Who's your favorite girl so far?

  • Aine

  • Gwen

  • Emma

  • Sky

  • Lily

  • Freya

  • Klara

  • Naomi

  • Moon


Results are only viewable after voting.

Ozzfest

Rutiluphile
Donor
Feb 20, 2020
389
1,366
348
IF I could do the game all over again, from scratch, a lot would change, especially how I set things up during the premise. Everyone will no longer stay with you in the same house, only Klara and Sky (I'd still keep the childhood friend and guardian thing because that's the most essential part of the main story).

Aine will come looking for you herself through Emma. She'll try to make peace with you, and we'll take things slow from there. Instead of entirely moving on from the past, she'll redeem herself through your character dynamics and such.

Emma and Gwen will come follow in the middle of it.

Introducing Moon and Freya to the story later on.

Chapter 1 - Episode 1 will be moved to Prologue.

After that, I'm satisfied with what happens further into the game.

Remove Lily and Naomi from the story. They were unnecessary characters added on impulse.
This is a fantastic perspective. It makes me wonder, with this clearer vision in mind now, what was the main thing that prevented you from starting with this tighter structure? Was it the initial scope of the project, or did the core relationships simply reveal themselves to be stronger than you initially expected as you wrote?
 

Mommysbuttslut

Forum Fanatic
Feb 19, 2021
4,456
11,282
636
I was adding to your sarcasm, not trying to hit back. :LOL:
Fair enough lol.
Well for what it's worth I do actually think the way you did it is better just from my opinion.
Naomi and Lily despite not really fitting in the best have a kind of important role of just being regular people. Keeps the rest of the cast more grounded to have connections outside of the whole international assassin and human modification ring the core cast is caught up in.
As for the cohabitation it really adds to the close knit family vibe you've got going with the harem. We'd have also missed a lot of good slice of life scenes without it.
 

DarkOs31

Active Member
Apr 28, 2020
862
1,650
288
Apparently, trying to improve anything is now considered a crime. Self-betterment officially joined the list of things people can't stand. :HideThePain:
Like someone posted before,it's YOUR game,YOUR vision where YOUR game should going to!
What's the point in making a game you don't have any feelings for?
I know many devs who are on Patreon and are influenced and to some point bound by their patrons.
I don't know you,but i loved Sicae and MBimL,and i just wish you make your games like you envisioned them .
If my link from city devil restart offended you,i'm sorry.Really!It was just a joke.
This game (C.D.R.) just shows how far you can stretch the limits of HS games and maybe it motivates you ;)
Also another game like yours (Ripple) made a big step lately,(Eternum) is on the right track too,so i just wish your games will go in a direction you love!
cheers
 
  • Like
Reactions: NiiChan

NiiChan

Well-Known Member
Donor
Game Developer
Apr 4, 2020
1,575
7,367
708
This is a fantastic perspective. It makes me wonder, with this clearer vision in mind now, what was the main thing that prevented you from starting with this tighter structure? Was it the initial scope of the project, or did the core relationships simply reveal themselves to be stronger than you initially expected as you wrote?
Knowledge and experience... Or the lack thereof. It wasn't all that bad with the packaged introductions, but it would've been so much better if I had introduced the characters one by one with a dedicated scene of their own. Better yet, arc after arc, like what we're doing now, stick to my writing style. Two characters per episode would've been wonderful.

It would take much longer for each character reveal, but in exchange, there would be tighter character development and a character hook right from the get-go, since this game is all about the characters after all.
 

NiiChan

Well-Known Member
Donor
Game Developer
Apr 4, 2020
1,575
7,367
708
As for the cohabitation it really adds to the close knit family vibe you've got going with the harem.
Let's say they're still looking for a place to live; nothing has changed. But you gain it, or they gain it, makes it more earned and satisfying rather than them forcing themselves on you, like what we did.
 

Chasm666

New Member
Mar 23, 2025
9
13
22
Knowledge and experience... Or the lack thereof. It wasn't all that bad with the packaged introductions, but it would've been so much better if I had introduced the characters one by one with a dedicated scene of their own. Better yet, arc after arc, like what we're doing now, stick to my writing style. Two characters per episode would've been wonderful.

It would take much longer for each character reveal, but in exchange, there would be tighter character development and a character hook right from the get-go, since this game is all about the characters after all.
I think you've done an amazing job. Gwen is my favourite with Emma a close second, her solo ending path was phenomenal.
 

NiiChan

Well-Known Member
Donor
Game Developer
Apr 4, 2020
1,575
7,367
708
If my link from city devil restart offended you,i'm sorry.Really!It was just a joke.
This game (C.D.R.) just shows how far you can stretch the limits of HS games and maybe it motivates you
Nah, I'm chill. :KEK:
I could do the animated cutscenes like CDR does, but personally? I don't think it's worth the time investment. I mean, it's cool and all, impresses the audience, but I'd rather put the time spent into polishing dialogues. Animations and cutscenes aren't what make or break your characters, but the dialogue. You can see many games thrive without those. Take Wild Cats, for example.

Of course, Jestur and Cari are fucking monsters. :KEK:
 

DarkOs31

Active Member
Apr 28, 2020
862
1,650
288
Nah, I'm chill. :KEK:
I could do the animated cutscenes like CDR does, but personally? I don't think it's worth the time investment. I mean, it's cool and all, impresses the audience, but I'd rather put the time spent into polishing dialogues. Animations and cutscenes aren't what make or break your characters, but the dialogue. You can see many games thrive without those. Take Wild Cats, for example.

Of course, Jestur and Cari are fucking monsters. :KEK:
Yeah most of the time CDR's animations are not needed,like for example when the chars are speaking in a still scene and their mouth are animated,or walking from the kitchen to the bathroom,BUT some are really hot shit ;)
I for myself loved Harem Hotel,it was one of the first really good HS games,but now it's just repeat after repeat.
It's a shame that Evermore dev stopped his game,that was a unique story just like yours.
I admit,i'm mostly influenced by manhwas,that's why i like well made HS games.
 
Last edited:
Oct 22, 2025
58
16
8
My biggest mistake in this game is creating too many love interests, to the point where I can no longer handle them all, but they'll eventually have their moments in Chapter 2. Lily, not soon. Sky needs to build up again, so prepping for it, mid-chapter 2, probably episode 3 or 4. Regardless, Lily and Sky are side dishes; don't expect too much.
Will there be more scenes featuring Lily and Klara,Currently, Lily's scenes remain at zero, and Klara has only one
 
  • Like
Reactions: SomeHelio
Apr 20, 2025
304
722
112
Sky and Klara are no longer intended to be MC’s sister and mother respectively. Some things got rewritten to make this work, as family is pretty clearly what Sky and Klara are supposed to be.

All done due to the whole incest ban on Steam and Itch a few months ago.

I don’t know if Nii is going to continue the incest version and have two different options, we’ll see.
Lets hope dev keeps the incest version going. Not a fan of landlady/guardian shit but i guess will see.
 
4.20 star(s) 172 Votes