what do you think sherlock?The update is today right will it be for only Patreon subs or public ???
That's my only problem with the game, NTS prob won't happen for a whileLmao, people talking about actual NTS events with Vi and strangers, dont get your hopes high, I wouldn't bet on anything serious happening not before chapter 7-8, actual sex with others, I wouldnt expect it to have before chap 10-12 so we still have alot to wait, expect in a about a year we'd start to see Vi slutting around.
any heroes?
This weekendIs the update coming today or next friday? I'm not impatient I just want to know because some people say its today others its next friday.
public release is a thing, gold release is scheduled today and silver release monday or tuesday if i remember corrextly, from past pattern, public release is around 3 - 5 days after silver tier release. so around saturday/sunday next week.Assuming no leaks, how much time until public release? Or is public release not a thing?
It's a slow-burn, but even though, it's not too slow, so it makes sense to take sometime until events unfold, and even though, the chapters are still satisfactory.That's my only problem with the game, NTS prob won't happen for a while
It's not as erotic as i hoped, but it is entertaining...You must be registered to see the links
Solid tug nonetheless.It's not as erotic as i hoped, but it is entertaining...
at least there is animation now!! and smooth too.. very nice i must say..It's not as erotic as i hoped, but it is entertaining...
Exactly. Way easier and he's not in an ounce of hurry to do it. We have already reaching 3-month update intervals and the next time it will probably be 5-6 months. Why would he quit? It's easy money. Whoever you ask would want to do this job.Meh would be too dumb, he's getting shit ton just couple of months in and it's much easier than producing renders from scratch, that's a good job to let go of.
Nah that's the thing, it's Ai production. Therefore even though he's still mastering the ai production and it's not always the correct render that's been produced, it still saves a lot of time than creating regular 3D renders therefore he can't have the luxury of having long update intervals. These type of games could be updated from bi weekly to monthly, so having multiple months between updates without increasing the update's size exponentially according to the same time delay, would lose him more than gaining or milking patrons. Sure we saw alot of cases where devs could update once or twice a year 3D renders with less than worth of mentioning number of renders because the dev managed to capture a bunch of money cows and he'd milk them totally over nothing. But wouldn't say the same about CC, what he made up until now, his transparency, co-operation and work says otherwise than he'd become a milker. But of course over time update intervals could increase if he'll increase the chapter's size, unless he hires more devs with him which would cut the time even more, but even till now he gathered an amount of patrons that most games don't haven't over long time and he's couple of months in and already has a following. So I'm pretty certain he'll turn out to be a great dev and a pioneer in Ai NTS games which is still niche.Exactly. Way easier and he's not in an ounce of hurry to do it. We have already reaching 3-month update intervals and the next time it will probably be 5-6 months. Why would he quit? It's easy money. Whoever you ask would want to do this job.
Yeah, this is hot as shit.Nah that's the thing, it's Ai production. Therefore even though he's still mastering the ai production and it's not always the correct render that's been produced, it still saves a lot of time than creating regular 3D renders therefore he can't have the luxury of having long update intervals. These type of games could be updated from bi weekly to monthly, so having multiple months between updates without increasing the update's size exponentially according to the same time delay, would lose him more than gaining or milking patrons. Sure we saw alot of cases where devs could update once or twice a year 3D renders with less than worth of mentioning number of renders because the dev managed to capture a bunch of money cows and he'd milk them totally over nothing. But wouldn't say the same about CC, what he made up until now, his transparency, co-operation and work says otherwise than he'd become a milker. But of course over time update intervals could increase if he'll increase the chapter's size, unless he hires more devs with him which would cut the time even more, but even till now he gathered an amount of patrons that most games don't haven't over long time and he's couple of months in and already has a following. So I'm pretty certain he'll turn out to be a great dev and a pioneer in Ai NTS games which is still niche.
Yeah it's as accurate as you saying that ai art is as difficult as working with 3D scenes in daz.August 20th to October 25th-27th = 3 months.
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They are two completely different things with different challenges.Yeah it's as accurate as you saying that ai art is as difficult as working with 3D scenes in daz.
I've been talking about time consumption and you know it. Or maybe you don't considering you apparently can't count to 3.Yeah it's as accurate as you saying that ai art is as difficult as working with 3D scenes in daz.
Thank you. These guys don't understand that unfortunately.They are two completely different things with different challenges.
- 3D scenes in Daz take longer to setup/pose/render, however you get the desired result, every single time.
- AI Art takes a decent time to setup, get the prompt just right as even the smallest thing can mess up your image. Then you also get into the fact that when you do get the right pose, composition that you want, you have to fix artifacts/deformations in photoshop + the randomness in the generation is also an issue.
BUT that's how I personally have experienced both. As you can see from the game, there's no weird deformations or other things. He actually spends a lot of time to make sure it's consistently good and is qualitative.
It's naïve to think that one is significantly faster/easier than the other.