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I'm like a karate chop
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Dec 30, 2020
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Multiic-0.4.68
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Recouper

Newbie
Jan 6, 2019
33
65
So, Finn hit Josephine in the face.. It was part of the story, not an AI drunk moment. So I went to lay down the law with Finn and he's being a weird freak who wants me to take a swing at him. He talked about a "demonstration".. I'm real sketched out. Anybody know if I can safely give this guy a beating? I don't want my character getting butt raped or anything.

Edit to note:
This is the problem with this style of AI driven game, you can't really save and reload if things go wrong, because you've spent hours building up a chat log so the AI knows what the characters have said and done in the past. The moment you load a save it's all gone and the characters are all like "huh? what you talking about? I didn't say that.."
So here I am. If I back down from Finn, I don't know if he will hurt Josephine again and obviously that's a very distressful prospect. Or, I could get into a fight with him and find it's some sort of trap and everything goes wrong..
 
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Recouper

Newbie
Jan 6, 2019
33
65
When the AI starts behaving like it's blind drunk (I mean like, it keeps forgetting context, making the characters have personality swings and begins taking control of the player character and just generally making shit up), I think that's when it's run out of memory. It seems to happen after you've taken about 80 turns, which equates to a few in game days. Up to that point, the AI seems to remember everything. But after that, it suddenly loses it's mind.
That's just my observation and might be useful information for somebody.

It feels so sad when it happens.. It's like the character's you've gotten to know have somehow died.
 
Last edited:

IsaacOtto

Newbie
Mar 21, 2024
21
9
When the AI starts behaving like it's blind drunk (I mean like, it keeps forgetting context, making the characters have personality swings and begins taking control of the player character and just generally making shit up), I think that's when it's run out of memory. It seems to happen after you've taken about 80 turns, which equates to a few in game days. Up to that point, the AI seems to remember everything. But after that, it suddenly loses it's mind.
That's just my observation and might be useful information for somebody.

It feels so sad when it happens.. It's like the character's you've gotten to know have somehow died.
Dude legit, I feel the same when somehow the AI starts losing it's mind. I even had moments where it couldn't form proper phrases. Just a succession of words. It breaks the experience
 
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reidanota

Active Member
Nov 1, 2021
571
455
aleksandr unconditional I for one like the concept of AI powered NPCs. Have you looked at the mod for Skyrim? I'm not suggesting you don't know what you're doing or that you should do things like others have done, it's just a similar implementation of AI into the game, with a cool feature where NPCs have a memory that allows them to remember past conversations. Don't know how dynamic this memory is at the moment, I played with the first iteration of the mod, then a single AI powered NPC called Herika, that used a sql database for memory and other stuff: memory could store up to 1000 records and would start overwriting once it was full. To preserve the most important records you could also ask the NPC to write in her diary, which was a complementary database. The entire thing had a php front-end designed to cook up a prompt that included short term memory elements (only the past few lines), relevant elements from long term memory, context, your input, etc... Stuff you surely know better than I. Could be worth checking. I find it interesting that the AI can now trigger a few actions. In a game with both sandbox and scripted quest elements, letting the AI add some unpredictability to the sandbox and even allow it to have consequences in game is cool.
 
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