Making a bit more headway, playing the game from the start again with the new stat system.
Stat-wise, I've made a relatively balanced build, shooting for 20s across the board before investing any further. I currently have tech, allure, and willpower in that area, and things seem to be working well. Also, I wanted to try an allure build, since I didn't do that in the previous versions.
I cleared Power-side of the temple relatively easy, and even managed to beat full-power Feng at sub-lv30, albeit with a great deal of Luck.
My biggest concern regarding balance is Intelligence having access to Teleport, the only escape move that breaks restraints instantly.
Getting to 40 in that stat seems reasonable, considering how good that skill is, but at the same time, considering how the Stat check rerolls have been reworked, I am concerned about a certain difficult stat check during a certain fight that will lock you in a very powerful restraint if you fail, where struggling for even two turns or so could prove fatal.
Of course, I would need to reach that fight to be sure, and do so without Sleep, which is also locked behind a 40-Int requirement
As I see it, any effort to balance the game would be futile if a good mix of power/tech and perks couldn't break even with Teleport.
Also, just an idle suggestion, but maybe add some more weight to Willpower on the temptation stat checks, to balance out the limited number of skill/perks you get from investing in said stat?