CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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kryanBR

Active Member
Jan 18, 2019
509
216
Error: Error #2130: Unable to flush SharedObject.
at Error$/throwError()
at flash.net::SharedObject/flush()
at MVOL_fla::MainTimeline/updateMaster()
at MVOL_fla::MainTimeline/frame1()
 

Azriel Satan

Member
Jul 27, 2017
416
1,261
Is there supposed to be only the plus version available in the op??
The Plus version is contains all the content of the normal version but with a few more cheat features, if you want the normal version of the game its available on the creators website for free.
 

IvoryOwl

Active Member
Mar 29, 2017
761
1,410
I remember this game, I found it on some obscure part of the internet many years ago. I decided to give it another ago and, unfortunately, it's just as "frustrating" as I recall it. I like the idea behind it but I don't like the execution. Pressing a bunch of buttons and hoping I hit the right combination to unlock items / move the story forward just doesn't do it for me. I like the dedication the dev put into it, in particular the text / scenes for the game, but I found myself losing interest the more I played, mostly due to being stuck a lot of the time and seeing a lot of repeated scenes.

Its a good game, with some decent kinky events, but needs a walkthrough IMO.
 
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Jqraptor

Newbie
Jul 4, 2017
19
13
Has anyone actually made sense of the plot? Like, I've finished multiple endings, good and bad, and still have no idea WTF is actually happening. Are you stuck in a simulation? Is Lith real? Are you? Who the eff is the dog?


Its a good game, with some decent kinky events, but needs a walkthrough IMO.
This has been brought up with Lithier multiple times, he refuses to do a walkthrough for the same reason he makes all his changelogs cryptic as hell. He want to encourage 'exploration' but also won't reveal what the flags are to create certain events. So he essentially wants you to try every possible combination to find the obscure scenes and hopefully figure out what actually triggers it.

This feels like really bad game design to me, especially since so many are dependent on locked barriers like which collar you wear. Get the pink collar? Well you'll have to start a new game if you wanna see Lith get ravaged by tentacles, since the tentacles are no longer the opponent you fight behind the stone door. There's lots of little flags that totally change what will happen later, or only for certain genders, or only if there's a little girl standing in the rain on a Tuesday with a polkadot hat, etc.
 

IvoryOwl

Active Member
Mar 29, 2017
761
1,410
This has been brought up with Lithier multiple times, he refuses to do a walkthrough for the same reason he makes all his changelogs cryptic as hell. He want to encourage 'exploration' but also won't reveal what the flags are to create certain events.
I can kind of understand where he is coming from but he forgets one thing - if people want to cheat, they are going to cheat. If he doesn't provide the walkthrough, someone with enough time and patience will. He's not fixing the problem, he is only delaying the inevitable. He's also alienating those who enjoy playing games their way - there are some people who are going to walk away without a walkthrough or some kind of cheat system, as they usually play for the faps, not for the adventure or "sight-seeing".
 
Last edited:

Darkness Master

New Member
Aug 11, 2018
7
6
After reading your post decided to give it a try.. so far it runs w/o any error using Adobe's standalone flash player (using Linux Mint cinnamon)..
Hmm odd, I'm running Xubuntu with the Standalone flash player/debugger and it gives me error after error before closing.
 

|-|ans

Newbie
Jan 1, 2020
46
19
Hmm odd, I'm running Xubuntu with the Standalone flash player/debugger and it gives me error after error before closing.
That sounds pretty weird indeed.. using flash player / debugger v32.0.0.363 here and I have been playing a while until having a peek behind the stone and wooden doors without any issues..
 

Qwasar

Active Member
Apr 20, 2017
829
800
is it possible that every single ending in the game is made of
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is that the general way the game ends? are there better endings?
 
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Garnser

Member
Apr 1, 2017
383
552
is it possible that every single ending in the game is made of
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is that the general way the game ends? are there better endings?
That's what the author of this game wrote on his blog: 24 hours, real time, after you reach an ending on a playthrough you started in v0.90 or later, an option will appear on the game’s main menu. This will give you access to small snippets of content that change in real time, sticking around for a week before disappearing forever. If you want more, you’ll need to start a new game from scratch and play through to the ending of your choice. Some endings have content, and some don’t, though I think you’ll find it pretty easy to guess which are which. I created this to address a lot of frustrations players have expressed with wanting to know what happens “after the ending,” worried that their character died or some such. I hope this will help create a satisfying sense of closure for players, as well as give you something to check in on now and then for a month or two after playing.

Short version: after you complete the game, 24 hours late a new option Signal Recovery appears in a main menu. If you want to know what happened to your character and Lith, a new info will appear each day for a week there(real time week). You can read full changelog on his site -
 
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