I have another question. So, I got Luka's sword upgraded to "Elemental custom", which says it now has simultaneously fire strike, ice strike and lightning strike
What do those do and how does it work \what does it affect?
Does it mean that weapon deals non-physical damage? But which type, since it has 3 elements at the same time, I'm so confused
Like - if I strike enemy, who is weak vs fire, average vs lightning and resistant to ice which strike effect (if that's how it's called) will it pick?
Sadely not easily in game because is stored in the follower script so can’t be easily seen in game however the wiki does have it marked in the
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and most who join via event have N/A though not all
the closest we getting in game is an old man in Ilaisvile saying how different types of monster girls have different odds of joining you and all you can do is raise recruitment odds through jobs like said monster hunter line and raising affinity
for all Apoptosis aka monsters in Tartarus on Illias are 4 then switch to 5 after(not sure of the ones in part 3 yet aka after great decision) first 5 you will run into is treasure Cave spider(with 2 on the kitsune) and the Mimic girl who starts showing up in red chests after that point
as a point the first 6 monsters are the two onis in the monster lord castle
Well, I just got the tripling of recruit rate skill on Amira\unfortunate lamia character (that comes with the Informant job already mastered, so it's relatively short grind away from that skill) and it seems to make the whole procedure much less tedious for sure (can't speak for the rarity\denominator 6 monsters)
By the way - what's the deal with effects stacking and calculation? It seems to go case by case, as ecnounter rate seems to stack between items and skills and I even suspect that it further stacks between multiple dudes using the same ability (I mean about Gadabout's ability "Encounter half\encounter double")
But XP and Job XP doesn't stack at all and only the biggest bonus counts
Also it behaves weirdly when you have items that substract some percent from it when you couple it with effects that increase it - like you can have a binding rope (200% xp) and then it stacks with "Prioritize Job XP" (50% XP, 150% Job XP) Resulting in getting to 150% XP, 150% Job XP, but if you use anything, that substracts 100% XP you will always have 0% XP gain.
So sometimes the calculation seems to be additive, sometimes multiplicative without clear distinction, and sometimes the "+100%" gets crazy effect like with weapon conditionals (like if you strike someone blind with fang weapon the damage number goes into 5 digits, which seems much stronger than tripling the damage like it says it should in the tooltip)
So what I mean to say if, say, "extra recruit chance" equip stacks the way weapon conditionals do it might be easy to recruit even rarity 6 guys