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Virulenz

Engaged Member
Sep 27, 2017
2,914
3,684
2 questions:
1. Can i play a pure lesbian or are dicks unavoidable?
2. I generally prefer playing offline, will i just miss the chatbot feature or is there more to it?
 

Blasty2112

New Member
Jun 4, 2020
11
22
I'm having issues with the game refusing to progress.

In one instance, after I wake up from the anomaly in front of Fiona, my Dialogue box is stuck at "I just suddenly found myself here. I don't know what happened." and the game won't progress no matter what/where I click.

In another instance, after spending the first night with Josephine(Wifi Password event), I can't go back to the sandbox or interact with anyone else. I'm just stuck in Josephine's room interacting with her alone.
 

Victor069

Member
Jun 6, 2018
121
140
This is a pretty good game and has some nice ideas, I really like it.
Right now I just have a small problem. I am stuck in a dialoge that developed after Fiona visits me in the first night. The scene just doesn't want to end. And even if it is entertaining, I would like to progress with the story.
 
Sep 21, 2019
65
116
2 questions:
1. Can i play a pure lesbian or are dicks unavoidable?
2. I generally prefer playing offline, will i just miss the chatbot feature or is there more to it?
1. y, u can play as a lesbian, but unfortunately dicks will still be available in some places – I will fix this in the upcoming updates
2. u will miss the chatbots – they are a significant part of the gameplay. It’s better to try local models through koboldcpp; they will work without an internet connection
 
Sep 21, 2019
65
116
I'm having issues with the game refusing to progress.

In one instance, after I wake up from the anomaly in front of Fiona, my Dialogue box is stuck at "I just suddenly found myself here. I don't know what happened." and the game won't progress no matter what/where I click.

In another instance, after spending the first night with Josephine(Wifi Password event), I can't go back to the sandbox or interact with anyone else. I'm just stuck in Josephine's room interacting with her alone.
hmm, I double-checked, there shouldn't be any errors at this point—it’s the poetry event. try loading from a save

to leave Josephine (as well as other events with prolonged chatbot interactions), either simply say that you want to leave or click the skip button in the top right corner

and pls tell me which model you are using to play
 
Sep 21, 2019
65
116
This is a pretty good game and has some nice ideas, I really like it.
Right now I just have a small problem. I am stuck in a dialoge that developed after Fiona visits me in the first night. The scene just doesn't want to end. And even if it is entertaining, I would like to progress with the story.
to leave Fiona, just say that you want to leave or use the skip button in the top right corner
 

R1k0

Member
Sep 27, 2017
491
905
for some reason nothing works, there is always an error, although when I downloaded it the first time everything worked
 
Sep 21, 2019
65
116
maybe I'm doing something wrong
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hide the key and do not publish it publicly if you don’t want someone to use it!
these are the limitations of the free version of gemini :( try using the models gemini-1.5-pro-002 or gemini-1.5-pro-001. if that doesn’t help, the only reliable way to bypass these restrictions for now is to create multiple keys and list them separated by commas, the keys should preferably be from different accounts
 

uxuxux

Newbie
Jan 10, 2018
92
228
I won't vote or write a review for this as I wouldn't feel it being completely fair but let me say that this game has the right direction of what AI art should take in the very near future. I totally get what the developer is trying to do and the idea is awesome, the effort is much, much appreciated amongst the actual AI slop games that get uploaded more and more frequently on here. If someone doesn't understand entirely what they are getting into, it's more or less a narrative driven container for the models they can latch onto for a coherent experience.

It almost works even as of now. But the reason I don't want to review it is because at the current state this is kind of a somewhat confusing mess with freezes, long loading times, bugs, out of place things that seem more like a showcase than an inherent game feature, options not working at all or very poorly explained on how to use them, and a general hindrance of not being user friendly at all to set the whole game up.

The direction is absolutely good, fantastic really. I honestly wish the best for this project, THIS is the way AI should take. It must be much more streamlined before it would work well, though.
 

Blasty2112

New Member
Jun 4, 2020
11
22
hmm, I double-checked, there shouldn't be any errors at this point—it’s the poetry event. try loading from a save

to leave Josephine (as well as other events with prolonged chatbot interactions), either simply say that you want to leave or click the skip button in the top right corner
For that first issue, after several reloads I found a spot that let me progress, for some reason the spot around the Save button was the only spot where my clicks were registering.

For the second issue, the skip button doesn't work at all. I eventually got out by saying "I want to leave." after trying several variations of the phrase.

After getting around those pitfall spots, I do have to give you kudos for what you've got going here. Of course I'd like some more animations, but this is quite impressive so far, much better than the low-effort slop I expect when I see a game centered around AI art. However, as the aptly named member "uxuxux" put it
at the current state this is kind of a somewhat confusing mess with freezes, long loading times, bugs, out of place things that seem more like a showcase than an inherent game feature, options not working at all or very poorly explained on how to use them, and a general hindrance of not being user friendly at all to set the whole game up.
 
Last edited:
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Sep 21, 2019
65
116
I won't vote or write a review for this as I wouldn't feel it being completely fair but let me say that this game has the right direction of what AI art should take in the very near future. I totally get what the developer is trying to do and the idea is awesome, the effort is much, much appreciated amongst the actual AI slop games that get uploaded more and more frequently on here. If someone doesn't understand entirely what they are getting into, it's more or less a narrative driven container for the models they can latch onto for a coherent experience.

It almost works even as of now. But the reason I don't want to review it is because at the current state this is kind of a somewhat confusing mess with freezes, long loading times, bugs, out of place things that seem more like a showcase than an inherent game feature, options not working at all or very poorly explained on how to use them, and a general hindrance of not being user friendly at all to set the whole game up.

The direction is absolutely good, fantastic really. I honestly wish the best for this project, THIS is the way AI should take. It must be much more streamlined before it would work well, though.
thank u very much
I agree, there is still some mess and freezes (this primarily affects weaker models; with larger ones like claude, gemini, and chatgpt, things are better). currently, I'm focused on improving the narrative part: transferring the tested mechanics from the sandbox, adding new ones, and tweaking the weak points of the story, I think it'll work out :)
I would really like to create user-friendly settings, trying to make them concise and intuitive, but apparently, it doesn't always come out that way. if u have any suggestions or ideas, I would be happy to hear them
 
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Denkader

Member
Aug 13, 2024
193
301
thank u very much
I agree, there is still some mess and freezes (this primarily affects weaker models; with larger ones like claude, gemini, and chatgpt, things are better). currently, I'm focused on improving the narrative part: transferring the tested mechanics from the sandbox, adding new ones, and tweaking the weak points of the story, I think it'll work out :)
I would really like to create user-friendly settings, trying to make them concise and intuitive, but apparently, it doesn't always come out that way. if u have any suggestions or ideas, I would be happy to hear them
I don't know if it's doable, but one approach might be to have keys automatically generated with a new game install so that the player doesn't have to bother with the process--which is, admittedly, a bit challenging if you're not already familiar with how it works (and even then, it can be a bit annoying).

This might work better (again, if doable) with the local model--or would that no longer be necessary locally?
 
Sep 21, 2019
65
116
I don't know if it's doable, but one approach might be to have keys automatically generated with a new game install so that the player doesn't have to bother with the process--which is, admittedly, a bit challenging if you're not already familiar with how it works (and even then, it can be a bit annoying).

This might work better (again, if doable) with the local model--or would that no longer be necessary locally?
some time ago, something like this was implemented for chatgpt. It was possible because openai had trial keys that were sold on the gray market at prices dozens of times cheaper (there was the possibility to buy them in hundreds and run them on a server automatically for everyone). however, six months ago, they shut down this possibility.
then there was cosmosrp, but its creator disabled his free version for game users a couple of months ago.

for a local model, no keys are needed since it runs on your hardware, but this introduces an even bigger problem with accessibility— for those who have no experience with chatbots, this might turn out to be even more difficult

so far, I see the following developments:
in a few months, enough players will adopt local models, making it possible to identify the 1-2 most enjoyable ones and integrate them deeper into the build so that nothing needs to be downloaded and installed separately. the downside of this solution is that it only suits owners of powerful graphics cards.
in six months, if my resources permit, I plan to launch my own server where a local model will run for all game users
 
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Reactions: Denkader
Sep 21, 2019
65
116
Ai made models really are temptating. With required internet connection, I think I'll pass.
in the game, local models through koboldcpp that do not require an internet connection are also available (though their performance is not yet fully optimized and may have errors). I will update the description
 
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