Kinda agree with you tbh but you have to remember that in previous versions you needed to use the walkthrough 24/7 to know what to do next not to mention that every quest lead to another in the previous versions,but now you just have to pop out your phone and read your next step also in the previous versions we could've have sex with anybody because we maxed their relationship points and went to their houses.
And again talking about freedom, before having sex with every character in the game you had to do their quests,max out their relationship points,on previous versions you needed to give them gifts to be able to go balls deep into them.
That is just simply untrue. You could just as well for example in the Brenda questline walk a little bit through the forst and find the ingredients you needed. RPG Maker is a platform of exploration. If you don't like that part, stay with Ren'Py. Now BoN could just as well stick with Ren'Py as he got rid of pretty much every puzzle in the game in the revamp. If people need a walkthrough, more power to them but claiming you could only progress with a walkthrough is just not true. There are just people who enjoy puzzles and exploring and others who do not.
Yes he got rid of the grind of visiting schoolmate X to improve relationship 1 point but instead gave us all the grind for packages and made out of the rather unique Sarah path with all the time different quests a bland gather package get H-content.
Yes, the grind for money and gifting was sometimes annoying but you could circumvent most of the time by just visiting or dating the characters. Gifts generally accelerated the process but even then you needed to know somewhat their personality to give them the present that had the most effect.
The main issue many people have is the linearity of everything. You could earlier go after certain characters but avoid others to some degree and it had some parallelism to it.
It's almost as if this alpha stage is an introduction that never ends, because the game guides you through everything. It breaks the immersion of an open world rpgmaker game. It would've been much better in a Renpy format though.
Absolutely. That is the core issue. It feels like a never ending tutorial. The game aspects are gone mostly. And yet his promise to get rid of the grind was not fulfilled (look at the sarah card thing now and replay it in 2.1. It has gotten way worse)