4.20 star(s) 36 Votes

FrogFrozen

Member
Jan 9, 2018
377
408
Two things.



First, this is simply not true. Semantic Versioning is widespread, but not universal, and there are multiple version schemes out there. Game development, especially indie game development, often goes with "big.medium.small" updates as a general scheme. You can argue this is a result of indie programmers being self-taught, but it has spread, and it's still totally useful as a marker for milestones in a project.

Second, Kyle is already deviating heavily with his versioning scheme. He pretty much just increments the version number by 0.25 whenever he makes a big update, with "1.0" not representing a completed game, but instead the completion of chapter 1 (so pretty much in line with the above suggestion). You may criticize that decision, but it's already the status quo.
So, your two arguments are "Some people don't follow it, so no one should." and "He doesn't follow it already, so no point in correcting him."

Cool.
 

FlinPaltwell

Member
Game Developer
Jan 11, 2021
165
527
So, your two arguments are "Some people don't follow it, so no one should." and "He doesn't follow it already, so no point in correcting him."

Cool.
"No" on both counts, but I'll just take a different approach.

Semantic versioning does not translate perfectly into game development. Let's start with the major number, 1.0.0, "breaking changes." Does this mean every time the game makes a change that breaks old game saves, we should increment the first number?

Here on f95zone, there's a widely held sentiment that 1.0 should represent a finished game, while 0.1 should be the first draft. If we followed Semantic Versioning rigidly, then adding a tiny new variable to the game that breaks old saves in 0.1 would immediately jump us up to 1.0. This is a bad idea.

To your credit, you said "overhauls OR massive expansion of code." However, if we're on version 0.9, and the next minor update completes the game, you can bet people are gonna wanna see it labeled as 1.0, with further updates becoming 1.1+, not 0.9.9.9 into perpetuity just because the dev never releases massive updates.
In other words, it's fine to use the first number as a marker for milestones achieved. Which is how it is done, both by indie devs and AAA game studios alike!

To be fair, the third number is typically reserved for bug fixes and general polish, so that holds most of its precision from the original concept of Semantic Versioning, even in game dev.

The middle number is super vaguely used. Really just any normal update that adds more content. This more-or-less holds with SV anyway.

Programmers love to argue what the "correct" way of doing things is (see: tab-spacing debates). I am telling you, do some research on SV specifically in the context of game dev. I think you'll be surprised how widely the vague notion of "big.medium.small" is followed across the board. And yeah, this can be interpreted as them following SV, but it's a looser definition than you make it out to be.

tl;dr: Relax. It's not a big deal. "Big.Medium.Small" is not that far off to begin with.
 
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ayy

Member
Sep 14, 2016
257
432
Hows the update? Based off his last post, seems like 1.5 won't be the most satisfactory experience. Might as well wait for a few more updates before playing the game.
 

JayneDoe

Member
Sep 8, 2018
204
224
Hows the update? Based off his last post, seems like 1.5 won't be the most satisfactory experience. Might as well wait for a few more updates before playing the game.
A few more means you wait for the next expansion/chapter :D Kyles games are not released like other games on this side (frequent update bith minor increase of version number)
 

ayy

Member
Sep 14, 2016
257
432
A few more means you wait for the next expansion/chapter :D Kyles games are not released like other games on this side (frequent update bith minor increase of version number)
Right but he said he will have an additional release between 1.5 and 2.0. I'll hear the feedback before playing; nothing worse than getting to a cliffhanger very quickly only to have to wait an inordinate amount of time once reaching it for further development on the story.
 

JayneDoe

Member
Sep 8, 2018
204
224
can some1 say, what the hotfix is fixing? :D I am still waiting to buy it on Itch.io because of that
 

Adultress

Member
May 20, 2021
145
193
Hows the update? Based off his last post, seems like 1.5 won't be the most satisfactory experience. Might as well wait for a few more updates before playing the game.
I'm not gonna lie, it's pretty goddamn underwhelming, given the amount of time he's spent on it. The additional characters and locations theoretically allow for some hot scenarios, but in practice just means development will be even slower going forward. The relationships with the already existing characters barely progress, and, in the case of Charlotte, actually regress. Every time I get a "that's it for 1.5" screen, my reaction is "Really? That's it?". And the bit that really gets me is that I don't really know if that is indeed it, on account of the bugs. Characters get stuck in loops, appear out of sequence (or sometimes don't appear at all), and can even send you back to the first chapter, so I wouldn't be shocked if it turned out some of the scenes that are somewhere in the code get skipped.
 

Banque_route

Newbie
Aug 24, 2021
32
35
The relationships with the already existing characters barely progress, and, in the case of Charlotte, actually regress.
Agree. Its...disturbing. 1.0 was "break the ice" and now there is a return to the previous position. And somehow it feels like out of character.
 

ayy

Member
Sep 14, 2016
257
432
I'm not gonna lie, it's pretty goddamn underwhelming, given the amount of time he's spent on it. The additional characters and locations theoretically allow for some hot scenarios, but in practice just means development will be even slower going forward. The relationships with the already existing characters barely progress, and, in the case of Charlotte, actually regress. Every time I get a "that's it for 1.5" screen, my reaction is "Really? That's it?". And the bit that really gets me is that I don't really know if that is indeed it, on account of the bugs. Characters get stuck in loops, appear out of sequence (or sometimes don't appear at all), and can even send you back to the first chapter, so I wouldn't be shocked if it turned out some of the scenes that are somewhere in the code get skipped.
Sadly I had a strong feeling that this would be the case. He should've stuck to a more representative version number. 1.5 basically means half a chapter's worth. From what you're saying, it feels like a prologue or a teaser moreso than an actual chapter. Disappointing for now. Really hoping the next release is a banger and he picks up on the slack.
 

Gicoo

Active Member
Feb 18, 2018
927
2,335
Did the first chapter needed 2 years of development?

This update is meager. Ava gets one decent scene but the route stops ends (and her friend gets no scene), Charlottes one doesn't work since shopping is bugged.

The first chapter introduces romantic and naughty options, but those don't impact the relationship at all. Sophias first scene is relatively romantic, the second clearly mean-spirited.

As I said, worth 10 bucks, but I don't recommend anyone to support this monthly.
 
4.20 star(s) 36 Votes