which model are u using?Hello,
does anyone have a suggestion for the optimal settings by playing from pc?
I did one playthrough so far and had a lot of fun with it. But now it seems that everytime the AI tries to write a text, it bugs and prints nothing.
the implementation of kobold in the game is still somewhat rough, but most likely the problem lies with the local model. unfortunately, not all models work the same way as the larger ones. the problem arises if they do not use emojis and certain special characters on which the game's trigger system relies. I'm still figuring out why this happens, but try reducing the temperature to below 0.8 (game settings) - this will help the model follow system instructions more clearly and possibly return the necessary triggers. also, try increasing the system context trimming to 8-10k. with a value below 8k, the system context may be truncated so that necessary instructions do not make it into the requestThe game looks very promising, but it depends hardly on using a matching AI. I tried gemini pro, but the censoring is pretty harsh and it was driving me crazy.
I now using a local koboldcpp installation and it's working fine with my hardware. I'm testing also various gguf's. The actual one (Moistral-11B) is not so bad, but I'm not a reference because it's my first one.
But I have a problem with a dead end. I played a scene with Jo in her room. But after that I'm stuck in that room. The skip button is not active and all attempts to leave the room failed so far. It seems I have to fuck her forever, lol. I loaded from an earlier save, so that can meet the other characters. The other problem is, that sometimes after one of the characters ask a question I can not answer because the question is skipped. I don't know if this a problem of the game or the AI. Keep up the good work.
Update: I tried several models now and run always in the same problems. Sometimes Questions are automatically skipped for no reason ( not that i'm aware off) and I can't still leave Joe's room. I was rude to here and was hoping she throw me out, but no chance.
So this is possible, with a little tinkering.. If you enable messgae history the ai model will make a soft save of your general interactions in the scene every 10, 15.. Or however many prompts you set in the message history setting. This works similar to making a hard save using the save game function. The ai will never remember exatly, it will never save your session, if you want what happened before to be relevant you have to tell it. So a saved game, loaded history and if you have a Patreon code you can add a custom context to send to the ai every pose.hey
id like to start a longer story run in Sandboxmode, but after closing the Game and starting over the next Day the Game has Zero Memory what happend earlier.
Is there a Way to make the Game remember the Session bevor ?
So this is possible, with a little tinkering.. If you enable messgae history the ai model will make a soft save of your general interactions in the scene every 10, 15.. Or however many prompts you set in the message history setting. This works similar to making a hard save using the save game function. The ai will never remember exatly, it will never save your session, if you want what happened before to be relevant you have to tell it. So a saved game, loaded history and if you have a Patreon code you can add a custom context to send to the ai every pose.
As it stands the game has no solid way to fully remember, perhaps in future there'll be a training ai model rather than a complete model. Maybe even outside of the game (interfacing with a locallly run ai) so that interactions are saved.
I'm sure I rambled and didn't help, if you want to natter more about the ways it can be done but wont properly work, I'm active in the game Discord.
Poem : go to char screen > memories : theres 2 poem, copy/paste the 2nd and your goodyout text
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Overview:
Multiic is a picturesque city nestled at the foot of mighty mountains that have witnessed both greatness and downfall, stretching all the way to the sea shores. Here, the steel gazes of modern skyscrapers are often directed downward—to the weary streets, with their secrets and the romance of decadence.
The main character arrives here and meets his neighbors Josephine, Dina, Finn, Laura, and Fiona.
An internet connection is recommended for the game, as it is necessary for the chatbots to function. You can also run a local model through koboldcpp (it does not require a connection, but the functionality is still in beta and not fully optimized).
I hope you enjoy it. Happy gaming!
Thread Updated: 2024-12-13
Release Date: 2024-12-13
Developer: StvolerYou must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
Censored: No
Version: 0.3.41
OS: Windows, Linux, Android
Language: English, Russian
Genre:
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Installation:
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Changelog:
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Developer Notes:
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gemini has a free key, and groq service does too (but only weak models are free there). most others typically offer a free trial. in the game settings and help section are all links to obtain keys for each model,I don't know why I'm so clumsy. I have no idea what API keys and passwords are. I just can't do it. I did a bit of research and saw that they are paid, and apparently, I shouldn't share them with anyone. How do you play this game? How does the ChatBot respond to you? Isn't it dangerous? I really want to play this game, but I have some concerns.
I played the game online with a gemini free key and a local with a kobold ccp installation. I had much more fun with kobold, but it depends heavily on the model you are using. The Moistral-11B-v3-f16 is my favorit at the moment, but it is big (20GB).gemini has a free key, and groq service does too (but only weak models are free there). most others typically offer a free trial. in the game settings and help section are all links to obtain keys for each model,You must be registered to see the links
if u don't trust large corporations, u can use local models via kobold – this way everything stays on your machine, no api key needed, and it's free. drawbacks of local models include inconvenience, some setup required, and u need a powerful machine with a graphics card (preferably nvidia). with large models via api – it's simpler, the only thing u need is to get an api key