k what do we have here
qol wise. i checked m/f route.
Aviary
rule of a thumb -to cut the number of UI clicks as much as possible. (as
unnecessary clicks pile up eventually)
>id put +1h outside of mobile. (which is minus 2 clicks; &to keep monitoring the location u want to visit, like club or reverie,etc)
>hints are weird. and not so functional (i have to use notepad)
-endstory YES, but with not crosslined tip.
-endstory: NO, but without hints after
crosslined-completed ones . looks like some inbetween steps are being missed. no idea if unintentionally or not (
for users to rng-run into some continuation events on their own. i think happened to me)
-there are some npcs with endstory NO and no hints at all (nothing started/completed-
crosslined) ; i assume those are inactive until you somehow start corrupting event (like mom-aunt npcs) ... i dunno, prolly to separate such as well
-(not sure) were there some npcs without endstory indications?
-everything completed (i mean npc) should be removed from eyesight or moved to some bottom listings section
(im bad with names so need tons of clicks just to find
active npc)
-keep active npcs on top and-or with some visual indicators, dunno, green circles, exclamations, whatever
-(!) id argue that each active tip should be seen. name-hint below. [repeat x times.]
(
name:
maybe even with face attached, and-or 'status' indicated:stud,sis,etc)
meaning, hints should
not be concealed under personal menus (name-hyperlink) because u have to click
each active npc (
assuming u know for sure who is active) and that is disorienting and bulky. (
and main reason why i had to rely on notepad. 1st wrote down active on top, then copy tips, then only to look in the ui phone after some progress ;
leave wordy individual portfolios for general npc overview ,i tbh not sure what is there exactly as not a reader; but having tips there is just uncomfy)
or if it is an issue from technical standpoint - to create external w/t. scrolling is less painful alternative for me personally.
>there are some text appearance delays. is it neccesary? sbxers rarely read (
text=impediment) one time it was uncomfy: when i was not sure about party costumes choices, and had to save-load-retry all options(
i clicked 1st immediately though but was not sure if it was correct and redid everything) and that riley answers were notably slow
>i know that church thingy is of help but i usually ignore it and just cheat variable, yet i got transformed once. my last save was 10 min ago, not crucial but still kinda annoying that i had no idea how to resolve that .
i think there is no back button? or options to block transformations? id advise to have those. ( the latter can be counted as routine and such is often automated or turned off in sandboxes)
...