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Damn, I really don’t know what to tell you this week. Honestly, this stage of development is kind of boring to talk about, but I’ll try to cover as much as I can without putting you all to sleep.
First off, I’m still waiting on renders to finish. There are about
300 left, and I’m hoping they’ll be done soon.
I’ve finished the
first pass of post work on all the images I’ve rendered so far and have started the
second pass. Right now, I have
1,268 renders ready to go into the build of the game.
I also wrapped up the
most important animations for this episode. If I end up doing any more, they’ll likely be for the
menu screen rather than in-game sequences.
On the
music side, I’ve made some good progress, but there’s still a big chunk left to tackle. I created a new
drum sample library that I’ll be using for the rest of the music in this episode since it fits the tone perfectly. The drum setups I’d been using before just weren’t hitting the right spot for me (pun fully intended). - Track below.
It’s a short one this week, but I’ve got to keep grinding. As for
release dates, I’m still understandably unsure when that will be. Once I get a version of the game into the hands of my playtesters, I’ll be able to give a solid release window.
Thanks again for all the support, and a big shoutout to my boy
Rann, who’s always around on Discord keeping me locked in when I need that extra push.
Cheers,
Bat