- May 1, 2022
- 683
- 1,549
yes because I have nothing better to do than waste my time making things up. You trolls crack me up. Do you have any data to support your claim other than a few statements in game threads? Didn't think so.Yea sure.....
"dev friend"
source
"trust me bro"
That sucks. Honestly I liked the way it was playing out, so it's sad to hear that lesbian stuff isn't going to happen now.If you go back to the conversations about this part in this thread right after it came out before remake, while mc was actually turned on by it, this forum hated it and saw as a form of dreaded NTR, so now the mc hates it. The people has spoken, I'd rather make them hook up though
If you read the dev's more recent posts, they've decided to bring it back (optionally, as it was always planned to be).That sucks. Honestly I liked the way it was playing out, so it's sad to hear that lesbian stuff isn't going to happen now.
Yep, changed my mind. Will be there but optionalThat sucks. Honestly I liked the way it was playing out, so it's sad to hear that lesbian stuff isn't going to happen now.
You might be surprised how many silent types wouldn't mind it, especially since it's likely most of the people coming here would be primarily into the hypnosis aspect.Yep, changed my mind. Will be there but optional
Just make sure to keep in mind that this isn't possible if the game sends you back to the title screen. You could say "just don't click past the screen that says Game Over", but it's still something that people will do either on purpose or on accident, and then it can't be undone.If it's a short game over - where the MC f**s up and overplays his cards, you can use the rollback function to scroll back to where the choice was made or load up most recent autosave.
Got it! Perhaps even make a return to previous relevant choice on right after game over instead of title screen?Just make sure to keep in mind that this isn't possible if the game sends you back to the title screen. You could say "just don't click past the screen that says Game Over", but it's still something that people will do either on purpose or on accident, and then it can't be undone.
I don't know what Ren'py's limitations are and whether this kind of thing is unavoidable (pretty much every game I've played sends you back to the title screen after the "end of content" screen), but one workaround I can think of might be to add another choice at the game over screen. You could give the player the option to return to the title or go back to the previous choice, which also serves the purpose of preventing the player from accidentally clicking forward too many times.
That's how every game with Ganeovers that didn't feel overly onerous to me worked.Got it! Perhaps even make a return to previous relevant choice on right after game over instead of title screen?
its not a limitation but devs being annoying, intentionaly or not. their game over screens have a "jump to main menu" command. if its not a generic :youdead jump point displaying the final title card after the short sidefork, they could jump directly back to the :storychoice that caused the game over instead.Just make sure to keep in mind that this isn't possible if the game sends you back to the title screen. You could say "just don't click past the screen that says Game Over", but it's still something that people will do either on purpose or on accident, and then it can't be undone.
I don't know what Ren'py's limitations are and whether this kind of thing is unavoidable (pretty much every game I've played sends you back to the title screen after the "end of content" screen), but one workaround I can think of might be to add another choice at the game over screen. You could give the player the option to return to the title or go back to the previous choice, which also serves the purpose of preventing the player from accidentally clicking forward too many times.
its not a limitation but devs being annoying, intentionaly or not. their game over screens have a "jump to main menu" command. if its not a generic :youdead jump point displaying the final title card after the short sidefork, they could jump directly back to the :storychoice that caused the game over instead.
:engine startup
:mainmenu
:start
...story...
choice2354:
button A; goto resultA
button B; goto resultB
button C; goto resultC
button D; goto resultD
:resultA
...story...
goto contstory
:resultB
...story...
goto contstory
:resultC
...story...
goto contstory
:resultD
...story...
gameover!
here they could implement goto choice2354 but instead they have a goto mainmenu
:contstory
...story...
That's what I thought. The problem is that it doesn't default to just... stopping. There's no screen where clicking *doesn't* move you forward, and moving forward will eventually take you to the main menu. The exception to this would be if the dev places a choice there, which would stop the player from moving forward unless they specifically clicked one of those choices. That's why I think more devs should use that at the end of content and/or game overs, even if there's only a single choice that says "return to title".Oh, and if you reach the end of the code in Renpy it DOES go to title screen so IT IS a generic, despite what you say.
I don't think anyone wants to go title at that point, after game over we'll revert to previous choice menu starting with next update, if the game over path is small. if it's large, they would have been warned to save when making the choice so they can load the game. Also moving forward every alternative "long" game over will feature an exclusive sex scene for variety and as rewardThat's what I thought. The problem is that it doesn't default to just... stopping. There's no screen where clicking *doesn't* move you forward, and moving forward will eventually take you to the main menu. The exception to this would be if the dev places a choice there, which would stop the player from moving forward unless they specifically clicked one of those choices. That's why I think more devs should use that at the end of content and/or game overs, even if there's only a single choice that says "return to title".
i havent had my hands in those parts of a script for a while when i wrote it, goto is the c/basic variant of the jump. and i've seen devs sort their game overs weird so they actualy werent at the end of the script stack and had to invoke jumps to return to main screen, so excuse me there. additionaly it is possible to use multi dimensional lists to track decisions but summing the resulting values up is a pain in the arse, ex. doing something likeThere is no "goto title screen put in by purposfully or not annoying dev". Also your code is clearly not Ren'Py so you most likely don't know the structure of the code your critizing, nor the SDK it is build upon.
love=[[day1old,day1decision,day1new],[day2...
See, when you say things like this, you've gotta specify whether or not the "toy" in question refers to a person. Although I assume from the context of this game that she's not gonna be a dominant. ...Actually, where *are* all the games about hypnotizing women into being dommes? Not that it's necessarily my thing, but it's gotta be somebody's. Surely there's an appeal to having someone who will dominate you but is secretly under your control.pink-haired girls that abuse their toys
Thank you for noticing. Will change ASAP! Now there will be lesbian femdom in Helen's love route where MC hypnotizes her coach to finally get her on the volleyball team, they will molest the coach together. She will also molest Lucy and make her furniture by the end, so yeah,femdom incoming although only lesbian. I have regretted ability to rename mc too many times by now, for example with the gallery it is darn impossible to use player chosen name as the replays are run iutside of context of any game instance, so it uses default name. Too late to change now...Nice.
See, when you say things like this, you've gotta specify whether or not the "toy" in question refers to a person. Although I assume from the context of this game that she's not gonna be a dominant. ...Actually, where *are* all the games about hypnotizing women into being dommes? Not that it's necessarily my thing, but it's gotta be somebody's. Surely there's an appeal to having someone who will dominate you but is secretly under your control.
Edit: Okay, one thing I immediately noticed about this update. Lucy starts moaning what the protagonist assumes to be his name, but she says "Al-" and "Ale-" even if you changed the protagonist's name in the beginning. Even if she turns out to not be saying his name, the protagonist shouldn't be assuming it's him if you named him, like, Turdburglar or something. (And if she is really saying his name... I'm curious how hard it would be to program it to deliberately say only the first few letters of his custom name? You'd think it would be simple, but I know things can get more complicated than they should be depending on how the engine works.)