By the way - what's the deal with effects stacking and calculation? It seems to go case by case, as ecnounter rate seems to stack between items and skills and I even suspect that it further stacks between multiple dudes using the same ability (I mean about Gadabout's ability "Encounter half\encounter double")
But XP and Job XP doesn't stack at all and only the biggest bonus counts
Also it behaves weirdly when you have items that substract some percent from it when you couple it with effects that increase it - like you can have a binding rope (200% xp) and then it stacks with "Prioritize Job XP" (50% XP, 150% Job XP) Resulting in getting to 150% XP, 150% Job XP, but if you use anything, that substracts 100% XP you will always have 0% XP gain.
So sometimes the calculation seems to be additive, sometimes multiplicative without clear distinction, and sometimes the "+100%" gets crazy effect like with weapon conditionals (like if you strike someone blind with fang weapon the damage number goes into 5 digits, which seems much stronger than tripling the damage like it says it should in the tooltip)
So what I mean to say if, say, "extra recurit