Fan Art Ms.Denvers Fan Art Thread

5.00 star(s) 2 Votes

Old Dog

Board Buff
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Jul 20, 2017
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Just finished my work, and now i can share Wanda, Janet and Nicole models together.
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All wearable stuff must be installed separately.

Download, check and render your verdict, if the result of my work acceptable or not.
Impressive.
Here is a quick render of your models I will do a scene with them later on today.
try copy.jpg
Thankyou for sharing your work.
 

Old Dog

Board Buff
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Jul 20, 2017
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No problem.

As i understand, Shape Splitter can't capture morphs with 100% precision, but the result is very lookalike. Anyway, the main thing is that you don't need to install all assets with morphs and textures, these characters based on. Just some basic packages and wearable stuff.

P. S. It seems to me, that Nicole should be a little bit higher, than Wanda. So, i set 97% scale for her model.
It is nice to have them installed in the characters menu with all the nice little add ons.
It maybe just me but they seem to have a red tint on the left side of there nose
 

Old Dog

Board Buff
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Jul 20, 2017
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You don't have to use my packages for it. You can just replace files to any place you want.


All textures and settings are from original characters. I'm not sure, what can be wrong. Maybe you can show this defect?
I am about to upload a render that I am doing with your models
 

ghost1122

Member
Oct 23, 2019
284
3,652
Just finished my work, and now i can share Wanda, Janet and Nicole models together.
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All wearable stuff must be installed separately.

Download, check and render your verdict, if the result of my work acceptable or not.
Wow, maxium effort! Thanks
 

Old Dog

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Jul 20, 2017
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I can't just finish something and move on.
I tried to do something with wrinkles on Wanda's face and looks like it's better to use original morphs for that kind of things. So i used the same crutches as with the legs morphs. I'n not sure, if my third version is better, than second one, but i'll share it anyway.
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I'm very interested, which version you like more and which version is more lookalike the original (Old Dog's) model.
And, of course, if you like second version more, than third, you can use additional aging morphs with it. Just copy additional files to your library.

I wanted to give users opportunity to dial the dialogue window with slider, which is connected to the aging morph, so everyone could chose the best values with an easiest possible way. But i can't write scripts. Like completely. So i used more primitive solution. Perhaps someone knows how to implement such a script and help me with that?
For the past couple of renders I have been using your asset
 

Old Dog

Board Buff
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Jul 20, 2017
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But that doesn't mean, that my assets are better and more lookalike the original models. There is always some space for improvements.
This is true but I find your asset easier to use since it is in th4e Daz character menu
 
5.00 star(s) 2 Votes