disimulated
Active Member
- Jun 10, 2018
- 860
- 763
I get what you're saying, but then I look at some of the extreme measures Feo goes to to make it easy on the player (like the journal and the exclamation marks on the map) and compare that to other open world games where you have to seek for ages to find the next event... and I wonder why people seem to have so much issue with Feo's work?I am always so conflicted about Feodosity's games. They have great ideas and inconsistent-but-somtimtes-really-good art, but they're always a buggy mess and I find myself having no flippin' clue what I am supposed to be doing to progress, and not sure if I am grinding because I am supposed to or grinding because some trigger condition was badly set up and cannot be met, and so nothing will ever happen.
My guess is that it's making the right conversation choices that trip people up, but how is that different than just about any other game?
The bugs are real though and that's unfortunate, because the ideas and art are solid.