CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

RPGM Completed Monster Girl Quest: Paradox [Part 3 v3.01] [Torotoro Resistance]

4.60 star(s) 39 Votes

uchihafabio

Active Member
Sep 10, 2017
595
577
If you still use mega in the future could you extract the picture folder from it and repost it in 2 Links ? so people don't need to use a vpn ? Thx in advance.

Edit : I opened your link and the folder is strange. It doesn't have the one click patcher bob mtl like the last one have and it contain mtool file but without mtool.
Yes, you can.
I removed mtl translation since bob is better, the arzor x one click patcher works on bob translation so I didnt need to change it.
And the mtool remnants are for using the cheat included on mtool
 

JarredKiller

New Member
Jun 7, 2022
14
8
I seem to have avoided that error somehow
It might be because ive been overwriting files when a new version comes out rather than tranfering saves
Might also have something to do with these settings and my joiplay version
View attachment 4198846 View attachment 4198847 View attachment 4198848
Your a f hero... Man. It f worked after copy your settings and app version of joiplay, RPG Maker Plugin... I can finally play the game!!! (i been waiting for this!!!)
 

Yoloswagking

Active Member
Sep 29, 2017
614
410
Yes, you can.
I removed mtl translation since bob is better, the arzor x one click patcher works on bob translation so I didnt need to change it.
And the mtool remnants are for using the cheat included on mtool
But you need the mtool folder in your computer to use these link inside your folder. Not everyone as mtool. So it's better to let the mtool folder inside the game.
 
  • Like
Reactions: uchihafabio

ungaunga

Newbie
Nov 18, 2020
19
26
I dont get the "terrible gameplay" part... how it is "terrible"? The game offer a ton of races, jobs, skills, weapons, armors, gems to power-up your party and you are really forced to keep upgrading your gear in chaos route since the power spike skyrocket very fast. I know this is not for everyone (and thats why TRTR add the cheat item to reduce all enemy hp to 1), but thats dont mean the gameplay is terrible, is just a very deep RPG.
Gems, that's the problem, it was an unneeded mechanic that only caused a bloating of stats across the board, leading to equally nonsensical increase on difficulty, to the point that your perfectly working End P2 team is struggling to fight the first mobs you'll encounter in Angel/Monster world, and then again in the last route. It is a nonsensical mechanic that should have stayed exclusively for people who wants to spend their life grinding and sweating in LoC.
 
Last edited:

asdf1524

Newbie
Sep 11, 2024
20
6
Gems, that's the problem, it was an unneeded mechanic that only caused a bloating of stats across the board, leading to equally nonsensical increase on difficulty, to the point that your perfectly working End P2 team is struggling to fight the first mobs you'll encounter in Angel/Monster world, and then again in the last route. It is a nonsensical mechanic that should have stayed exclusively for people who wants to spend their life grinding and sweating in LoC.
Gems are part of it, but there's a ton of other stuff too. There are just way too many multipliers that cause the game to scale exponentially. They put +400% and +1200% gear stats abilities in which I felt were.. really unnecessary (your gear basically doesn't exist if you don't have the highest tier gear enhancement ability for it), there are like 50 different abilities that all double your damage output in different ways that all stack together etc..

I think they needed to make most multipliers stack additively instead of multiplicatively in general, gems and otherwise. Having such big multipliers stack multiplicatively will always mean that even having a few multipliers or or less than someone else will make the difference between a fight being impossible vs. braindead easy, and it also removes any incentive to having balanced character builds (tanks do effectively 0 damage, damage dealers always die in 1 hit - if you have enough resources to make a character capable of dealing a non-trivial amount of damage and not dying in 1 hit at the same time, then those resources could've been spent on making a character that just 1 shots the enemy instead if you'd just skipped everything that made them tanky enough to survive any hits at all).
 

MrRuri

Newbie
Aug 13, 2021
56
49
Question, where do I get the weapon gift for the Uriela sub quest, in the Ilias World route ? Amira says to ask around in Yamatai but I already talked to every NPC several times, opened every chest, and nothing.
 

LainHarth

Member
Sep 23, 2018
268
331
I didn’t know about that first part but I meant is as in part 2 you get those ridiculous LoC weapons with multiple actions, crisis bonus and high stats. So do you not upgrade your gear like that on the other 2 routes?
No, you cant equip any of the LoC gear from part 2.

On Chaos Route you have a forge with tiers from 1 to 10, every time you recluit x number of blacksmiths you can upgrade it to next tier and upgrade all your gear / gems.
 

Yoloswagking

Active Member
Sep 29, 2017
614
410
when i change the patch the game chaged the versun to 2.41, its a visual bug or i did something wrong-
Hoooo si that where the bug come from. I had always think that was linked to my saves. Nice to know. Yeah it's a visual bug but the game is 3.02
If you want you can go to the wiki in the mod section and grab the mods from there.
 

KrakenKiller

Member
Aug 12, 2019
134
109
I'm the kind of player where even Super Easy mode feels like trying to summit Everest in flip-flops. My characters just do such little damage to enemies.. A fight lasts nearly 30 minutes. I used to deal 2mil damage every turn with some feature (mod or ability?) but it's gone now.

Can any of you divine beings out there lend an ant like me some advice?
  • Cheese Items: Any overpowered items/accessories that can turn the tide for us underdogs?
  • Guide to Patching: Is there a step-by-step guide to use mods? Such as what files/folders to patch with etc.
 

ciphertul

Well-Known Member
Jun 20, 2018
1,551
823
I'm the kind of player where even Super Easy mode feels like trying to summit Everest in flip-flops. My characters just do such little damage to enemies.. A fight lasts nearly 30 minutes. I used to deal 2mil damage every turn with some feature (mod or ability?) but it's gone now.

Can any of you divine beings out there lend an ant like me some advice?
  • Cheese Items: Any overpowered items/accessories that can turn the tide for us underdogs?
  • Guide to Patching: Is there a step-by-step guide to use mods? Such as what files/folders to patch with etc.
If playing on easy or lower you can get the Ruler Ruler from the white rabbit in the pocket castle. It will let you modify enemy stats.
 

Noah Neim

Well-Known Member
Nov 25, 2020
1,488
2,911
I dont get the "terrible gameplay" part... how it is "terrible"? The game offer a ton of races, jobs, skills, weapons, armors, gems to power-up your party and you are really forced to keep upgrading your gear in chaos route since the power spike skyrocket very fast. I know this is not for everyone (and thats why TRTR add the cheat item to reduce all enemy hp to 1), but thats dont mean the gameplay is terrible, is just a very deep RPG
Abundance is hardly a qualifer for good gameplay or depth. While paradox has abundance, it lacks substance and complexity in it's gameplay. Most rpgm games lack even abundance, which is why the games are often hated for boring gameplay, i can agree with them too.
Though even if you add alot of features it won't hide the gaping holes that is a shallow combat system.


The only cost that can be sunk is time but they themselves said they willing dumped 200+ hours into a game they weren’t enjoying. Sounds more like they are trying to blame anything but themselves.
You're either trying to say "If you didn't like it why did you play it so much" or "If you don't like it, don't play it and don't complain here
Whichever it is, i disagree with the points.
The former completely equates the willingness to invest time into something proves the individuals eagerness and enjoyment of said activity. People can put themselves through something they find boring, hard or torterous for various reason, not even I can say i hate this game, i just heavily dislike it and am completely perplexed as to why it's popular.
The latter completely eliminates any kind of objectivity. If you dislike a game, sure, you could drop it that instant, but once again, you can have many reasons to stick around, telling anyone who doesn't like that game to just leave and give up isn't encouraging of anything. If the critical audience wishes to complete the entire game so they can properly formulate their opinion on a game and not treat it unfairly, it's admirable, especially considering the retardation that is the F95reviews.


Well guess you are just the type who get hung up on the bad and none of the good matters anymore.
This is a weak point, especially so when said to Desregaurd, who among the critical audience of this game has been quite fair when it comes to giving his opinion on this game (No worries, i won't be like him).
The formation of one's opinion obviously includes everything, both the good or bad, but if there quite literally is no good to speak of or is heavily outweighed by the bad, 'getting hung up on it' seems fair.


As for the review that the discussion was prompted by, it is pretty retarded, nothing new for this platform. Insulting the playerbase in the first sentence can get the whole thing thrown out the window



Gems are part of it, but there's a ton of other stuff too. There are just way too many multipliers that cause the game to scale exponentially. They put +400% and +1200% gear stats abilities in which I felt were.. really unnecessary (your gear basically doesn't exist if you don't have the highest tier gear enhancement ability for it), there are like 50 different abilities that all double your damage output in different ways that all stack together etc..

I think they needed to make most multipliers stack additively instead of multiplicatively in general, gems and otherwise. Having such big multipliers stack multiplicatively will always mean that even having a few multipliers or or less than someone else will make the difference between a fight being impossible vs. braindead easy, and it also removes any incentive to having balanced character builds (tanks do effectively 0 damage, damage dealers always die in 1 hit - if you have enough resources to make a character capable of dealing a non-trivial amount of damage and not dying in 1 hit at the same time, then those resources could've been spent on making a character that just 1 shots the enemy instead if you'd just skipped everything that made them tanky enough to survive any hits at all).
I don't disagree with what you're saying, but this is clearly an intentional design decision. TT had a clear misunderstanding of how of how difficulty design worked in the first place. Proof of such is the original difficulty modifiers, and CLoc.
Small stat inflation relative to the player is fine, most similar games would also have level equalization aswell, making players either almost equal in stats to the game's enemies.
This is a disliked feature, as it completely elimintaes the entire concept of 'growth' in a game, which is often a pivotal selling point.
Paradox just being a flat 3x multiplier on enemy hp isn't 'difficulty' design, though i've already said this before, so no need to get into it again.
Same with CLoc, had TT had actual play tester capable of being critical of the game, this issue could've been ironed out.
I think that even in an 'infinite' dungeon where the enemies stats increase the deeper you go. Reaching a point where you quite literally CAN'T act firsst because their agility is guranteed to be higher than your team, to add onto that, they practically one shot you if you let them hit you. Thus requiring you to have intiative gear so you can kill the enemy in one turn instead. You either die instantly or kill the enemy instantly.
It's a mess, and i can't figure why none of us couldn't tell it'd be a mess :KEK:
 

CMrC

New Member
May 24, 2020
3
2
Does someone know how to get the Holy Sword Halo Night? On the wiki there is no location marked . Is it part of the chaos route? (Right now I am at the end of the Ilias route after finishing the Alice one first)
 

Kiakku

New Member
Aug 14, 2021
6
2
Hoooo si that where the bug come from. I had always think that was linked to my saves. Nice to know. Yeah it's a visual bug but the game is 3.02
If you want you can go to the wiki in the mod section and grab the mods from there.
oh its a relief, well im glad to help you find the bug cause lol
 

LordSW

New Member
Apr 24, 2017
8
0
I didn't encounter Rabbit Chaos, did I miss something important?

I only encounter Reaper Chaos once blocking the way and then many more times during random encounter, but I didn't encounter a single Rabbit Chaos.

Help, I feel like I missed something important bruh.
 

niemand2134

New Member
May 17, 2023
3
0
Gems, that's the problem, it was an unneeded mechanic that only caused a bloating of stats across the board, leading to equally nonsensical increase on difficulty, to the point that your perfectly working End P2 team is struggling to fight the first mobs you'll encounter in Angel/Monster world, and then again in the last route. It is a nonsensical mechanic that should have stayed exclusively for people who wants to spend their life grinding and sweating in LoC.
I play solo with a build based on moonlight kitsune dance (one of the strongest sorceries from part 2) and it can deal with most enemies at the start of part 3 just fine on very hard. So far I only had to switch to easy for the armored berserker (3) as they are strong and they hardcounter my build. With adding a few partymembers I could have avoided the switch to easy for the fight, but that's not how I want to play.
 

MrRuri

Newbie
Aug 13, 2021
56
49
Since the Time Loop event is bugged, and i really don't want to start a new game with the Overpowered saves, how can I add the Captain Shield job item with Cheese ? The ID of 664 doesn't work for some reason
 
4.60 star(s) 39 Votes