xeivous

Member
Mar 16, 2018
327
195
After the subway you can talk to three of your dormmates a little bit and that appears to be it beyond looking at animations for the shower, toilet and masturbation.
 

El Duderino

Newbie
Jul 28, 2019
55
51
Finally a game with a girl with a normal body. No extra big boobs, no extra big ass ect. Personnaly I prefer small boobs so, it's perfect. I can't find any model with boobs like here; too bad.
Well, I prefer larger boobs and there is nothing wrong with it. Everybody has personal preferences. I hope there will be some customization later. It would be quite unnecessary to exclude the "larger" part of the community if there are technical solutions for that issue, such as morphing sliders. How unnecessary!
 

massoblivion

Creating Deluded
Game Developer
Jul 10, 2018
460
845
Well, I prefer larger boobs and there is nothing wrong with it. Everybody has personal preferences. I hope there will be some customization later. It would be quite unnecessary to exclude the "larger" part of the community if there are technical solutions for that issue, such as morphing sliders. How unnecessary!
Hi, all customization will be in game, if you want the character to look strong, you will have to do sports, want to change face or boobs, go and do plastic surgery. Character mesh already supports all kinda transformations , hope we will be able to provide all the functionality in half a year or earlier.
 

massoblivion

Creating Deluded
Game Developer
Jul 10, 2018
460
845
You apparently have to point the camera EXACTLY at the magazine, otherwise it just tells you the door is close. So if you try to pick it up and miss a little, it seems like you can only interact with the door. And with no indication to the contrary, you assume the magazine is part of the floor and not something you do anything with.
yep, we will try to highlight the magazine and change door interaction message
 
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skengu

New Member
Nov 1, 2019
6
1
i'm really impressed by the graphics ! I love the concept, can't wait for the next updates :D I was just wondering if you could add an option to change the control for AZERTY keyboard ?
 

BuddyBob

Newbie
Jul 29, 2018
18
126
There's somethings I want to say about this game, so I'm going to review it. Hopefully developer will see it.

First of all, it's very much a 0.1. Not a lot of content or game play in the game yet, it's mostly a graphics/engine test. That said I'm not going to count that against it, as it's kind of expected. The game's graphics look amazing for an indie game, though it's not quite optimized as much as it could be yet, I'll imagine that'll come later. The game looks like it'll be very RPG-like with stats and ways to change the MCs body and personality, which is a pretty cool concept, though none of that is implemented yet.

Looking at the game play elements that are implemented, I can see some issues. The first is sleepiness, hunger, thirst and bathroom needs system. Right now, as time goes on you'll get a icon on your HUD to alert you of one of these needs and you can eat, drink, sleep and use the bathroom to alleviate those needs. There is no penalty right now for ignoring your needs, but I assume this'll eventually change. Right now the needs increase far too quickly. Keeping them all out of the red is quite the juggling act that would detract away from other game play elements, if there were any. Hopefully it's only so fast for testing purposes, and will be slowed down when other game play elements are introduced.

I'd also like to add, I hope we get a "warning stage" when it comes to needs. One mistake I've seen with these systems is there not being a "warning stage". Let me explain, when ever you go from not having a need icon to having the first one, it shouldn't come with a penalty. Like is should be something like:
stage 1: no icon, no penalty
stage 2: yellow icon, no penalty
stage 3: orange icon, small penalty
stage 4: red icon, big penalty
It just sucks to suddenly go from "your character is fine" to "your character is hungry, -10 stamina" without a warning between the two. A stage of "your character is starting to get hungry, no penalty yet, but you should eat" would be nice.

Another game play element I have issues with is the sex mini-game. I hate this shit, I hate this so much. Personally I don't want to play a guitar hero style timing rythme game during the sex scene, because I actually want to enjoy the sex scene by watching it. Having me have to pay attention to what button I need to press and when, forces me to pay attention to that and forces my attention away from the action. Hopefully this'll be changed to something a lot simpler (maybe something like Illusion's scroll wheel thing) or just scrapped all together in the future. Seriously, what's the point of having the sex scenes if they're going to be ruined by an annoying mini-game?
 

massoblivion

Creating Deluded
Game Developer
Jul 10, 2018
460
845
There's somethings I want to say about this game, so I'm going to review it. Hopefully developer will see it.

First of all, it's very much a 0.1. Not a lot of content or game play in the game yet, it's mostly a graphics/engine test. That said I'm not going to count that against it, as it's kind of expected. The game's graphics look amazing for an indie game, though it's not quite optimized as much as it could be yet, I'll imagine that'll come later. The game looks like it'll be very RPG-like with stats and ways to change the MCs body and personality, which is a pretty cool concept, though none of that is implemented yet.

Looking at the game play elements that are implemented, I can see some issues. The first is sleepiness, hunger, thirst and bathroom needs system. Right now, as time goes on you'll get a icon on your HUD to alert you of one of these needs and you can eat, drink, sleep and use the bathroom to alleviate those needs. There is no penalty right now for ignoring your needs, but I assume this'll eventually change. Right now the needs increase far too quickly. Keeping them all out of the red is quite the juggling act that would detract away from other game play elements, if there were any. Hopefully it's only so fast for testing purposes, and will be slowed down when other game play elements are introduced.

I'd also like to add, I hope we get a "warning stage" when it comes to needs. One mistake I've seen with these systems is there not being a "warning stage". Let me explain, when ever you go from not having a need icon to having the first one, it shouldn't come with a penalty. Like is should be something like:
stage 1: no icon, no penalty
stage 2: yellow icon, no penalty
stage 3: orange icon, small penalty
stage 4: red icon, big penalty
It just sucks to suddenly go from "your character is fine" to "your character is hungry, -10 stamina" without a warning between the two. A stage of "your character is starting to get hungry, no penalty yet, but you should eat" would be nice.

Another game play element I have issues with is the sex mini-game. I hate this shit, I hate this so much. Personally I don't want to play a guitar hero style timing rythme game during the sex scene, because I actually want to enjoy the sex scene by watching it. Having me have to pay attention to what button I need to press and when, forces me to pay attention to that and forces my attention away from the action. Hopefully this'll be changed to something a lot simpler (maybe something like Illusion's scroll wheel thing) or just scrapped all together in the future. Seriously, what's the point of having the sex scenes if they're going to be ruined by an annoying mini-game?
Hi, We're gonna change Icons and their color for sure, also speed, it was not balanced. We're gonna change QTE to be based on sound or something less distractive, we also plan to add a button so the interface will disappear so you can enjoy animations. Anyway QTE is really important to this game, because QTE skill will play big role in quests and sex-related work.
 

DL1981330

New Member
Mar 17, 2020
10
3
Hi, producer, my biggest concern is when will the next version be released? This game is very promising!
 

El Duderino

Newbie
Jul 28, 2019
55
51
Hi, all customization will be in game, if you want the character to look strong, you will have to do sports, want to change face or boobs, go and do plastic surgery. Character mesh already supports all kinda transformations , hope we will be able to provide all the functionality in half a year or earlier.
I feared that you would say that. And of course plastic suregery is expensive and you have to make a lot of money. Grind, grind grind! Why not let the player decide the character from start. And from there it can evolve. Maybe she has too big boobs and needs plastic surgery to get them smaller. Why is one setting prefered above the other? You do yourself no favor if you take away customization freedom from the player. I am not sure if I would like to play such a grinding game. And, it is soooooo UNNECESSARY!!!
 

smnb

Active Member
Sep 5, 2017
564
872
Hi, all customization will be in game, if you want the character to look strong, you will have to do sports, want to change face or boobs, go and do plastic surgery. Character mesh already supports all kinda transformations ...
If the engine supports it, it would be great to have free character customization available not only in game as you describe it, but from the beginning. It's the killer feature I like in Ilusion games (AI Shoujo, PlayHome, ...). I can't complain about current MC, she looks fine (only her ass is too bouncy). But it's great way how to make everyone happy, no more disappointment about some body part being too big or too small, everyone can have what they want. Having the possibility to change something as achievement in game is better than nothing, but if it takes who knows how long before you get to it...
 

fulcrum

Engaged Member
Feb 2, 2018
3,465
2,008
Hi, We're gonna change Icons and their color for sure, also speed, it was not balanced. We're gonna change QTE to be based on sound or something less distractive, we also plan to add a button so the interface will disappear so you can enjoy animations. Anyway QTE is really important to this game, because QTE skill will play big role in quests and sex-related work.
sound based will take deaf people and players that play muted out of the game.
 

BuddyBob

Newbie
Jul 29, 2018
18
126
Hi, We're gonna change Icons and their color for sure, also speed, it was not balanced. We're gonna change QTE to be based on sound or something less distractive, we also plan to add a button so the interface will disappear so you can enjoy animations. Anyway QTE is really important to this game, because QTE skill will play big role in quests and sex-related work.
It's good to see the developer responding to people's concerns, I take it as a good sign. Good to hear you're doing something about the needs speed and the QTEs. That said, I don't think making the QTEs sound based is a good solution. For one, now people wouldn't be able to play the game with the sound off or turned down real low. More importantly, I don't think it actually solves the issues with QTEs. The QTEs aren't distracting because they're visually distracting (I'm mean they are), they're distracting because they're quick time events period. There shouldn't be any quick time events during the sex scenes at all of any kind. I know you have plans for game play elements to tie into the quick time events, but you have to understand people view the sex scenes as the "main course". I don't think it's wise to sacrifices the enjoyment or quality of the sex scenes for anything else.

I think it's better if I provide some examples of how I think the QTEs could be changed.

Option 1: During the sex scenes there's a meter in the bottom right corner. The player can hold down W, A, S or D. If they hold down the correct button, the meter will slowly fill up. After a few seconds (let's say 10) the correct button changes. If the player isn't holding down the correct button then the meter slowly drains. The meter never drains faster than it fills though. There's no penalty for having an empty meter (you don't fail). The meter never drains pass 0. How full the meter is at the end of the scene is how well the player did.

The mini-game, whatever it is, needs to be laid back, easy, chill and most importantly not require too much of the player's attention span. The player does not want to play DDR on a keyboard while they're trying to watch the sex scenes. They're going to be playing this part of the game focusing mainly on the sex scene and only secondarily on the game play.

Option 2: If sex in this game is going to use stats like an RPG, why not just scrap the mini-game and just use the stats? Every time your character gives a blow job your BJ stat increases. How much an NPC enjoys the blow job depends on how high the stat it. That's it, no mini-game. The sex scene is just a sex scene. Maybe you can increase the stats other ways too like watching porn. Maybe porn magazines can work as skill books.

Option 3: Keep the QTEs and make them optional. There's an option in the menu that allows the player turn off the sex mini-game. The player can now watch the sex scene without being distracted. The game treats it as if the player got a 100% perfect score in the mini-game every time there's a sex scene. Basically it's a cheat mode for the sex scenes (one that doesn't have to be unlocked, and the player is told about it at the beginning of the game). You can't be mad there are QTEs in the sex scenes if you can disable them without any drawbacks.

This option can be combined with option 1. Change the mini-game to something easier and make it optional if you want.

Just some suggestions. I hope you guys figure out something that's really great. This game has a lot of potential.
 
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massoblivion

Creating Deluded
Game Developer
Jul 10, 2018
460
845
I feared that you would say that. And of course plastic suregery is expensive and you have to make a lot of money. Grind, grind grind! Why not let the player decide the character from start. And from there it can evolve. Maybe she has too big boobs and needs plastic surgery to get them smaller. Why is one setting prefered above the other? You do yourself no favor if you take away customization freedom from the player. I am not sure if I would like to play such a grinding game. And, it is soooooo UNNECESSARY!!!
You imagine grinding in a too negative way, that MMORPG's shaped. In RPG games grinding is the only thing (apart from the storyline) that keeps players in game. Players create their goals then do challenge, then they get fair reward. You can think of any elder scrolls game, Minecraft, Diablo, Borderlands, even Witcher. In these games you start very weak, and then progress to become stronger. You get skills, cosmetics, weapons, armor for challenge. It'd be pointless to get it for free, players will have no goals and they won't stay in game after created something they wanted in 1-2 hours.
So we can assure you, in our game if you want to change Ashley's body, hairstyle, tattoos, get clothes, items, toys, houses, unlock new poses, skills and fetishes...
...you will have to GRIND...
...BUT, We will make it really FUN because it's a porn game, mostly you will grind doing sex, and by the time grind will become more easier and sex fetishes will become crazier.

Personally, I hate MMORPGs for their grind system I tried to play mmo with friends a lot and I got bored very fast... So i'm definitely not a fan of repetitive grinding... And I make this game because I want to play it myself also.

I didn't play adult constructor games much for the reason there's simply no goal. I can make a character I like in 30-40 minutes, after that I can watch some animations and that's all. That's why we use a loud slogan "New genre for adult games", we want to break this old trend.
 
2.60 star(s) 52 Votes