- May 27, 2021
- 57
- 463
Roughly 1 hour as of now if you're reading at a normal pace, maybe 40-45 min if you're skim readingromance only?
how much content?
Can you elaborate more on romance only?
Roughly 1 hour as of now if you're reading at a normal pace, maybe 40-45 min if you're skim readingromance only?
how much content?
What this fellow said. Game is just a massive word salad at the moment. Drawings and such are nice but just getting through the prologue section felt like a chore alone.Words words words. This game is way too verbose. You could easily throw away one third of all dialogue and not lose any meaningful content. Another problem is lines being just one sentence - ultra annoying when a line is sometimes JUST ELLIPSIS. You could turn another one third of the dialogue into multi-sentence lines to reduce number of clicks or key presses.
Words words words. This game is way too verbose. You could easily throw away one third of all dialogue and not lose any meaningful content. Another problem is lines being just one sentence - ultra annoying when a line is sometimes JUST ELLIPSIS. You could turn another one third of the dialogue into multi-sentence lines to reduce number of clicks or key presses.
I’ll do better next time, i’m very sorry you had to go through this.What this fellow said. Game is just a massive word salad at the moment. Drawings and such are nice but just getting through the prologue section felt like a chore alone.
I've played some Ace Attorney games recently. I can handle ellipses.........Words words words. This game is way too verbose. You could easily throw away one third of all dialogue and not lose any meaningful content. Another problem is lines being just one sentence - ultra annoying when a line is sometimes JUST ELLIPSIS. You could turn another one third of the dialogue into multi-sentence lines to reduce number of clicks or key presses.
Was not really a short vs long sentence structure issue, for me at least. I am not sure how to express this perfectly, but I'll try.I’ll do better next time, i’m very sorry you had to go through this.
It was just my preference unconciously kicking in, I have trouble reading long sentences or wall of texts in the games that I play, I muchly prefer shorter sentences, even if it costed me more clicks, I feel uneasy when looking at longer sentences. You see clicks as a chore to do, I see long sentences as a chore to read, but…
I see now that it is isn’t the case with everyone, i will try to do multiword sentences so that you’ll have to click less next time, in chapter 3.
again, very sorry about this!
will try to minimize the ellipsis too!
Hey, thank you for the feedback!I'm loving the art and overall production value so far. However, my GOD do they drag on and on for each conversation. I got invested in the beginning thinking it'd be more serious then the game switched tone which is fine, but so many words with so little substance leads to me just holding the skip button and eventually just needing to take a break.
I think one of the major issues I see so far is the lack of player agency. Not only does the MC decide how to feel in most situations (i.e. being flustered sometimes then not others without my input), there is also very little the player can do to effect the story so far. Most of the choices presented are single options seemingly to switch up the flow which make me question why they aren't just included in regular dialogue. I guess my question is this: Is this game a Kinetic Novel where we just sit and read what goes on or a Visual Novel / Adventure type game where players can do stuff from selecting different lines (even if they lead to the same / similar response)? I usually avoid the former as they don't hold my attention, but I really can't tell what this game wants to be, even looking through other comments on the topic.
Overall, great art, great production value, interesting humor (though a bit married to references for my tastes), dragged down by the excessively verbose dialogue and lack of player agency (though if this is a KN then that is to be expected). I think I'll give the game another go but some other time.