I chip in with my 5 bucks a month, don't I?
Look, I prefer delayed quality games over rushed garbage too, but there's a difference with how a developer deals with the consequences, depending on the project's funding.
With any normal kind of game development, the funds used by delaying something are your own. You're encouraged to deliver things in a timely fashion because it's coming out of your own pockets.
With patreon-based development, you're spending your customers' funds by delayin. Sure, this'll ultimately end up hurting yourself just as much, but it's quite hard to screw up that much.
I'd stop complaining the moment he actually hired someone to work on the game with him. He's cashing in 36k a month right now and still runs a one-man operation.
Or at least freeze your earnings or refund the money that went to nothing while he was in mourning. I only get one day off from work when a close family member dies as well.
I agree with encouraging new creators, it's why I pledged to Redamz (other than being a horndog), but that shouldn't mean we can't call out the blatantly lazy and money-grabbing behaviour he and many other creators have shown time and time again.