There seems to be another stat "Energy" that does not come up in the stats menu. It is actually the number underneath the hearts in the top left. You raise your max Energy by running laps on the field at school or the one by home. Once its high enough your character should no longer fail during Gym class and you can choose to pair up with Anna. You might also have to talk to Anna once in the afternoon in the Gym.How Does one train for strength I have agility Nine and take PE Classes but I always fall and never get paired up with Anna
oh this is the end of this chapterDoes anyone know what to do? I've already watched TV with her several times.
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if your reject her it doesn't count as NTR. you can make the mc oblivious to what's happening around him with only shadows and stuff. The original scene can be played in gallery.Bingo ,correct answer
Go the park for training friday morning and it should trigger a cutscene with the old man. Thats how i got it then train on weekend morning.I think my saved is bugged i will just wait for a couple more updates and then try again
I'm sorry for your frustration.I will try to make a map in next update.Ok, sooo...
Almost nothing is happening in this game.
You are lost on a gigantic map with no clues.
And you literally dont know what to do and lot of things seem to be locked behind, you dont know behind what in fact.
Map is far too big but at the same time you can walk 3 cases without bumping into some stuff with a hitbox, making the navigation ultra tedious and annoying, more than any rpgm games i've ever played. Best example being when you left the "home" map for the first time by the north east, you instantly bump into a NPC and if you avoid him you bump into a light pole and if you go on the road you bump into a car (maps are big but far too cluttered where the player is supposed to walk). And that first interaction you have the first time you are going to a new map and it is what will happen every step of the way when you run around the maps. Gamedev seem to have spent far too much time trying to make a good looking "not empty" map, totally forgetting players will have to navigate it (and run like headless chicken back and forth trying to understand/find what to do). Aslo even sub maps are far too big, just a simple class room is gigantic for no reason at all.
So, navigating the world and maps is pretty bad, if not just very bad. But what about the gameplay itself ? Well, it's on part with the maps. Bad. You don't know what to do, lot of interaction does not works. Trying to gain strength status ? Go to the training ground icon, interact and it just doesn't works when you do a training session... Why ? Dont know. Try to up "love" status from a character ? Maybe you will find how and when interact with her, maybe not/never even after running all over the map for hours trying to find her, and maybe it will not works even if you interacted with her... Why ? Dont know.
After playing 2 hours straight on my second run on the new update, i finally got my first CG from a "quest" that i triggered myself by giving the cat food (should i talk about how hard it was to find and understand how to make money to buy cat food ?). Nice no pantsu shot CG, but the dialogue say something about a supposed event i've done before, but i've in fact never triggered during my run. Meaning i got dialogues about events i've never played/triggered during my play session. It also happened with Melody, when i was sent for a reason i totaly ignore, to class C, and MC say something about her being the girl from the stripclub. Wait, there is stripclub in the game to start with ? Didn't know about it, never been there during my gameplay, but the game act as if i know about it.
There is so much things to say right now. Too much annoying things like the maps or being lost not knowing what to do. This game is alsmot the epytomy of poorly designed sandbox so far. But CGs are good (too short, tho), story and development seem interesting.
Maybe I sound harsh, but this game seems so promising that I want it to succeed, so I want to quickly point out its biggest flaws. I hope gamedev will help the player with clearer clues, make a better game menu, unclutter the maps for a more flowless navigation for the player, reworks the maps a little to make some of them smaller (in the school everything is far too big).
Wish you the best.
Does accepting or rejecting being a girlfriend affect the game's plot?You must be registered to see the links
Save 11 - about to talk to rei, if you want or not to be gf.
Save 12 - kento fuking rei (if rei is gf, eva will be on her place)
Game in general needs to follow either NTR knight or BREAST MAFIA - NAMPA BEACH mechanics as it seems to be reaching for that, but having poor user experience and frustrating choices by making the player explore for each day cycle for content in a continuous manner.
Hints are fine, but sometimes they are wrong, like when it says 'friday for rei and kento night', but there is no content.
As a QOL, I would add a map with icons of the characters and fast travel.
For animations, I am not familiar with your workflow, but Cascadeur can help with the animation workflow.
And as a petition, if pregnancy could be a mechanic, I would love that.
Did like the game as it had some aspects of NTR Knight and i love sandbox.
Map size is not the problem. maybe a way to increase player movement speed.
For the moment, as soon as you make a decision the content ends, besides some interaction when talking to Rei.Does accepting or rejecting being a girlfriend affect the game's plot?