SymbioticLife
Active Member
- Mar 17, 2019
- 657
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The logic makes no sense, even with the most cursory inspection. If what everyone wants is X, then denying them and going with Y instead is not a good money-making scheme. What sort of conspiracy even is this? Many devs and many players have very different views on how fast progression should be and how much buildup there should be. If it was a question of making money, then doing tons of NTS sex scenes is no more arduous than not doing them. I don't know why people think there's something there.
It's more that some people really want something, so when they don't get it they make up all sorts of conspiracies as to why it's not immediately happening (this applies to far more than AVNs). But ultimately, it's baseless theorizing. Every arc has buildup because that's how CG likes to do things. For him, the buildup is at least as sexy as the payoff and just as important. In terms of my view, which is just as subjective as anyone else's, I enjoy this method where everything gets buildup to a point where when it happens it feels like a natural consequence of what's come before. It also allows you to play with far more concepts. Once you've made a progression, you can't take it back, which means any idea you had that's less "hardcore" is more or less off the table. This means quick progression can quickly throw you into a trap, with many cool ideas you might have tabled. If you do want "fast food" type AVNs, many of them exist! One isn't necessarily better than the other, although I much prefer the slower pacing and find the quick ones not worth the time to play, myself. But as I keep reiterating nobody is being told to like the game, I do find it interesting though that many of those who have complained about the direction for about a year now still show up to the thread daily, make of that what you will.
All this being said, people are making a lot of assumptions about the update. Despite literally knowing two of the major "events" of the update as they've been publicly announced, no guesses have come very close at all to what actually occurs during and after those events.
It's more that some people really want something, so when they don't get it they make up all sorts of conspiracies as to why it's not immediately happening (this applies to far more than AVNs). But ultimately, it's baseless theorizing. Every arc has buildup because that's how CG likes to do things. For him, the buildup is at least as sexy as the payoff and just as important. In terms of my view, which is just as subjective as anyone else's, I enjoy this method where everything gets buildup to a point where when it happens it feels like a natural consequence of what's come before. It also allows you to play with far more concepts. Once you've made a progression, you can't take it back, which means any idea you had that's less "hardcore" is more or less off the table. This means quick progression can quickly throw you into a trap, with many cool ideas you might have tabled. If you do want "fast food" type AVNs, many of them exist! One isn't necessarily better than the other, although I much prefer the slower pacing and find the quick ones not worth the time to play, myself. But as I keep reiterating nobody is being told to like the game, I do find it interesting though that many of those who have complained about the direction for about a year now still show up to the thread daily, make of that what you will.
All this being said, people are making a lot of assumptions about the update. Despite literally knowing two of the major "events" of the update as they've been publicly announced, no guesses have come very close at all to what actually occurs during and after those events.