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RPGM Completed Monster Girl Quest: Paradox [Part 3 v3.01] [Torotoro Resistance]

4.60 star(s) 38 Votes

fredsin13

Newbie
Jan 17, 2018
97
49
I have a big problem. I just got out of tartarus connected to the monster world, and the moment I go out to what I think is probably the world map, the game shows this error. I'm in ng+ if that changes anything.
Someone have same problem as you in discord, just patch your game again with latest eng patch
 

fredsin13

Newbie
Jan 17, 2018
97
49
It already has the latest arzor x patch
you should post you save in discord to see if this is new bug or not, for now just switch to japanese version of game to get pass the crashed area.
Just rename data folder into data_eng and gamer.gss3a.old to game.rgss3a. rename back if you want switch back to English.

And when patching delete your data folder first then patch so any bug from previous version is not stay when patching
 
Last edited:

chengue

Newbie
Feb 26, 2017
90
37
The fully human translation doesn't exist at this moment. Arzor and his team are working on it. (the full english is only for part 1-2 and if you play with game folder with part 3 some content from part 1-2 are still not merged).

The best you can get is a mtl translation corrected by human, mostly bob serious and helpers on the discord. You can go here and look for more up to date translation and to thx them for their work. And yes his work is already applied on top of Arzor translation.


the link to my most recent instal of Bob translation that you can play just by launching it is right here (inside the folder named bob translation)


And if you want to use mtool translation you can grab it from my old gofile account (file named paradox3.02 most up to date)

But mtool need more work and to wait (3-4mns or more) every time you open the game because he needs to load the translation file and open all the data of the game, because it's a very powerful cheat engine that let you cheat on a lot of content (like items, gold, fight etc). Because of the big data processing, mtool can crash if your computer is low end and if you spam in order to skip thing inside the game like the dialogue text or the victory resume at the end of the fight.
So if you want to cheat better use mtool, then switch the save inside a bob translated version of the game.
You can look at my old post how to use mtool.
https://f95zone.to/threads/monster-...-v3-01-torotoro-resistance.1766/post-15329559
or look at the most useful option with these pictures
View attachment 4335178
View attachment 4335179
I try to download the pictures but i keep getting a high traffic alert everyday at all times
 

BlackAion

Member
Jan 21, 2018
176
122
Again this game is pretty much a submissive fetish inside a "epic" story. Most of us would probably prefer a self insert cool protagonist slaping his dick on monster girl face to recruit them in his castle/bed, but we all know that's not the theme of this game.
I'm not disagreeing with you? I'm just stating that yeah Luka DOESN'T have any agency and he never did. That's the whole point of the game.
 

Yoloswagking

Active Member
Sep 29, 2017
546
370
I'm not disagreeing with you? I'm just stating that yeah Luka DOESN'T have any agency and he never did. That's the whole point of the game.
Mhhh,I need to disagree with you on this one because even if you think that both monsters and angels route are forced on him they still begin with his choice to go on their side.
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Magister Masquerade

Dream Gourmet
Donor
Jun 24, 2018
795
1,473
I'm not disagreeing with you? I'm just stating that yeah Luka DOESN'T have any agency and he never did. That's the whole point of the game.
Nah, Yoloswagking is right. Luka doesn't have any agency when it comes to getting raggle-banged by the gals, he is pretty submissive there. That's just how the setting works, they're predators and prey doesn't usually choose to be eaten. However, narratively speaking, he has as much agency as any other stereotypical hero in any other story, which is a lot.

Don't forget that he chooses to become a hero, he puts in all the effort to train as one (in Paradox putting up the signs to attract adventurers and give them discount in exchange for knowledge/skill training), and it's his choice in the original game to not harm monsters and to accept them to begin with.

The premise of Paradox kinda makes things a bit wonky, but Luka makes plenty of personal and nonpersonal choices on his own that have a huge influence on what happens, and the story itself suggests he always had a lot of influence to begin with.

A character lacking agency is literally swept along by the river and never tries to fight it other than to keep from drowning. The inciting incident traps them instead of flops motivation on the table.

Even from the beginning of the game, there was nothing stopping Luka from just staying in his village. He always had agency. It'd be different if Alice/Ilias had threatened to kill the villagers or him if he didn't obey them, or if something was chasing him, etc.

That would leave him with a lot less agency since he would have few logical choices.
 

AnonJohn

Newbie
Dec 1, 2017
75
63
The fully human translation doesn't exist at this moment. Arzor and his team are working on it. (the full english is only for part 1-2 and if you play with game folder with part 3 some content from part 1-2 are still not merged).

The best you can get is a mtl translation corrected by human, mostly bob serious and helpers on the discord. You can go here and look for more up to date translation and to thx them for their work. And yes his work is already applied on top of Arzor translation.


the link to my most recent instal of Bob translation that you can play just by launching it is right here (inside the folder named bob translation)


And if you want to use mtool translation you can grab it from my old gofile account (file named paradox3.02 most up to date)

But mtool need more work and to wait (3-4mns or more) every time you open the game because he needs to load the translation file and open all the data of the game, because it's a very powerful cheat engine that let you cheat on a lot of content (like items, gold, fight etc). Because of the big data processing, mtool can crash if your computer is low end and if you spam in order to skip thing inside the game like the dialogue text or the victory resume at the end of the fight.
So if you want to cheat better use mtool, then switch the save inside a bob translated version of the game.
You can look at my old post how to use mtool.
https://f95zone.to/threads/monster-...-v3-01-torotoro-resistance.1766/post-15329559
or look at the most useful option with these pictures
View attachment 4335178
View attachment 4335179
God damn, I remember that Cirno doujin. That has to be like, what, over 10 years now?
 

MorallyLucky

Member
Apr 12, 2020
124
140
Nah, Yoloswagking is right. Luka doesn't have any agency when it comes to getting raggle-banged by the gals, he is pretty submissive there. That's just how the setting works, they're predators and prey doesn't usually choose to be eaten. However, narratively speaking, he has as much agency as any other stereotypical hero in any other story, which is a lot.

Don't forget that he chooses to become a hero, he puts in all the effort to train as one (in Paradox putting up the signs to attract adventurers and give them discount in exchange for knowledge/skill training), and it's his choice in the original game to not harm monsters and to accept them to begin with.

The premise of Paradox kinda makes things a bit wonky, but Luka makes plenty of personal and nonpersonal choices on his own that have a huge influence on what happens, and the story itself suggests he always had a lot of influence to begin with.

A character lacking agency is literally swept along by the river and never tries to fight it other than to keep from drowning. The inciting incident traps them instead of flops motivation on the table.

Even from the beginning of the game, there was nothing stopping Luka from just staying in his village. He always had agency. It'd be different if Alice/Ilias had threatened to kill the villagers or him if he didn't obey them, or if something was chasing him, etc.

That would leave him with a lot less agency since he would have few logical choices.
Luka has so much agency that at any point, he can choose to get eaten/raped/bad ended in a myriad of ways and none of the characters he allied up until that point would bother to save him. The fact that the canon shows that he carries on and sees everything to the end purely based on his own conviction is enough proof to show that he has his own will that quite literally changes the world in a way that a stereotypical monomyth protagonist would.
 

Desregaurd

Newbie
Jan 10, 2021
55
74
Nah, Yoloswagking is right. Luka doesn't have any agency when it comes to getting raggle-banged by the gals, he is pretty submissive there. That's just how the setting works, they're predators and prey doesn't usually choose to be eaten. However, narratively speaking, he has as much agency as any other stereotypical hero in any other story, which is a lot.

Don't forget that he chooses to become a hero, he puts in all the effort to train as one (in Paradox putting up the signs to attract adventurers and give them discount in exchange for knowledge/skill training), and it's his choice in the original game to not harm monsters and to accept them to begin with.

The premise of Paradox kinda makes things a bit wonky, but Luka makes plenty of personal and nonpersonal choices on his own that have a huge influence on what happens, and the story itself suggests he always had a lot of influence to begin with.

A character lacking agency is literally swept along by the river and never tries to fight it other than to keep from drowning. The inciting incident traps them instead of flops motivation on the table.

Even from the beginning of the game, there was nothing stopping Luka from just staying in his village. He always had agency. It'd be different if Alice/Ilias had threatened to kill the villagers or him if he didn't obey them, or if something was chasing him, etc.

That would leave him with a lot less agency since he would have few logical choices.
I'm seeing far too much cross-over of gameplay agency and character agency, I'll try to focus solely on character agency.

I can't speak on behalf of others, but when I refer to Luka lacking agency, I'm citing that the choices he can make in the game do not align with the person the game itself or even the OG has set him up to be. You've cited yourself that he has always been striving to be a hero, someone that takes action and that he does have influence on the story with his choices. A point I agree with to an extent. My point is that his choices ring hollow, this is a case where all roads lead to Rome and nothing his can do in the game will ever change that the Great Non-Decision wrecks him as a character and robs him of his agency in such a way that I can't reconcile who he is in Part 3 with anything that we've seen of him in Parts 1 and 2.

He absolutely is swept up in the river, and the game 100% traps him with that absolutely awful set of non-choices. The point you had about his agency? My point is that his lack of it up to that point for who he is as a person now sets him up as someone who wouldn't ever make either choice in the Great Decision. Luka has had all the agency in the world to spare and recruit some of the worst pieces of garbage in the game so far, but none of the agency to seriously hold them accountable for their actions and that paints him a certain way. The Great Decision invariably turns him into the worst piece of garbage for actively participating in plans with practically no pushback.

He is offered willing slavery by both parties and the notion to do anything other than eventually following through with both is never even considered, while a character with actual agency would have the capacity to do more than what he did. It's not that difficult to think of the multitude of ways the story in Part 1 and 2 could have impacted how he behaved in that part. For such a critical component of the story the investment from the people writing it should have absolutely been there, but nothing truly comes of it. No capacity to just say 'Give me a better plan or we all die I guess' or him citing how chaos isn't actually being addressed by either party, him marking arguments based on certain choices in his journey, critical characters he's talked to that have impacted how he perceives one side vs. the other, his choice of story companions actually pitching in on the two plans, etc.

My point is there were a lot of options here the writer could have put some effort in to display how his agency before could show us he has agency there, but the lack of it on both ends just crashes his character into itself and leaves me with a jumbled wreck of who Luka as a person is in Paradox. It's a game full of contradictory and nonsense plot points, but I consider this aspect of it to be the most damaging one for Luka.
 

Magister Masquerade

Dream Gourmet
Donor
Jun 24, 2018
795
1,473
I'm seeing far too much cross-over of gameplay agency and character agency, I'll try to focus solely on character agency.

I can't speak on behalf of others, but when I refer to Luka lacking agency, I'm citing that the choices he can make in the game do not align with the person the game itself or even the OG has set him up to be. You've cited yourself that he has always been striving to be a hero, someone that takes action and that he does have influence on the story with his choices. A point I agree with to an extent. My point is that his choices ring hollow, this is a case where all roads lead to Rome and nothing his can do in the game will ever change that the Great Non-Decision wrecks him as a character and robs him of his agency in such a way that I can't reconcile who he is in Part 3 with anything that we've seen of him in Parts 1 and 2.

He absolutely is swept up in the river, and the game 100% traps him with that absolutely awful set of non-choices. The point you had about his agency? My point is that his lack of it up to that point for who he is as a person now sets him up as someone who wouldn't ever make either choice in the Great Decision. Luka has had all the agency in the world to spare and recruit some of the worst pieces of garbage in the game so far, but none of the agency to seriously hold them accountable for their actions and that paints him a certain way. The Great Decision invariably turns him into the worst piece of garbage for actively participating in plans with practically no pushback.

He is offered willing slavery by both parties and the notion to do anything other than eventually following through with both is never even considered, while a character with actual agency would have the capacity to do more than what he did. It's not that difficult to think of the multitude of ways the story in Part 1 and 2 could have impacted how he behaved in that part. For such a critical component of the story the investment from the people writing it should have absolutely been there, but nothing truly comes of it. No capacity to just say 'Give me a better plan or we all die I guess' or him citing how chaos isn't actually being addressed by either party, him marking arguments based on certain choices in his journey, critical characters he's talked to that have impacted how he perceives one side vs. the other, his choice of story companions actually pitching in on the two plans, etc.

My point is there were a lot of options here the writer could have put some effort in to display how his agency before could show us he has agency there, but the lack of it on both ends just crashes his character into itself and leaves me with a jumbled wreck of who Luka as a person is in Paradox. It's a game full of contradictory and nonsense plot points, but I consider this aspect of it to be the most damaging one for Luka.
Okay, if you're focusing on the first part of your statement about Luka not being who you think he was established as, then I misunderstood. That means you're not talking about agency, though. In literature, character agency is the ability for a character to make meaningful choices. This is always a good thing because it makes it seem as if the character (generally) earned what happens to them, good or bad. Characters without agency are usually a sign of bad writing, unless that's the point (or joke).

Having read what you've said though, it really just sounds like you simply don't like Luka's portrayal in Paradox and believe it betrays who he was established to be in the first game, which is something completely different.

The literal choices presented to you have nothing to do with agency, as games very often railroad you for the sake of gameplay. But you know this--you know that when the game does the spoosh and transitions into combat with music and turn-based elements, it's all representative and not literally part of the story, right?

Those in-game choices are like that.

When people talk about agency, they mean stuff like how Luka could have just stayed in town. Obviously that's not what happens, just like it doesn't happen in books, because the book/story/game/whatever has to take place. But you can sit down and logically say X character didn't have to make X choice but did.

That is agency.

And Luka has tons of it from the very start.

Now, whether or not Luka's story in Paradox embodies the Luka we've come to know in the original is a whole other thing entirely and mostly personal opinion. I can kinda see where you're coming from there, but we also have to remember that A)this is an indie game, B) this is an indie PORN game, and C) it's very unlikely the dev wanted to be a professional author or had any intention to, and very likely wrote a good story "by accident." Not to diminish his achievements, but it's definitely a 'broad strokes good' kind of story.

A sequel probably would have always been a gamble. So I'm not surprised the writing varies, especially with the story getting so ridiculous lol. Thus I'm willing to cut the guy some slack. He's made some classic mistakes but clearly he put more effort into Paradox being an RPG with bangable monster girls than a novel and even MGQ had a pretty simple story overall.
 

peanut666666

Newbie
Jan 2, 2018
37
33
If I advanced too far in the game to acquire the items to obtain the Hero of Justice and Magical Girl jobs, is there another way to obtain them, or would I have to restart the game?
Starting over at the big decision doesn't help.

Justice Kaiser won't let me start the quest, and the Magical Girl isn't even in her house.
I really dislike how you can lock yourself out of some quests and crafting options by advancing the story. :(

Is there a list of missable stuff?
 
4.60 star(s) 38 Votes