the new options and such. I am curious however, what was the impetus for splitting willpower into two different stats? Granted I can see it was kind of a god stat if you were playing a magic focused character, but I wanna know what was going on behind the scene.
I see what you mean. Admittedly I've got some bias against luck stats in general. Partly because outside of either extremely high or low luck, it doesn't really translate into telling me anything about a character through mechanics. Every other stat says something about you depending on how much you invest in it. couple that with each stat being more directly linked to specific actions you take, and it not being the most useful stat to have, and it all comes together to make me just not like it very much.Mustang Flex I feel like luck is a indulgent skill. You can't really start of with luck but it's a good idea to spec into it. AS someone that somehow ended up with 63 luck + a trinket from Sofia. I feel like luck is really good to grind (now monster drops) eros.
Your magic find (aka eros,items,runes) goes through the roof with a high luck character and your crit is no joke. Would i just focus on luck definite no you need willpower too much. + i usually rush power even if most people think that's not that good.