Alright, found this
guide (great stuff!) and was successful at modding the game to fix save issues and add more save files (400), along with other improvements.
First off, a lot of the save file errors (saves not saving, etc.) that I and other people are getting are likely caused by the developer misconfiguring his save storage options. Following this
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(use google chrome "translate this page" feature to translate to English), the webstorage option should only be used for about 5 saves. Pushing it beyond 5 as this game does (to 40) can cause issues, and I would guess this is the cause for some of the save errors I've been seeing when saving over a filled save gallery.
To fix this, I changed the save type to a standard file. The upsides to this are quite a lot:
- Able to increase save file limit (to 400) without issue
- Saves are stored in the local game directory rather than in appdata/local
- Save can be edited!
- saveditonline recognizes them, but will break the save image if you use it to edit saves. However a text editor like notepad++/sublime can be used if you can read the hex ascii. I was able to edit the money value of my save using a combination of saveeditonline to view the file and sublime text to edit it.
The big downside is that previous save files aren't compatible. However, this is the case even if you kept the save storage option the same and just changed the max save number; tyranoscript can't increase save files on the fly. Once a total save number is set and the save file is created, you can't change it. a 40 save slot save file will always be a 40 save slot save file. Really bad architecture imo, but what do I know. This is why I chose to change the max save slot number to 400; I wanted to leave plenty of overhead
Technically the other downside is the file system isn't compatible with the website version of the game (this is what webstorage was made for), but this game doesn't have a web version so it's a mistake to code the save files that way.
Since this change meant playing the entire game over again, I did some other tinkering to make the experience much more fluid:
- sped up text display speed x3
- sped up text skip speed x3 to make it easier to play the game over again
- ADDED MORE KEYS!
- quicksave and quickload (Q and W, respectively).
- dedicated save and load keys that take you right to the save gallery (S and L, respectively)
- Auto mode - automatically scrolls through the text - aka no hands mode (A)
- Tweaked some timings here to to make it a bit better, but didn't spend much time with this)
I also modded $100,000 into the save file, which is included in the zip. These changes made the game much more playable, so I highly suggest giving this version a try, especially if you are just starting. Just be aware of the save file incompatibility.
Links: EDIT - Here's the modded v.0.10.3 64-bit version. If anyone in this day and age really needs the 32-bit let me know.
Mega
And notes on other key bindings already in the base game:
"next" - enter key
"skip" - left control key OR [
"menu" - escape
"hidemessage" - space
"fullscreen" - M
I added:
"save" - S
"load" - L
"quicksave" - Q
"quickload" - W
"auto" - A