First, I love your project and am looking forward to the next update!
Second, if you're interested, I've been working on something slightly ambitious with this project. At first, I was just going to go through and make a mod that cleaned up some of the text, but I noticed that everything seems to be in one large script. That'd make modding challenging, because that one file is going to change with every new version. Since this project seems to still be early on, I figured this might be the last good time to have a version reset.
Here's what I'm thinking, and what I've started working on (working with 1.3):
- I've broken each day into its own file
- I've split character data its own file
- [In Progress] - (day 1 only so far) I'm tracking important dialog choices
- [In Progress] - (day 1 only so far) I'm tracking stats on the characters based on those choices
- [In Progress] - (day 1 only so far) I've added additional dialog choices to give the player more control of "John".
- (Planned) We can start having future dialog vary slightly based on the choices of the character.
I'm not suggesting a huge branching storyline, since that's bigger than what you're doing so far. I do think, however, that having the characters talk based on previous conversation points would add flavor and make those choices seem like they have
some weight.
Do you have any thoughts on this? Want to see what I've done so far?