4.60 star(s) 9 Votes

Unknown Developer

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Nov 4, 2017
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Ah, guys, I found a little glitch here. In the evaluation of Vanilla's fight, Ilias will always say that she has a second scene but she hasn't, this second scene was the one that was converted in her reward scene, disregard that.
 
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Succubus Hunter

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May 19, 2020
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Ah, guys, I found a little glitch here. In the evaluation of Vanilla's fight, Ilias will always say that she has a second scene but she hasn't, this second scene was the one that was converted in her reward scene, disregard that.
Good for you on finding and pointing out the bug.

As for the discussion on mind control, I am not a fan of it either. Gameplay-wise I imagine it would be challenging to implement it is a kinky way that did not feel rail-roady to the player. Kink-wise, loss of agency tends to negate the since of submission. As for domming, I always felt there was no challenge in "Overpowering" someone who can't fight back. Thankfully (IMO), this is only a small part of the game.
 

Elexion

Newbie
Aug 14, 2017
92
91
Having to lose to unlock most CGs feels weird when some CGs are just unlocked once you encounter the monster that gives them
 

BlasKyau

Devoted Member
Jun 26, 2018
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The event he refers happens in MGQ VN as well, if Luka refuses to answers Alice or if he tells her to prepare food herself, more as a joke than anything else. There is no Luka being mind-controlled here, in fact, most of the story is the same, there are a few changes and additions, but the same key events happen in the remake as well.
I've tried again, but I don't see a choice between preparing the food or telling Alice to make it herself. Jump straight into the hypnotism / mind control scene. I don't particularly like it and it still can't convince me to continue the game after that scene... If there was a way to avoid it I would prefer it.

In any case, thanks for the game and good luck.
 

aidenboy

Member
Jan 26, 2018
381
311
I much prefer this version to the vn style. that one feels like a puzzle game where you lose everytime until you win. the original style feels super jarring and just rips me out of the story every time. Glad this is being remade into an rpg style game!
 
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Unknown Developer

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I've downloaded it again, started a new game and the scene is still there unavoidable. Either it's a bug, or the scene really can't be avoided at least in the remake.

I guess I'll wait to see what it says Unknown Developer, if there is a bug or something that has done so deliberately
Not exactly a bug, but something I forgot. There is a choice in the VN, but I forgot to include it here. This part in the VN was a little drag with many choices that you had to pick one by one and I just removed the choices and made a single event. I guess I included that with the butler thing too. But if that bothers you that much it's easy to reinclude the choice here. It will be there in the next version. But as I said it was a joke, it'll never be mentioned again.
 

Unknown Developer

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Yeah, this is a real issue, if it get's too far, creator will have to remake the entire paradox as well. :ROFLMAO:
Well, if after the years it will take for me to finish this project, I'm sure as hell that I won't remake Paradox. The main reason is I don't like parallel universes theory, nor do I like to erase everything that was done in a story with a beginning, middle, and a satisfactory ending. If I'd make a sequel my idea would be more like something like this (there are spoilers, read only if you finished the VN): https://f95zone.to/threads/monster-girl-quest-fan-remake-v0-3-unknown-developer.11499/post-2414992

Of course, such a project would have a scope bigger than this one, since I'd need to come up with everything since the beginning, and it would hit the same wall as this project. Since it would pass in the world created by Torotoro, he would have the right to DMCA me, which makes me afraid of profiting with it, A noncommercial project is usually not seen as stealing, more an homage (not that this avoid DMCAs, but at least there aren't fines), and tends to take longer to be noticed. I also would need new art, since I wouldn't reuse art from the previous game (That was bullshit, Torotoro, and you know it), so I'd need to pay an artist to make it for me, when I'm not profiting with the game. Of course, since the game is noncommercial, I'd have little concern in using art from other games, as long as everything fits, you won't notice a difference, MGQ is a commercial game and has art of many different styles. If such sequel will be made or not remains to be seen, but I prefer to focus on the task ahead than in the distant future.
 
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BlasKyau

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Jun 26, 2018
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Not exactly a bug, but something I forgot. There is a choice in the VN, but I forgot to include it here. This part in the VN was a little drag with many choices that you had to pick one by one and I just removed the choices and made a single event. I guess I included that with the butler thing too. But if that bothers you that much it's easy to reinclude the choice here. It will be there in the next version. But as I said it was a joke, it'll never be mentioned again.
I'm not going to ask you to add an option because I prefer it. Add it only if you really want to.

That said, it's true that, in my case, if I can avoid the scene I will continue the game, while as it's now surely not.

Everyone has the likes and eccentricities they have, and I don't expect many to share mine.
 

Unknown Developer

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Nov 4, 2017
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I'm not going to ask you to add an option because I prefer it. Add it only if you really want to.

That said, it's true that, in my case, if I can avoid the scene I will continue the game, while as it's now surely not.

Everyone has the likes and eccentricities they have, and I don't expect many to share mine.
Then please go play the VN, the options are there, and the story is good, believe me. It's pity seeing someone missing this piece of art for a phobia.
 

LiteralSecret

New Member
Apr 20, 2019
5
14
Ok so I have officially reached the end of 0.3, and damn I am really enjoying this. All of the additions have been great and all of the side stories feel much more complete and like they actually add to the overall story rather than just being one set pieces. The world feels more put together and now that half of the monstergirls aren't just random one off battles while traveling and actual challenges in the way of specific goals just makes encounters more enjoyable.

Also, you took a lot of flack from rpgm haters, but this story fits really well with the style and I think it's way better for it. I played through the original 2 times and attempted a third but just couldn't get into it. This remake lets me experience it again and with it being more fleshed out, it's just really great.

However I do have some suggestions:

- Please speed up battles, especially when there more than just Luka and one or two monstergirls. Like at minimum 2x but 3x or 4x would probably work. It took me 18 hours to get through all of 0.3 and I swear 4 of those hours were just waiting for combat to happen. Not have enemies attacking or anything, literally just waiting for something to happen. I ended up trying so hard to avoid combat after 2 encounters at
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because each one was a 10 minute ordeal without any challenge. It got even worse fighting
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which was 15 minutes of not being in danger. I really like the combat and how it progresses, it adds a lot of nuance, but it is just way to slow to be enjoyable when there are so many encounters.

- Let the Lust reduction potion just block charmed. I know there's less of a chance and it may last a shorter time, but that didn't stop the fairies from chain charming me 3x trying to get to a certain boar. Seriously, each one set me back 10 to 20 mins with me taking every precaution and being appropriately leveled. Charmed feels like it should be a punishment for not taking appropriate precautions rather than just a "you can't play the game for 5 minutes and may die" for no reason. Have the Lust reduction potion black charmed, reduce chance for horny and reduce lust damage. The upgraded versions can just keep reducing horny chance and lust damage.

- Please reduce some boss battle slog. Specifically some of the new ones. I definitely get that
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are supposed to be difficult and they should be hard, but I got that half way through the fight. After that, it just stopped being fun. Neither was a threat after the first few rounds and I felt like I was throwing my items into the trash as I just kept up the same tactic for up to like 20 mins.

- Please add a refight system or unlock the monsterpedia at the end of 0.3. Half of the game is losing and I'm sure you've put in a ton of work on the loss scenes but I have not really seen any of it, and going back or starting a new game to lose over and over to unlock everything seems like waaaaaay too much work as it's already such a long game as is. The original game let you rechallenge the monstergirls in the monsterpedia which was a fine system, but going back to all the specific regionsis just really tedious. If you want to block the refights until specific points in the game can I suggests its
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? or just release a save with all the monsterpedia unlocked in the meantime.

- I really miss binds and combat chatter. Binds where just a fun thing to break up combat and put pressure on the player. It also seems weird that with all the lamias, tentacle monsters and spiders, no one tries to bind Luka. Plus combat chatter was always fun to add personality to the monstergirls and Luka.

That's all I really have to add. I seriously can't stress enough how good the remake is. You're doing an incredible job I just wanted to add some things I found frustrating and/or tedious. Also, there's some typos here and there and I'd be happy to go through and edit if you'd like! Seriously, great job, I can't wait for more!

(Forgot to add a bug I found. When you get the quest to hunt a certain worm, if you talk to a cook after you accept the quest but before you have hunted the worm, she will still give you cooked worm and Alice will teach the new skill without ever having to fight the worm.)
 
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BlasKyau

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Jun 26, 2018
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Then please go play the VN, the options are there, and the story is good, believe me. It's pity seeing someone missing this piece of art for a phobia.
The truth is that if I have to choose the game system I prefer RPGM to VN with RPG elements. The story may be good, but the gameplay doesn't appeal to me too much.

Thanks for your time and the game, but I guess I'll find another one.
 

Unknown Developer

Active Member
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Nov 4, 2017
572
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Ok so I have officially reached the end of 0.3, and damn I am really enjoying this. All of the additions have been great and all of the side stories feel much more complete and like they actually add to the overall story rather than just being one set pieces. The world feels more put together and now that half of the monstergirls aren't just random one off battles while traveling and actual challenges in the way of specific goals just makes encounters more enjoyable.
Thanks for the review, I'm really glad you like the game.
As for the things you pointed out.
1 - Battle speed is a variable I can adjust from a 3rd party ATB script, the problem is that that script was the only I found that works well with the others I'm using, and that variable is generic, the script uses many factors to determine the speed, number of characters and agility are two of them, I can speed it up more, but that makes battles with less characters faster as well, and you've seen at the beginning of the game how fast the ATB already is. I may consider doing it, but that's a decision more complex than it seems and my knowledge of scripts is insufficient to make the edits required to solve this problem.

2 - As for encounters with too many people, I agree with you, they're too slow that's why I keep most battles one vs one, the bandits, maybe I could increase their stats and reduce their number. I've noticed that the old temple and the final bandit battle were a drag and not funny, but at that point, those battles looked fine to me, so I left them like that, but maybe I should try to do something about it. I'll think about it.

3 - You want charming prevention. It's possible. Charm was supposed to be a troubling technique of unavoidable damage, that the player should keep himself prepared to mitigate the damage, but I understand that's frustrating to not be able to have a way to prevent it (especially considering the RNG gods of the RPG Maker, they are evil, and despite you stating such a dangerous technique should be used just a few times, there are times it uses one after another, that's why the enemies use SP now, to prevent that). I'll think about it as well.

4 - Region bosses' fights are too long. Sincerely as someone who played and liked Final Fantasy, I don't see that as a problem. FF 13 had bosses that stay for half an hour. So you want me to reduce the amount of health you have to take from them to finish the fight... Fine, I'll do it, but not for a big amount, that is still supposed to be a hard fight that will consume many items.

5 - Refights... I tried, sincerely, but I hit some walls. The biggest one is items. How do I program this so that after the fight you keep the items you used? Experience, how do keep it the same in this mock battle? I thought about unlocking the scene if you defeated the monster girl, but I thought it would be too easy and basically remove the game over rape of this game. I did it for bosses because you'd only have one chance to fight them, so it was fair, but when I think that there are events that the monster girls won't be able to be seen anymore after the quest, like the mansion and lily's prison, I begin to think it should be batter to just unlock it after the battle. I don't know, I may make a poll to see what the community thinks about it.

6 - Binds and combat chatter will go on technical limitations too. I tried to make a bind state, the thing breaks when there are more than two characters in the battle. I understand Torotoro managed to use some kind of binding state in paradox, but I have no idea how. The combat chatter is prevented by the scripts I'm using, if I try to have more than one textbox in an event during a battle, the enemies stop being selectable and you can't attack anymore. Don't ask me why, it's a glitch in the scripts. So I hope you don't miss it that much. Torotoro isn't using the same scripts as me, so he probably doesn't have this problem, but his combat screen looks so bland and standard compared to the one I use here, I still think it's a good tradeoff.

Thanks for playing, and I'll take a look at the glitch you found.
 
4.60 star(s) 9 Votes