Yuditz
Newbie
- Apr 25, 2021
- 97
- 102
Yeah I see what you mean, is much easier to unbound a spoiler tag to read about something than check the whole text just to find a specific topic, even more if much what is posted isn't exactly groundbreaking gameplay-wise and more about guessing whats going with these games's plot, for me also happens that some things I think aren't that obscure to find or really meaningful like the out-bound places so I don't know if put them into the spoilers or not, but at the end usually is more convenient that way.Im in the habit of spoiler tagging for convenience, the way I see it is if someones interested its easy enough to click it. So if someone is asking a normal question or a normal topic they stands out. In the Mercenarys Adventure topic we have 5 entire pages of testing discussion I dont think the average forum goer cares anything about hahaha. So it helps unclutter the thread, its only annoying if you want to search the thread and have to click them all (there should be an unspoiler: all button to expand all of them). It would be the best of both worlds if that existed.
By the way I dont usually reply because Ive little to add on My]R (its the one I played the least) but theres more going on in the background of this game than I was expecting. I think it shows its his or her first game with how many unfinished and sometimes unused systems. What surprises me is there are so many systems that seem abandoned, they didnt even try to replicate them in later games but they didnt remove it either. I wonder if thats intentional, like they wanted the triggers to still be there so someone could see these weird menus. I have a hard time believing this dev does anything thats not intentional after seeing the later games. With the way later games mess with reality, they might be a hint at a deeper meaning. But maybe at this point Im being paranoid so I see meaning everywhere.
They left the dev tools in My]R while they removed them from later games (early versions had them), what does that tell you? The out of bounds seems unintentional too but then sometimes theres items or dialogue out of bounds. And what about Mercenarys Adventure that has the flower infusions for no reason or the boss cores for no reason? Are these just unfinished or is the dev trying to say something? Sometimes I feel like they are trying to remake the same game over and over and come at it from a different angle so theres similarities everywhere but the concepts are the same. And they just wrap up what they have at the end to give the players a little closure. Like these are dreams of the same subject but you know how dreams are? Even if its the same dream the way it plays out is different. Like the dreams in later games that feel similar but so different too. The illusory world, the town also feels like it was a real place in the game but now its changed.
Whats the most common theme in the game? Amalgamation. Its everywhere, especially the slimes and corruption. I almost feel like they saw the lab in Undertale and that inspired this entire series.
Seems like the dev had the whole plot of the games in mind from the first one in a roughly way, I just felt is like that at least, but My]R seems like was the test ground too for many game mechanics being the first game, there's still half backed things like some buggy interactions (it would surprise me greatly if even THAT was intended, I'm kind of paranoid too lol) probably the cheat thing or dev tool is more for the player who wants to get all unlocked about the game as fast as possible, but theres plenty of details only can be found if its played slowly so I'm not sure.
I just found out two things I didn't noticed before while doing the lone run. Bird boss is easier to defeat than Red Boss slime despite being the first boss (still cannot defeat it) because the Bird despite being somewhat stronger only hits twice sometimes while the slime can hit up to four times so Red Slime boss is actually harder in a solo run.
The other thing is with the "Red Merchant" (the one with a cristal box thing behind) which maybe he is anything but, in Mercenary adventure if you buying anything from any merchant and try to "re-sell" it, you can get back only half of the item's worth in money, however in My]R the equipment (clothes/armor at least as far I know) can be sold for their whole price, so if you buy from Red box the "Tougher Clothes" which cost 3000, you can sell them back to Red box "merchant" for the same price! which doesn't make any sense if this Red is really a merchant, also after the Reds tower coup the box still is "selling" items by itself.
Also even if the game looks pretty simple at first glance some mechanics I really liked were anything like I've seen in other h or non-h games, the monstergirls interactions for instance, while others truly awed too me after seeing them the first time like the day/night transition, the RPGmaker games I've seen using it usually are cluncky and really slow down the gameplay a lot but this one is very smooth, and even that is handled very differently in Mercenary adventure, like different iterations or dreams of the same thing as you said. These games seem encourage to play them in different ways after all, even the "vanilla" Mercenary Adventure has cycles and the Dream pavillon in there. I have a theory about the flowers too but I need to play again Merc adventure after update's translation to see if has any grounds to it or even if is explained in some way.
The amalgamation is a big thing in these games indeed, I still have that My]R character theory I mentioned earlier and I feel is very related to it, I probably wil post it soon after is a bit more grounded because to make a bit more sense I have to know what's going on with Visitor first in this game or at least guess it in a logic way.
Thank you a lot for reading them, indeed the posts are more about details or strange things about the games than guides of some sort after all, they are more for trying to guess just what they can mean in the games lore but still they are fun to make all the same, also at times we can find or unlock hidden things or overlooked in some previous plays as a nice plus so is a win-win for everyone.Believe it or not, I read some of these posts.
They can be interesting even if the information isn't useful.
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