derakino999
Well-Known Member
- Sep 30, 2017
- 1,437
- 822
that sounds fucking greatFor example, if you create animations of exactly the same size and frame count as the existing ones, I can write a trainer to make your new animations randomly be shown in game as alternative of the original ones. (ie: the game will randomly pick the new or old animation with 1/2 chance, and there would be no need for you to edit data.win).
one question
have you fought the nagi boss as nyx?
her grab is unlike any other enemy's, her grab has a dedicated cut-in in the same style as h-scenes
could you make other enemies' grabs act in this same manner?
we could implement the resisting animation cut-ins this way