RPGM Completed Monster Girl Quest: Paradox [Part 3 v3.01] [Torotoro Resistance]

4.60 star(s) 39 Votes

peanut666666

Newbie
Jan 2, 2018
55
37
I found it was a godsend to equip one of those bracelets that negates enemy encounters. Most of the dungeons aren't that big, and you can run through them in a few minutes.
 

wae1029

Member
Mar 27, 2022
101
29
So I decided to test my character builds for once and I learned the power of really annoying wording. Sara's trait says replaces attack with dex meaning anything that doesn't use attack is going to function as normal. I trained her in magus king thinking that I would be able to use them for times when physical attacks were a no go but now all that was good for was training another royal job for ruling sealed job.

Also I am finding my damage on other characters kind of underwhelming but that might be me being spoiled on the damage luka and Alice are doing the damage they do is 100% serviceable for where I am at the game.
 

Yoloswagking

Active Member
Sep 29, 2017
745
474
I think I won't be finishing the game after all, I don't have the patience

dungeons in chaos route are just too annoying and nonsensical to bother with it, and it's not like there are any layouts to sort them out anywhere.
With 3.04 you can find a ghost Ilias in your castle entrance that guide you during these dungeon. She is really helpfull.
 

Mineral4k

Newbie
Feb 11, 2020
31
12
In theory yes. In reality the real boss of labyrinth are deleting invulnerability on their main element most of the time.
Is this a skill or is resistance just passively cut off at the start of the battle? And how do enemy debuffs count my invulnerability as 100% or no matter how many debuffs apply, the damage will be 0?
 

ungaunga

Newbie
Nov 18, 2020
23
30
Evidence is not a mistake! They appear from 4th level of professions and in order for them to really start to influence something, you need to accumulate a lot of them
Exactly, game worked fine before they were introduced, and is part of the stat bloat problem we're currently facing.

It would have been better to simply have a hard cap at something like 120 for Sealed jobs and 150 for forbidden, that way you need to think on what to use instead of just slapping every ability there is.
 

Rob-

Newbie
Jan 17, 2021
15
7
Proofs were a mistake
Yeah, they kinda were. They went overboard with the idea, to the point where I cleared chaos mode in paradox difficulty because of how easy it woulde've been otherwise. And the last few fights were still too easy for the level I reached.
Crisis triple action orb (I think obtained from the labyrinth in part 2) and crisis addict were my most broken combo.
Then add the end game forms and even the idea of separation is pretty meh. Chaos route's power jump is just stupid.
 

Mineral4k

Newbie
Feb 11, 2020
31
12
Exactly, game worked fine before they were introduced, and is part of the stat bloat problem we're currently facing.

It would have been better to simply have a hard cap at something like 120 for Sealed jobs and 150 for forbidden, that way you need to think on what to use instead of just slapping every ability there is.
Luka is the god of chaos, the most powerful being in the universe, let me feel it through gameplay (I couldn't come up with an excuse for the other 900+ characters))))))))))))
 
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4.60 star(s) 39 Votes