Even if we give Threshold the one benefit that she was a boss, it's very clear the equivalent of Marik taking control of Joey's mind. Yeah, Joey became a threat for all of 20 minutes. But then, he reverted to his same goofy, gag-prone self afterwards. That's not exactly a sell for me that she's capable of end-game relevance.The point is that Perpetua doesn't feel like a relevant character, she never did, she's a living gag who yes, was there 'from the beginning' but we hardly learnt anything from it.
Aiko and Vili prove that body modification of any kind isn't actually a major feat. Granted, they're altering their shapes to be more attractive to the PC, but stands to reason that they could give themselves cat ears and such. If we mean stuff like traits and attributes, I'd argue that what Venefica is doing is just an extension of the same thing Aiko and Vili are doing, albeit with a better handle on the physiological rather than doing it for aethetics.Even as the capital happened the only thing we know is connected to what we learnt from Venefica.
And Venefica literally explains us the existence of an entire new... race? Occupation? God knows what witches are, since they can change their racial characteristics (atleast on Venefica's level).
At this point, I'm getting Corruption of Champions 1 vibes from Threshold, and that's never good.Whatever plans you have for the future (it's pretty obvious) are unlikely to matter for people if some of us seriously doubt we'll ever reach that future.
I personally have a much stronger preference for the first game than the second game.At this point, I'm getting Corruption of Champions 1 vibes from Threshold, and that's never good.
This guy gets why I like this game. Tl;dr, lemme fuck around with mongirls without having to worry about abyssal corruption or trauma or whatever angst/edgy bs the story likes to throw in, all while having a battlefuck mechanic that doesn't make the player die, enslaved, or heavily crippled if they lose.I personally have a much stronger preference for the first game than the second game.
CoC 1 has much more intimacy at it's focus and has a much more balanced cast sexuality imo.
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That being said, I think the common criticism of the weak main story for Monster Girl Dreams is a bit misguided.
I love strong narratives with consistent themes, and in-depth exploration like the next guy.
Shit like Disco Elysium and stuff.
That being said, I don't think Monster Girl Dreams ever tried to make its main story the focus.
Unlike Monster Girl Quest, which puts its main story front and center as the most important aspect of its narrative, and eschewed romantic relationships with 99% of the girls you face, Monster Girl Dreams, cares more about making the player like every single girl you meet, over having an expansive and thought-provoking narrative.
Monster Girl Dreams', main story is kinda generic and derivative on purpose I think. I don't think it wants you to think too hard about why you're adventuring. It just says you are and so you go. You don't have a grand reason for being an adventurer like other games would give. I don't think it wants you to think about the grand conflict of the demon queen and the world, because no one in the setting honestly feels "threatened" by her.
Honestly, this means Dreams has a hard time creating actual tension in the story, but that's not the kind of story it wants to tell.
The main thing, I, and I hope everyone else likes about Dreams are the Monster Girls. We're here for them, getting to know them, fucking them, and just hanging out.
To me the criticism is misguided in the same someone's misguided for playing a Fighting Game for the story.
This is probably the only porn game that excites me when I see non-h content being added just as much as the sexy shit. What a comfy world, and I would literally die for half of the women in here. Everything is so perfectly saccharine without being boring and I love it.This guy gets why I like this game. Tl;dr, lemme fuck around with mongirls without having to worry about abyssal corruption or trauma or whatever angst/edgy bs the story likes to throw in, all while having a battlefuck mechanic that doesn't make the player die, enslaved, or heavily crippled if they lose.
I found this last topic pretty disturbing so when I'm in a h-scene and I know the MC is going to die, be ensslaved or so on, I always skip, and that was one of the things that I really liked about MGD, you being saved when you're about to get fucked (not in the sexual way)This guy gets why I like this game. Tl;dr, lemme fuck around with mongirls without having to worry about abyssal corruption or trauma or whatever angst/edgy bs the story likes to throw in, all while having a battlefuck mechanic that doesn't make the player die, enslaved, or heavily crippled if they lose.
I completely agree. I really appreciate how Monster Girl Dreams puts a stronger emphasis on developing the monster girls’ characters and the MC’s relationships with them. Even the monster girls intended for casual encounters have genuine personalities, which makes the interactions feel more meaningful. Unlike Monster Girl Quest, where a looming crisis drives the story forward, Monster Girl Dreams allows us to immerse ourselves in the world and explore it at our own pace. While I’m sure we’ll eventually encounter the demon queen and uncover the reason behind her spell preventing bloodshed across the island, the lack of urgency makes the journey feel more relaxed and enjoyable. I really like that approach.Unlike Monster Girl Quest, which puts its main story front and center as the most important aspect of its narrative, and eschewed romantic relationships with 99% of the girls you face, Monster Girl Dreams, cares more about making the player like every single girl you meet, over having an expansive and thought-provoking narrative.
Indeed. In Monster Girl Quest, I approached every fight with utmost seriousness, refusing to entertain the H-scenes when failure meant death or worse. Those encounters stripped away any illusions of innocence, revealing the 'monster' in monster girls. A prime example of this perspective is Shrift. There, I had no hesitation in choosing the dark god route and eliminating every monster girl I encountered. You awaken to an apocalyptic world where humanity is on the brink, even children slaughtered without mercy. In such a scenario, their justifications and excuses rang hollow. They were enemies of humanity, plain and simple, and I treated them as such.I found this last topic pretty disturbing so when I'm in a h-scene and I know the MC is going to die, be ensslaved or so on, I always skip, and that was one of the things that I really liked about MGD, you being saved when you're about to get fucked (not in the sexual way)
I don’t adopt a hostile stance lightly. In the scenario you mentioned, the war is effectively over rendered so by the spell that nullifies fatal attacks. Even if someone fought with the unyielding intensity of a Star Wars Purge Trooper, their efforts would be futile. This is even acknowledged by a lizard girl who expresses frustration that she can no longer test potential mates based on martial prowess. That said, I operate on a case-by-case basis. If they pose no threat to me or anyone else, there’s no reason to eliminate them. For now, that’s the reality. But should the situation change if they became a danger once more I would adapt accordingly.Are we just forgetting the part where it was only recently that the monster girls were forced to fuck humans into submission instead of literally sucking out their soul like they were before (and still happens albeit with a fuck ton of paperwork and responsibility behind it)?
So? Things changed for the better, and things are better now. If you have your head stuck in the past you're going to miss out on the mongirls that you could've otherwise chilled in the hot springs with. They can't suck souls out anymore, they can't even slap you across the face unless you're into it and consent, so why do you worry? Outside of sex, they are more harmless than other humans.Are we just forgetting the part where it was only recently that the monster girls were forced to fuck humans into submission instead of literally sucking out their soul like they were before (and still happens albeit with a fuck ton of paperwork and responsibility behind it)?
Regarding witches, it's likely this game takes inspiration from Touhou and elsewhere where there's two kinds of witches. Human witches are just human women with great magical skill (i.e, Elly). "Witches" as beings themselves are beings who were humans, but then performed advanced magic that let them feed on magical energy instead of food, thus no longer making them human. The same idea could apply to other monster races, where witches transcend some or all of their physical/biological needs and bodies using magic.The point is that Perpetua doesn't feel like a relevant character, she never did, she's a living gag who yes, was there 'from the beginning' but we hardly learnt anything from it.
Even as the capital happened the only thing we know is connected to what we learnt from Venefica.
And Venefica literally explains us the existence of an entire new... race? Occupation? God knows what witches are, since they can change their racial characteristics (atleast on Venefica's level).
Whatever plans you have for the future (it's pretty obvious) are unlikely to matter for people if some of us seriously doubt we'll ever reach that future.
So you agree with Kazuya's decision to spare that spider woman because he effectively jails her in his mind and she stops being a threat (until he dies anyway)? Literally the first couple of lines of the game lay out that humans were nearly exterminated, but you forgive them because now they make your dick hard?I don’t adopt a hostile stance lightly. In the scenario you mentioned, the war is effectively over rendered so by the spell that nullifies fatal attacks. Even if someone fought with the unyielding intensity of a Star Wars Purge Trooper, their efforts would be futile. This is even acknowledged by a lizard girl who expresses frustration that she can no longer test potential mates based on martial prowess. That said, I operate on a case-by-case basis. If they pose no threat to me or anyone else, there’s no reason to eliminate them. For now, that’s the reality. But should the situation change if they became a danger once more I would adapt accordingly.
There are ways to hurt that don't involve directly harming someone. The MC can get addicted to substances, like manticore poison or the bag mimic. Mental entrapment happens as well. Soul sucking is just the prominent example presented by the game, and actually does still happen. Just because something is "illegal" doesn't mean it stops happening. Not to mention it isn't even illegal, they just have to fill out a bunch of paperwork and take care of the soul forever. Additionally, the magic only covers the continent. I don't think there's anything stopping someone from just throwing you off a cliff into the ocean. Or they could just starve you. The magic is not a catch all for all forms of hostilities. It cannot be. How would they get meat? How do they handle overpopulation of herbivores? Did the demon queen just genocide every carnivore on the continent?So? Things changed for the better, and things are better now. If you have your head stuck in the past you're going to miss out on the mongirls that you could've otherwise chilled in the hot springs with. They can't suck souls out anymore, they can't even slap you across the face unless you're into it and consent, so why do you worry? Outside of sex, they are more harmless than other humans.
Your attempt to skew my stance into something base and self-serving is both insulting and misguided. Do not mistake my principles for weakness or hypocrisy. Let me make this perfectly clear: I will gladly exterminate anything that threatens humanity's survival. What I will not do is destroy those who pose no threat. If a foe has been defeated or surrendered, showing them mercy is what separates us from the monsters we fight. However, if there is truly no redemption to be found in them, if they remain a danger to humanity, then rest assured, I would not hesitate to act.So you agree with Kazuya's decision to spare that spider woman because he effectively jails her in his mind and she stops being a threat (until he dies anyway)? Literally the first couple of lines of the game lay out that humans were nearly exterminated, but you forgive them because now they make your dick hard?
They didn't have to do that before btw.Are we just forgetting the part where it was only recently that the monster girls were forced to fuck humans into submission instead of literally sucking out their soul like they were before (and still happens albeit with a fuck ton of paperwork and responsibility behind it)?
Me personally, SHRIFT's a different ballgame, because the monster girls in that game literally do not operate on the same logical principles and understanding that we as people do.So you agree with Kazuya's decision to spare that spider woman because he effectively jails her in his mind and she stops being a threat (until he dies anyway)? Literally the first couple of lines of the game lay out that humans were nearly exterminated, but you forgive them because now they make your dick hard?
Right. So spider bitch was defeated and posed no threat in mind jail so she gets a pass until after Kazuya eventually dies in some manner and now there is no one to stop her. Oops. You can be all honorable as you want but I'd rather not get stabbed in the back. Now, I'm not saying you must kill all demons or kill no demons, just that there definitely are some that should be killed even if they surrender, and also "keep your enemy close" doesn't mean to forgive them.Your attempt to skew my stance into something base and self-serving is both insulting and misguided. Do not mistake my principles for weakness or hypocrisy. Let me make this perfectly clear: I will gladly exterminate anything that threatens humanity's survival. What I will not do is destroy those who pose no threat. If a foe has been defeated or surrendered, showing them mercy is what separates us from the monsters we fight. However, if there is truly no redemption to be found in them, if they remain a danger to humanity, then rest assured, I would not hesitate to act.
Well I did also mention how they (monster girls in general) nearly killed all humans, who only bounced back because of divine intervention and even after that it was still bloody war for several generations of demon queens. That's why I question what happens after the demon queen changes. If the next demon queen isn't so keen on forcing everyone to resolve their differences through sex, what's stopping all those monster girls from returning to monster?They didn't have to do that before btw.
Only Succubi could, and that was a choice they had.
So kind of like how different people could kill one another if they wanted to. Succubi could eat souls if they wanted to. Whether or not they did was dependent on their character. I don't think we should judge people based on what they can do, but on their actions.
Fair enough. I was just using the spider because she's the extreme example of mercy towards the enemy.Me personally, SHRIFT's a different ballgame, because the monster girls in that game literally do not operate on the same logical principles and understanding that we as people do.
Death isn't "the end" for them, which is why Barghests don't know what they're doing is bad.
Spider girl is a monster and should be killed imo, and the game even alludes to the "canon" ending being the neutral ending for this reason.
Take a look at Mukuro in that game. The only reason the player would want to spare them is if the player learns more about her, after beating her! True Mercy isn't a path you take if you're fully roleplaying and choosing what you'd do as the MC during those scenarios. You literally can't get it your first run on purpose. It's the path you obtain as the player after you learn more about the girls and want to see everyone happy.
For Spider Girl you learn after beating her, that she literally doesn't know any other way to live. She doesn't know what love is, and can only view relationships through the predator/prey dynamic. Her whole story after sparing her is making her learn that basic aspect of humanity.
But that's a conversation for a different game lol XD.
The intellectual dishonesty is palpable with you. Pay closer attention to my words. I never said I would spare the spider. You completely ignored the part where I stated: 'If redemption is not possible.' Let me spell it out for you: that means if they cannot change, if they cannot submit to human law, they die. Plain and simple. Don’t twist my words, boy.Right. So spider bitch was defeated and posed no threat in mind jail so she gets a pass until after Kazuya eventually dies in some manner and now there is no one to stop her. Oops. You can be all honorable as you want but I'd rather not get stabbed in the back. Now, I'm not saying you must kill all demons or kill no demons, just that there definitely are some that should be killed even if they surrender, and also "keep your enemy close" doesn't mean to forgive them.
Well I did also mention how they (monster girls in general) nearly killed all humans, who only bounced back because of divine intervention and even after that it was still bloody war for several generations of demon queens. That's why I question what happens after the demon queen changes. If the next demon queen isn't so keen on forcing everyone to resolve their differences through sex, what's stopping all those monster girls from returning to monster?
Fair enough. I was just using the spider because she's the extreme example of mercy towards the enemy.
I feel you are overthinking too much about the magic system and the story. The game invoked fucking quantum mechanics for how teleportation works, good luck making sense of things. Hostilities aren't illegal, they are straight up impossible, the magic spell is a catch-all for any hostility against humans. Even though it's somewhat relaxed for the adventurers to facilitate sex battles, at no point is any real enslavement or soul capture shown in the story for any character at all outside of Dark Perpetua (who makes her pocket dimension apparently to violate the spell); we don't know if Catherine would have even been able to suck PC's soul as it never progressed to that point.There are ways to hurt that don't involve directly harming someone. The MC can get addicted to substances, like manticore poison or the bag mimic. Mental entrapment happens as well. Soul sucking is just the prominent example presented by the game, and actually does still happen. Just because something is "illegal" doesn't mean it stops happening. Not to mention it isn't even illegal, they just have to fill out a bunch of paperwork and take care of the soul forever. Additionally, the magic only covers the continent. I don't think there's anything stopping someone from just throwing you off a cliff into the ocean. Or they could just starve you. The magic is not a catch all for all forms of hostilities. It cannot be. How would they get meat? How do they handle overpopulation of herbivores? Did the demon queen just genocide every carnivore on the continent?
Then there's what happens when the current demon queen changes. Will the magic still be there? What happens if the next demon queen dispels it? or just moves the demon kingdom somewhere where the magic isn't?
The families they've already built with their human husbands and wives.That's why I question what happens after the demon queen changes. If the next demon queen isn't so keen on forcing everyone to resolve their differences through sex, what's stopping all those monster girls from returning to monster?