1. y, u can play as a lesbian, but unfortunately dicks will still be available in some places – I will fix this in the upcoming updates2 questions:
1. Can i play a pure lesbian or are dicks unavoidable?
2. I generally prefer playing offline, will i just miss the chatbot feature or is there more to it?
hmm, I double-checked, there shouldn't be any errors at this point—it’s the poetry event. try loading from a saveI'm having issues with the game refusing to progress.
In one instance, after I wake up from the anomaly in front of Fiona, my Dialogue box is stuck at "I just suddenly found myself here. I don't know what happened." and the game won't progress no matter what/where I click.
In another instance, after spending the first night with Josephine(Wifi Password event), I can't go back to the sandbox or interact with anyone else. I'm just stuck in Josephine's room interacting with her alone.
to leave Fiona, just say that you want to leave or use the skip button in the top right cornerThis is a pretty good game and has some nice ideas, I really like it.
Right now I just have a small problem. I am stuck in a dialoge that developed after Fiona visits me in the first night. The scene just doesn't want to end. And even if it is entertaining, I would like to progress with the story.
what error and which model are u using?for some reason nothing works, there is always an error, although when I downloaded it the first time everything worked
hide the key and do not publish it publicly if you don’t want someone to use it!maybe I'm doing something wrong
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For that first issue, after several reloads I found a spot that let me progress, for some reason the spot around the Save button was the only spot where my clicks were registering.hmm, I double-checked, there shouldn't be any errors at this point—it’s the poetry event. try loading from a save
to leave Josephine (as well as other events with prolonged chatbot interactions), either simply say that you want to leave or click the skip button in the top right corner
at the current state this is kind of a somewhat confusing mess with freezes, long loading times, bugs, out of place things that seem more like a showcase than an inherent game feature, options not working at all or very poorly explained on how to use them, and a general hindrance of not being user friendly at all to set the whole game up.
thank u very muchI won't vote or write a review for this as I wouldn't feel it being completely fair but let me say that this game has the right direction of what AI art should take in the very near future. I totally get what the developer is trying to do and the idea is awesome, the effort is much, much appreciated amongst the actual AI slop games that get uploaded more and more frequently on here. If someone doesn't understand entirely what they are getting into, it's more or less a narrative driven container for the models they can latch onto for a coherent experience.
It almost works even as of now. But the reason I don't want to review it is because at the current state this is kind of a somewhat confusing mess with freezes, long loading times, bugs, out of place things that seem more like a showcase than an inherent game feature, options not working at all or very poorly explained on how to use them, and a general hindrance of not being user friendly at all to set the whole game up.
The direction is absolutely good, fantastic really. I honestly wish the best for this project, THIS is the way AI should take. It must be much more streamlined before it would work well, though.
I don't know if it's doable, but one approach might be to have keys automatically generated with a new game install so that the player doesn't have to bother with the process--which is, admittedly, a bit challenging if you're not already familiar with how it works (and even then, it can be a bit annoying).thank u very much
I agree, there is still some mess and freezes (this primarily affects weaker models; with larger ones like claude, gemini, and chatgpt, things are better). currently, I'm focused on improving the narrative part: transferring the tested mechanics from the sandbox, adding new ones, and tweaking the weak points of the story, I think it'll work out
I would really like to create user-friendly settings, trying to make them concise and intuitive, but apparently, it doesn't always come out that way. if u have any suggestions or ideas, I would be happy to hear them
which model? maybe the context is overflowing, try increasing "truncates the system context" in the settingswhen using kobolt after a while the game gives out dev instructions inside the answer texts
some time ago, something like this was implemented for chatgpt. It was possible because openai had trial keys that were sold on the gray market at prices dozens of times cheaper (there was the possibility to buy them in hundreds and run them on a server automatically for everyone). however, six months ago, they shut down this possibility.I don't know if it's doable, but one approach might be to have keys automatically generated with a new game install so that the player doesn't have to bother with the process--which is, admittedly, a bit challenging if you're not already familiar with how it works (and even then, it can be a bit annoying).
This might work better (again, if doable) with the local model--or would that no longer be necessary locally?
in the game, local models through koboldcpp that do not require an internet connection are also available (though their performance is not yet fully optimized and may have errors). I will update the descriptionAi made models really are temptating. With required internet connection, I think I'll pass.