Modding the game code will be quite hard as it uses YYC and is basically compiled assembly code, not GML language like the usual GameMaker games. The only practical solution I see to mod this game would be something like a Cheat Engine trainer.Yeah I'm not sure how to change anything code-wise unfortunately, I tend to focus on artwork and how I can change things within the existing boundaries of the game. Hence I mention the alternate scene mod, because to add things like the unused animations, handjob versions etc. I'll have to replace the normal sex animations and match my new animation to the same number of frames. My idea is that people can swap in and out which data.win file they want to use based on which modded version they want to play at a time.
I think there are people looking into how to mod more stuff code-wise, and I have an open offer to the community to help out with any artwork-related stuff if there happens to be a cool mod project that interests me. Like we've talked about a mod where you play as Aello, for example, and whilst I can replace all the sprites with Aello and redraw the h-scenes with her in them, someone would have to do things like code her weapon and change the dialogue etc.
For the scenes you can keep them running by holding the down arrow, but if you want to make a .gif you can grab the sprites using UMT and then open them in GIMP as layers within one file. Then just file>export the document as a gif, and tell it to use one layer per frame, and you'll have a gif made (you can play around with the timing but maybe ~150 milliseconds would be good)
I intend to make a full gif library of all the loops and cum anims once I've finished Colormod but will probably focus on finishing the scenes themselves first since there's so much to do![]()
I can offer to write one for your project but don't hope for very advanced features as assembly is a pain to make mods with.
For example, if you create animations of exactly the same size and frame count as the existing ones, I can write a trainer to make your new animations randomly be shown in game as alternative of the original ones. (ie: the game will randomly pick the new or old animation with 1/2 chance, and there would be no need for you to edit data.win).