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Trope95

Engaged Member
Game Developer
Apr 11, 2022
2,860
17,752
Amigo, how fast can you be?

This is roughly how I imagine you working on a game: View attachment 3848088 :HideThePain:
It's not the fastest update. In fact, it's the longest development time at 49 days. But it's the biggest ever, so:
Word-wise (English): 33.078, added 30 words after proofreading, biggest one surpassing v.0.16 by 2,995 words. BUT it was only an average daily production of 675 words (5th biggest among "normal" updates), far behind v.0.7A's 835. A bit over the average of Part 2 (604).

Render-wise: 5.981 (Biggest one surpassing v.0.17 by 281), but the daily production went down to 121.3 (2nd best), behind v.0.17's 126.7. Way above the average of Part 2 (99.7)
It's the second in still renders (1,910 against v.0.14's 2,003) and animated frames (4,071 vs 0.17's 4,149)

I think this is the fastest I can work and the biggest I can go. I plan on going back to smaller updates (in the 20-25,000 word range) after the last few updates being too choral. Now it's time to focus on developing some of the girl's stories that fell a bit behind.
 

MAGO-DAG

Forum Fanatic
Sep 1, 2023
4,620
15,419
It's not the fastest update. In fact, it's the longest development time at 49 days. But it's the biggest ever, so:
Word-wise (English): 33.078, added 30 words after proofreading, biggest one surpassing v.0.16 by 2,995 words. BUT it was only an average daily production of 675 words (5th biggest among "normal" updates), far behind v.0.7A's 835. A bit over the average of Part 2 (604).

Render-wise: 5.981 (Biggest one surpassing v.0.17 by 281), but the daily production went down to 121.3 (2nd best), behind v.0.17's 126.7. Way above the average of Part 2 (99.7)
It's the second in still renders (1,910 against v.0.14's 2,003) and animated frames (4,071 vs 0.17's 4,149)

I think this is the fastest I can work and the biggest I can go. I plan on going back to smaller updates (in the 20-25,000 word range) after the last few updates being too choral. Now it's time to focus on developing some of the girl's stories that fell a bit behind.
For me it's still very fast than it seems!

Especially knowing how difficult it is to work on animations and how much time they take, I would say that you have done a great job over the year, releasing a couple of updates. :)
 
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johnpouljones

Active Member
Oct 17, 2023
605
1,010
It's not the fastest update. In fact, it's the longest development time at 49 days. But it's the biggest ever, so:
Word-wise (English): 33.078, added 30 words after proofreading, biggest one surpassing v.0.16 by 2,995 words. BUT it was only an average daily production of 675 words (5th biggest among "normal" updates), far behind v.0.7A's 835. A bit over the average of Part 2 (604).

Render-wise: 5.981 (Biggest one surpassing v.0.17 by 281), but the daily production went down to 121.3 (2nd best), behind v.0.17's 126.7. Way above the average of Part 2 (99.7)
It's the second in still renders (1,910 against v.0.14's 2,003) and animated frames (4,071 vs 0.17's 4,149)

I think this is the fastest I can work and the biggest I can go. I plan on going back to smaller updates (in the 20-25,000 word range) after the last few updates being too choral. Now it's time to focus on developing some of the girl's stories that fell a bit behind.
I like longer updates. I get stressed when I download a new version of a game, spend two hours on it and that's it. I am left unsatisfied. At your pace of work, I can wait a month and a half instead of one.
 
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Trope95

Engaged Member
Game Developer
Apr 11, 2022
2,860
17,752
For me it's still very fast than it seems!

Especially knowing how difficult it is to work on animations and how much time they take, I would say that you have done a great job over the year, releasing a couple of updates. :)
A couple? A coooouuuupleeeee? A COUPLE???????
I know you're kidding, but these have been the My Dorm's releases for this year
1721467367558.png
 
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