- Sep 16, 2018
- 183
- 32
Study the layout of the floor. You'll figure out a quick route through. Especially on Ushris's floor, making a screenshot might help.Can I get some tips on getting through the Labyrinth? The hellhounds are so hard to deal with and avoiding all the traps and stuff is basically impossible.
Increasing your allure should pretty easily save that build. The high number of lives lets you buff and then spam attacks without worrying about the enemy.Hi! When I finished the previous update (before city) I had specced my character to have a concerning amount of orgasms. But now that I am trying to get back into the game I am finding this build isn't working. What would be a strong and fun build to play with? Thanks for the advice!
At that point, perhaps since it's been a while, even if there isn't THAT much new content, maybe you'd consider it worth it, simply because some of it might feel a little new again? Perhaps try a different character build, like go full magic or something. Don't forget to get a bunch of mods from the discord or that one Monster Girl Dreams wiki site, some of my favorites aren't working with the current version, but there's still some that are worth adding, so long as they suit your kinks/preferences.I didnt play in this game since 24 version. Is there any point to try current version. How much content has been added ?
I would recommend just using this mod, turning on in game settings "skip unseen text" then just hold CTRL(holding CTRL skips text) and one shot everything to get through the game/back to where you were.Alright, this question probably gets asked a million times but this time I actually do need help. Does anyone have a save file for this? I was clearing out my older archives and accidently deleted the game (along with a few others but we dont talk about). I remember I was past the fight in the capital and yeah. Any help would be appreciated
Good, that was a total troll having her talk up what she'd do to someone who bought/wore their equipment and then have no scenes whatsoever.v26.2 is now out with some sex with the Livewire shopkeep
....Just download the new version and make sure you have a save in town from the previous version.how to update to the new version? Both on android and PC (I am extremely dumb, please be patient)
Quick question, i know it's way to early to think about it since the game is probably at less than half percent of it's development, but still i was wondering if you any idea in the background for a new game/projects? Or do you think this will be your last and only game?v26.2 is now out with some sex with the Livewire shopkeep, a CG for the generic Alraune, an overhaul to paralysis, a big tweak to how restraints work, a bunch of buffs to a number of monsters, and a bunch of QoLs and fixes.
The capital is about the 60% mark. At most, we still have two more dungeons before the final dungeon/boss, and that's not including the side stuff and additional cgs.Quick question, i know it's way to early to think about it since the game is probably at less than half percent of it's development, but still i was wondering if you any idea in the background for a new game/projects? Or do you think this will be your last and only game?
I see, it's good to know that he has a clear vision for the future of the game. Too many devs recently focus on increasing artificially the lifespan of their game for cashgrab, not even even improving their game anymore. There was also the possibility that after this game Threshold wouldn't be interesting on developing another game again, but that's probably a question worth asking in the future. Right now the game still deliver good content even after long period, and i have to give credit to HimThe capital is about the 60% mark. At most, we still have two more dungeons before the final dungeon/boss, and that's not including the side stuff and additional cgs.
I doubt Threshold is looking too far into the future. Too many devs try to push too many projects at once and it ends up delaying the main project and upsetting supporters. From what I've seen, Threshold wants to keep his focus on his current project, especially since it's been about 5-ish years so far and the project has had a few bumps along the way that delayed progress.
Where did you get the 60% estimate from? Did Threshold say that? I remember he previously said the version numbers were also intended to be progress estimates (i.e. v26 is 26% complete) but that was quite awhile ago so it may have changed.The capital is about the 60% mark. At most, we still have two more dungeons before the final dungeon/boss, and that's not including the side stuff and additional cgs.
I doubt Threshold is looking too far into the future. Too many devs try to push too many projects at once and it ends up delaying the main project and upsetting supporters. From what I've seen, Threshold wants to keep his focus on his current project, especially since it's been about 5-ish years so far and the project has had a few bumps along the way that delayed progress.
I don't recall Threshold making that claim. If that's the case, we shouldn't be even close to the capital at this point since only six dungeons were ever planned afaik. Is there a quote somewhere?Where did you get the 60% estimate from? Did Threshold say that? I remember he previously said the version numbers were also intended to be progress estimates (i.e. v26 is 26% complete) but that was quite awhile ago so it may have changed.
It should be? if it's not then it's because I forgot to add it in like a dumbus and will need to fix that.Why is the Kunoichi rope trap not in the Labyrinth?
I have plenty of different ideas on what to do after MGD, though nothing is decided of course given MGDs still lots left to do.Quick question, i know it's way to early to think about it since the game is probably at less than half percent of it's development, but still i was wondering if you any idea in the background for a new game/projects? Or do you think this will be your last and only game?
Where did you get the 60% estimate from? Did Threshold say that? I remember he previously said the version numbers were also intended to be progress estimates (i.e. v26 is 26% complete) but that was quite awhile ago so it may have changed.
The v26ish type method was originally intended to reflect the progress in some way but it kind of massively got away from me and I do think main progress wise things are about 40-60% done?I don't recall Threshold making that claim. If that's the case, we shouldn't be even close to the capital at this point since only six dungeons were ever planned afaik. Is there a quote somewhere?