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Noah Neim

Well-Known Member
Nov 25, 2020
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I mean, sure, there is no set schedule. However, Thresh has maintained that he likes to put out consistent monthly updates. That said, it's only 3 days overdue, so it's not unreasonable to give him a couple more days before we raise the alarm.
The alarm being bitching until we let the frustration out? :KEK:
 

NinjaNamedBob

Member
May 3, 2018
271
469
The alarm being bitching until we let the frustration out? :KEK:
Bitching, boot-licking, whatever gets everyone's rocks off. We might even get MoP and the other guy to make a post or two! Heck, if we're lucky, Threshold will post a letter. Imagine that!
 

ThresholdMGD

Member
Game Developer
Oct 31, 2017
298
2,866
How far away is the rest of the capital? In particular the dungeon. Is it the next update?
The casino is definitely not the next update.
Livewire allyway encounter is planned for next update tho.

I miss the days when the devs were actually pumping out content every week.
What timeline were you from????? Also I would die.

Or, I should say, nothing in what Threshold has put to paper has presented any indication that Venefica or Perpetua are going to be there during the final boss fight. I'm probably beating the deadest horse at this point, but Monster Girl Quest hinted at significant story developments that eventually paid off.
<Venefica quest ends with implications of something going on in the background
<Perpetua has been there from the start with ongoing character arc, and the whole capital intro kerfuffle
wat do you mean no implication of importance???

There isn't a roadmap or spreadsheet to explain how all the dots connect. And yes, I do find it difficult to take that at face value, but at least Threshold is being communicative and is pretty willing to receive everyone's frustrations in text.
I did put a chart a few days after this was posted on the patreon/substar, unno if that was noticed/acquired and shared on here or not, will see as I progress through the pages since I last checked in.

I remember a few years back you said that the capital would have more true monster girls. Is that still the plan or have you backed off from that?
You're gonna need to pull up a quote or something for that cause I'm not really sure what you're talking about?

My game is extremely slow like it takes a while to click even on the skip intro part anyone has any ideia how to solve it?
Very delayed response (and you may have figured it out or gotten an answer already)
If you have any controllers plugged into your system unplug them and it should fix it.
The issue should be fixed when the next patch comes out.

Yeah, but that was the October update. We're waiting for the November update, which may not come because reasons. I dunno. I'm speculating.
I mean, sure, there is no set schedule. However, Thresh has maintained that he likes to put out consistent monthly updates. That said, it's only 3 days overdue, so it's not unreasonable to give him a couple more days before we raise the alarm.
Ye as I talked about in discord and in status reports on patreon/substar 2ish weeks of family time happened in Nov so I chose to push back the update to December when it's ready, with the stuff that did get completed in Nov. Including Ancilla cuddle CG.

and ye generally I prefer to do monthly game updates if possible.

Bitching, boot-licking, whatever gets everyone's rocks off. We might even get MoP and the other guy to make a post or two! Heck, if we're lucky, Threshold will post a letter. Imagine that!
<You've got mail>
 

NinjaNamedBob

Member
May 3, 2018
271
469
Venefica quest ends with implications of something going on in the background
Perpetua has been there from the start with ongoing character arc, and the whole capital intro kerfuffle
wat do you mean no implication of importance???
Perpetua is clearly our version of Joey Wheeler. She wins against the fodder and gets rofl'd against important characters. You can't tell me any different.
Venefica has implications, but I'd much quicker believe Sofia was the queen all along.
I did put a chart a few days after this was posted on the patreon/substar, unno if that was noticed/acquired and shared on here or not, will see as I progress through the pages since I last checked in.
I haven't seen it. If you're inclined, put it on the first page with the OP. Might have to spoiler it.
Ye as I talked about in discord and in status reports on patreon/substar 2ish weeks of family time happened in Nov so I chose to push back the update to December when it's ready, with the stuff that did get completed in Nov. Including Ancilla cuddle CG.
and ye generally I prefer to do monthly game updates if possible.
You should know better than to assume anyone from here is on your discord, let alone that discord peeps will quote you from there. I mean, someone might have, but most generally wouldn't. I probably would and then ask you about doing so afterwards. Kind of how our relationship has worked thus far.
<You've got mail>
bravo-dashed-hopes.gif
 
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Noah Neim

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Nov 25, 2020
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<Venefica quest ends with implications of something going on in the background
<Perpetua has been there from the start with ongoing character arc, and the whole capital intro kerfuffle
wat do you mean no implication of importance???
The point is that Perpetua doesn't feel like a relevant character, she never did, she's a living gag who yes, was there 'from the beginning' but we hardly learnt anything from it.
Even as the capital happened the only thing we know is connected to what we learnt from Venefica.
And Venefica literally explains us the existence of an entire new... race? Occupation? God knows what witches are, since they can change their racial characteristics (atleast on Venefica's level).
Whatever plans you have for the future (it's pretty obvious) are unlikely to matter for people if some of us seriously doubt we'll ever reach that future.
 

NinjaNamedBob

Member
May 3, 2018
271
469
The point is that Perpetua doesn't feel like a relevant character, she never did, she's a living gag who yes, was there 'from the beginning' but we hardly learnt anything from it.
Even if we give Threshold the one benefit that she was a boss, it's very clear the equivalent of Marik taking control of Joey's mind. Yeah, Joey became a threat for all of 20 minutes. But then, he reverted to his same goofy, gag-prone self afterwards. That's not exactly a sell for me that she's capable of end-game relevance.
Even as the capital happened the only thing we know is connected to what we learnt from Venefica.
And Venefica literally explains us the existence of an entire new... race? Occupation? God knows what witches are, since they can change their racial characteristics (atleast on Venefica's level).
Aiko and Vili prove that body modification of any kind isn't actually a major feat. Granted, they're altering their shapes to be more attractive to the PC, but stands to reason that they could give themselves cat ears and such. If we mean stuff like traits and attributes, I'd argue that what Venefica is doing is just an extension of the same thing Aiko and Vili are doing, albeit with a better handle on the physiological rather than doing it for aethetics.
Whatever plans you have for the future (it's pretty obvious) are unlikely to matter for people if some of us seriously doubt we'll ever reach that future.
At this point, I'm getting Corruption of Champions 1 vibes from Threshold, and that's never good.
 

TheUnsaid

Active Member
Game Developer
Dec 28, 2019
663
872
At this point, I'm getting Corruption of Champions 1 vibes from Threshold, and that's never good.
I personally have a much stronger preference for the first game than the second game.
CoC 1 has much more intimacy at it's focus and has a much more balanced cast sexuality imo.

___

That being said, I think the common criticism of the weak main story for Monster Girl Dreams is a bit misguided.
I love strong narratives with consistent themes, and in-depth exploration like the next guy.

Shit like Disco Elysium and stuff.

That being said, I don't think Monster Girl Dreams ever tried to make its main story the focus.

Unlike Monster Girl Quest, which puts its main story front and center as the most important aspect of its narrative, and eschewed romantic relationships with 99% of the girls you face, Monster Girl Dreams, cares more about making the player like every single girl you meet, over having an expansive and thought-provoking narrative.

Monster Girl Dreams', main story is kinda generic and derivative on purpose I think. I don't think it wants you to think too hard about why you're adventuring. It just says you are and so you go. You don't have a grand reason for being an adventurer like other games would give. I don't think it wants you to think about the grand conflict of the demon queen and the world, because no one in the setting honestly feels "threatened" by her.

Honestly, this means Dreams has a hard time creating actual tension in the story, but that's not the kind of story it wants to tell.

The main thing, I, and I hope everyone else likes about Dreams are the Monster Girls. We're here for them, getting to know them, fucking them, and just hanging out.

To me the criticism is misguided in the same way someone's misguided for playing a Fighting Game for the story.
 
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Sep 5, 2022
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I personally have a much stronger preference for the first game than the second game.
CoC 1 has much more intimacy at it's focus and has a much more balanced cast sexuality imo.

___

That being said, I think the common criticism of the weak main story for Monster Girl Dreams is a bit misguided.
I love strong narratives with consistent themes, and in-depth exploration like the next guy.

Shit like Disco Elysium and stuff.

That being said, I don't think Monster Girl Dreams ever tried to make its main story the focus.

Unlike Monster Girl Quest, which puts its main story front and center as the most important aspect of its narrative, and eschewed romantic relationships with 99% of the girls you face, Monster Girl Dreams, cares more about making the player like every single girl you meet, over having an expansive and thought-provoking narrative.

Monster Girl Dreams', main story is kinda generic and derivative on purpose I think. I don't think it wants you to think too hard about why you're adventuring. It just says you are and so you go. You don't have a grand reason for being an adventurer like other games would give. I don't think it wants you to think about the grand conflict of the demon queen and the world, because no one in the setting honestly feels "threatened" by her.

Honestly, this means Dreams has a hard time creating actual tension in the story, but that's not the kind of story it wants to tell.

The main thing, I, and I hope everyone else likes about Dreams are the Monster Girls. We're here for them, getting to know them, fucking them, and just hanging out.

To me the criticism is misguided in the same someone's misguided for playing a Fighting Game for the story.
This guy gets why I like this game. Tl;dr, lemme fuck around with mongirls without having to worry about abyssal corruption or trauma or whatever angst/edgy bs the story likes to throw in, all while having a battlefuck mechanic that doesn't make the player die, enslaved, or heavily crippled if they lose.
 
Feb 4, 2023
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This guy gets why I like this game. Tl;dr, lemme fuck around with mongirls without having to worry about abyssal corruption or trauma or whatever angst/edgy bs the story likes to throw in, all while having a battlefuck mechanic that doesn't make the player die, enslaved, or heavily crippled if they lose.
This is probably the only porn game that excites me when I see non-h content being added just as much as the sexy shit. What a comfy world, and I would literally die for half of the women in here. Everything is so perfectly saccharine without being boring and I love it.
 

zaq147xsw

Newbie
Jul 6, 2024
17
17
This guy gets why I like this game. Tl;dr, lemme fuck around with mongirls without having to worry about abyssal corruption or trauma or whatever angst/edgy bs the story likes to throw in, all while having a battlefuck mechanic that doesn't make the player die, enslaved, or heavily crippled if they lose.
I found this last topic pretty disturbing so when I'm in a h-scene and I know the MC is going to die, be ensslaved or so on, I always skip, and that was one of the things that I really liked about MGD, you being saved when you're about to get fucked (not in the sexual way)
 

Noah Neim

Well-Known Member
Nov 25, 2020
1,457
2,840
Wow that's alot of disagreements, i can't deal with this right as I'm about to relax so i'll come back and insult you for everyones opinions tomorrow :BootyTime:
 

ItzSpc

Active Member
Oct 7, 2020
683
1,094
Unlike Monster Girl Quest, which puts its main story front and center as the most important aspect of its narrative, and eschewed romantic relationships with 99% of the girls you face, Monster Girl Dreams, cares more about making the player like every single girl you meet, over having an expansive and thought-provoking narrative.
I completely agree. I really appreciate how Monster Girl Dreams puts a stronger emphasis on developing the monster girls’ characters and the MC’s relationships with them. Even the monster girls intended for casual encounters have genuine personalities, which makes the interactions feel more meaningful. Unlike Monster Girl Quest, where a looming crisis drives the story forward, Monster Girl Dreams allows us to immerse ourselves in the world and explore it at our own pace. While I’m sure we’ll eventually encounter the demon queen and uncover the reason behind her spell preventing bloodshed across the island, the lack of urgency makes the journey feel more relaxed and enjoyable. I really like that approach.
 

ItzSpc

Active Member
Oct 7, 2020
683
1,094
I found this last topic pretty disturbing so when I'm in a h-scene and I know the MC is going to die, be ensslaved or so on, I always skip, and that was one of the things that I really liked about MGD, you being saved when you're about to get fucked (not in the sexual way)
Indeed. In Monster Girl Quest, I approached every fight with utmost seriousness, refusing to entertain the H-scenes when failure meant death or worse. Those encounters stripped away any illusions of innocence, revealing the 'monster' in monster girls. A prime example of this perspective is Shrift. There, I had no hesitation in choosing the dark god route and eliminating every monster girl I encountered. You awaken to an apocalyptic world where humanity is on the brink, even children slaughtered without mercy. In such a scenario, their justifications and excuses rang hollow. They were enemies of humanity, plain and simple, and I treated them as such.

That’s why I appreciate the approach Monster Girl Dreams takes. With no overarching conflict driving the narrative, I don’t feel compelled to adopt the serious tone that a crisis demands. The setting is more relaxed and casual, and most of the monster girls genuinely behave more like girls than monsters, which stands in stark contrast to MGQ and Shrift. The closest the game comes to replicating the high-stakes tension of MGQ is the Dark Perpetua boss fight. I enjoyed it as a nod to the MGQ style similar in difficulty, too and wouldn’t mind seeing such encounters as occasional one-offs. However, even in Perpetua’s case, we know her personality. She plays the role of a villain, but she isn’t truly one. The corruption from the orb she used was a mistake, not something she intended. That nuance makes her far more compelling and reinforces the game’s more character-driven, lighter tone.

Honestly, I've really been enjoying the devs vision, MGD is easily in my personal top 3.
 

Phenir

Well-Known Member
Sep 28, 2019
1,980
1,284
Are we just forgetting the part where it was only recently that the monster girls were forced to fuck humans into submission instead of literally sucking out their soul like they were before (and still happens albeit with a fuck ton of paperwork and responsibility behind it)?
 

ItzSpc

Active Member
Oct 7, 2020
683
1,094
Are we just forgetting the part where it was only recently that the monster girls were forced to fuck humans into submission instead of literally sucking out their soul like they were before (and still happens albeit with a fuck ton of paperwork and responsibility behind it)?
I don’t adopt a hostile stance lightly. In the scenario you mentioned, the war is effectively over rendered so by the spell that nullifies fatal attacks. Even if someone fought with the unyielding intensity of a Star Wars Purge Trooper, their efforts would be futile. This is even acknowledged by a lizard girl who expresses frustration that she can no longer test potential mates based on martial prowess. That said, I operate on a case-by-case basis. If they pose no threat to me or anyone else, there’s no reason to eliminate them. For now, that’s the reality. But should the situation change if they became a danger once more I would adapt accordingly.
 
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Sep 5, 2022
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Are we just forgetting the part where it was only recently that the monster girls were forced to fuck humans into submission instead of literally sucking out their soul like they were before (and still happens albeit with a fuck ton of paperwork and responsibility behind it)?
So? Things changed for the better, and things are better now. If you have your head stuck in the past you're going to miss out on the mongirls that you could've otherwise chilled in the hot springs with. They can't suck souls out anymore, they can't even slap you across the face unless you're into it and consent, so why do you worry? Outside of sex, they are more harmless than other humans.

The point is that Perpetua doesn't feel like a relevant character, she never did, she's a living gag who yes, was there 'from the beginning' but we hardly learnt anything from it.
Even as the capital happened the only thing we know is connected to what we learnt from Venefica.
And Venefica literally explains us the existence of an entire new... race? Occupation? God knows what witches are, since they can change their racial characteristics (atleast on Venefica's level).
Whatever plans you have for the future (it's pretty obvious) are unlikely to matter for people if some of us seriously doubt we'll ever reach that future.
Regarding witches, it's likely this game takes inspiration from Touhou and elsewhere where there's two kinds of witches. Human witches are just human women with great magical skill (i.e, Elly). "Witches" as beings themselves are beings who were humans, but then performed advanced magic that let them feed on magical energy instead of food, thus no longer making them human. The same idea could apply to other monster races, where witches transcend some or all of their physical/biological needs and bodies using magic.

Of course, that's just a theory. A Ga-gets slapped out of existence
 
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Phenir

Well-Known Member
Sep 28, 2019
1,980
1,284
I don’t adopt a hostile stance lightly. In the scenario you mentioned, the war is effectively over rendered so by the spell that nullifies fatal attacks. Even if someone fought with the unyielding intensity of a Star Wars Purge Trooper, their efforts would be futile. This is even acknowledged by a lizard girl who expresses frustration that she can no longer test potential mates based on martial prowess. That said, I operate on a case-by-case basis. If they pose no threat to me or anyone else, there’s no reason to eliminate them. For now, that’s the reality. But should the situation change if they became a danger once more I would adapt accordingly.
So you agree with Kazuya's decision to spare that spider woman because he effectively jails her in his mind and she stops being a threat (until he dies anyway)? Literally the first couple of lines of the game lay out that humans were nearly exterminated, but you forgive them because now they make your dick hard?
So? Things changed for the better, and things are better now. If you have your head stuck in the past you're going to miss out on the mongirls that you could've otherwise chilled in the hot springs with. They can't suck souls out anymore, they can't even slap you across the face unless you're into it and consent, so why do you worry? Outside of sex, they are more harmless than other humans.
There are ways to hurt that don't involve directly harming someone. The MC can get addicted to substances, like manticore poison or the bag mimic. Mental entrapment happens as well. Soul sucking is just the prominent example presented by the game, and actually does still happen. Just because something is "illegal" doesn't mean it stops happening. Not to mention it isn't even illegal, they just have to fill out a bunch of paperwork and take care of the soul forever. Additionally, the magic only covers the continent. I don't think there's anything stopping someone from just throwing you off a cliff into the ocean. Or they could just starve you. The magic is not a catch all for all forms of hostilities. It cannot be. How would they get meat? How do they handle overpopulation of herbivores? Did the demon queen just genocide every carnivore on the continent?
Then there's what happens when the current demon queen changes. Will the magic still be there? What happens if the next demon queen dispels it? or just moves the demon kingdom somewhere where the magic isn't?
 

ItzSpc

Active Member
Oct 7, 2020
683
1,094
So you agree with Kazuya's decision to spare that spider woman because he effectively jails her in his mind and she stops being a threat (until he dies anyway)? Literally the first couple of lines of the game lay out that humans were nearly exterminated, but you forgive them because now they make your dick hard?
Your attempt to skew my stance into something base and self-serving is both insulting and misguided. Do not mistake my principles for weakness or hypocrisy. Let me make this perfectly clear: I will gladly exterminate anything that threatens humanity's survival. What I will not do is destroy those who pose no threat. If a foe has been defeated or surrendered, showing them mercy is what separates us from the monsters we fight. However, if there is truly no redemption to be found in them, if they remain a danger to humanity, then rest assured, I would not hesitate to act.
 
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