i think the development portion of the game is being overstated. this game has a lot of moving pieces sure, but for the most part that stuff has already been figured out. once you have a room, a girl, an npc, and the time figured out in the engine, it's all just changing variables and switches to allow them to do things or how much they affect outcomes of things. i don't buy that it takes that long for the "management" portion of the game. this and a sandbox with stats have a lot of similarities, and it felt like he moved a lot faster in moth.