It has been a while, so I might get some stuff mixed up or have fuzzy memory, but here's a summary:hold on.. so this used to be made by the Deluded dev correct? so wtf happened could someone explain? i saw someone mention it was "stolen" from them or something like that.
ah so i know Deluded is really short atm but how much hours of content does MLW currently offer?It has been a while, so I might get some stuff mixed up or have fuzzy memory, but here's a summary:
They didn't have much money back then and had to sell the IP of their game in order to find an investor and be able to continue development. However, they were then ordered (by said investor/publisher) to also work on multiple projects at the same time, instead of just their own game. After a while (being frustrated with the situation), they left but couldn't take their game with them as they no longer owned the IP. Therefore, they started their new project: Deluded.
So, it is finnally abandoned. Very SAD.So, there`s no activity on Steam, and no new posts here. Is this game dying out? Quite sad
You cannot buy it anymore.Hi! Can you please tell me where can i buy HDD and WiFi module? In store near the campus i can see it? but when i click on it - i can`t buy it because table is empty.
Are your gpu drivers up to date?Can Someone Tell me what is this every time i tried to open the game this comes up i dont know if my computer can handle the game or if its just the app?
LowLevelFatalError [File:Unknown] [Line: 258] Direct3DDevice->CreateComputeShader((void*)CodePtr, CodeSize, nullptr, Shader->Resource.GetInitReference()) failed at D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Shaders.cpp:356 with error E_INVALIDARG
MLW_Main_Win64_Shipping!FD3D11DynamicRHI::RHICreateComputeShader()
MLW_Main_Win64_Shipping!FD3D11DynamicRHI::CreateComputeShader_RenderThread()
MLW_Main_Win64_Shipping!FShaderMapResource_InlineCode::CreateRHIShader()
MLW_Main_Win64_Shipping!FShaderMapResource::CreateShader()
MLW_Main_Win64_Shipping!FShaderMapResource::GetShader()
MLW_Main_Win64_Shipping!FComputeShaderUtils:ispatch<FFSR2ComputeLuminancePyramidCS>() [D:\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphUtils.h:248]
MLW_Main_Win64_Shipping!TRDGLambdaPass<FFSR2ComputeLuminancePyramidCS::FParameters,<lambda_80fb52ac1d5a78145edb7a624e1c5fbb> >::ExecuteImpl() [D:\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphPass.h:425]
MLW_Main_Win64_Shipping!FRDGBuilder::ExecutePass()
MLW_Main_Win64_Shipping!FRDGBuilder::Execute()
MLW_Main_Win64_Shipping!FDeferredShadingSceneRenderer::Render()
MLW_Main_Win64_Shipping!FRendererModule::RenderPostResolvedSceneColorExtension()
MLW_Main_Win64_Shipping!FViewUniformShaderParameters:perator=()
MLW_Main_Win64_Shipping!FRHICommand<FRHICommandTransferTextures,FRHICommandTransferTexturesString857>::ExecuteAndDestruct()
MLW_Main_Win64_Shipping!FNamedTaskThread:rocessTasksUntilQuit()
MLW_Main_Win64_Shipping!RenderingThreadMain()
MLW_Main_Win64_Shipping!FRenderingThread::Run()
Right, but can you do a dxdiag and share what your GPU and CPU are, at least?i play on a low level specs laptop so i think thats why
AMD Ryzen 5 5600G with Radeon Graphics 3.90 GHz with 16.0 GB ram and a nvidia geforce gt 730 thats about it i have no ssd installRight, but can you do a dxdiag and share what your GPU and CPU are, at least?
I know is pretty outdatedAMD Ryzen 5 5600G with Radeon Graphics 3.90 GHz with 16.0 GB ram and a nvidia geforce gt 730 thats about it i have no ssd install
Huh, meethinks the problem might come from the GPU (but your CPU is not very powerful either so....)AMD Ryzen 5 5600G with Radeon Graphics 3.90 GHz with 16.0 GB ram and a nvidia geforce gt 730 thats about it i have no ssd install